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#claude

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@bravetofu 0
5 days ago
Splinterlands
SPL Tactics Dev Log 4 Over the last day I've implemented several new mechanics as I work through all the different abilities. Ultimately my plan is to support at least 90% of Splinter
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49.026 ONEUP
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@bravetofu 0
about 23 hours ago
Splinterlands
Splinterlands Dev Log 6 Today I made the following updates: Added the ability to select your game board in Practice mode ![image.png](
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23.257 ONEUP
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@bravetofu 0
9 days ago
Splinterlands
SPL Tactics Teaser I'm happy to show off the first gameplay for the game I've been building with the help of Claude Code, currently codenamed "SPL Tactics".
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49.419 ONEUP
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@bravetofu 0
6 days ago
Splinterlands
SPL Tactics Dev Log 3 SPL Tactics Dev Log 3: Added Hive Authentication (using Hive Keychain) Card collection now syncs from a user's Splinterlands card collection (note that not a
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17.451 ONEUP
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@bravetofu 0
2 days ago
Splinterlands
SplinterTactics Dev Log 5 Lots more progress on SplinterTactics in the last few days (that's the name I'm landing on for the game). I finally have a proper game loop in place. Lots of ba
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19.134 ONEUP
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@bravetofu 0
8 days ago
splinterlands
SPL Tactics Dev Log 2 Today, I created a backoffice tool that will let me manage several aspects of the game, specifically: Which cards are "active" (can be used within SPL Tactics)
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46.907 ONEUP
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@bravetofu 0
15 days ago
Splinterlands
Splintiers & Vibe Coding 101 I'm proud to present this weekend's side-project, :) On Splintiers, you'll fine Tier lists for every edition in @splinterlands, and
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4.425 ONEUP
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