RE: MOON Season 1 Winner Announcement
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Suggestion.
The game needs accounts that can be attacked and it is no loss. In all previous exploits to O Game or games of similar character. There has been the same problem. The player base.
Many accounts are made and forgotten. This would be an average over 60% for most games of past brought to recollection. Players of all levels need accounts to attack. The higher levels gameplay or pay to advance diminish the start of many casual players and their ability to gain any growth is hindered by constant attacks.
This loses much of the player base needed for the next levels of the game. Planets that will grow automatically also fail to deliver much of what is needed.
With agreement.
This can be done easily by making two Clans in the game. Used to create gameplay advancement for players. The advantages of these accounts is resources on planets for players to take advantage of. These planets do not attack players.
The first Clan would be fodder. Named as such. These accounts would be available for players to attack. They would also provide a better resource than attacking a playing player. They can supply resources for multiple accounts to grow from.
The second Clan would be named Planet Builder. This account and others in the clan would grow to provide more planets at newer destinations of greater production power.
Players that grow. Can request an upgrade to a planet that has died. (Too low for anyone to plunder.) This fee can be paid in PIZZA the game token already used.
More players play longer learn more and play better the next server.
The game might also offer daily rewards for playing. This would be a capped limit reward. For logging in completing the task of using up x amount of resources you gain 10 PIZZA credits 50% can be used in the server and 50% credited to the next server.
I see you are slacking on servers. :P
Have you considered options for other servers?
Have you considered how the game can be played that is not the way it has always been played.
Have you considered other ways of gameplay for both long and short games.
Have several variations of the game ready to go at any time. Some servers can run for months to a year. Other sever might be as low as two or three months.
This comment has a lot to work with! The feedback is greatly appreciated.
Or you need one account with over 100 other accounts to use.
If you are interested to see this happen. I can make it so.
You can examine the Clan underdog in the current server to see what a small effort can do.
Interesting co-op strategy mode...
I am probably the only one on chain that wold make this happen.
A player playing for the benefit of other players, Ha
But some part of what is said may get used and wasted because the philosophy behind it was not understood.
With less than 100 daily active competing accounts. There is no game, just a milking of the chain for a select few.
Lets be honest. This project of O game is to support the pizza token. The saying for fun is a lie. All fun stopped as soon as a pay to win option was inserted. The game is about money now. Nothing more.
People with nothing are the key players. They are the volume of players you want. Any game wants.
Trick. Can you profit while providing greater and greater rewards?
The idea will get no support because of where it came from. Judging on history and those involved.
What is your REAL account? I can't find you on the game...
https://peakd.com/ogame/@brayias/o-game
thehive would be owned by this account.
In game. All accounts in clan underdog. Testing theory and ability.
(not directing any of this to your reply, but just commenting about the game itself and developing on that, since I read the post you mentioned too)
Its easy to ban accounts that help each other on ogame. On the old times "Pushing" was instantaneous ban... and the only way to do it, would be by destroying ships and then recycling.
But that can be spotted too, and it was prevented with the 3 strike rule and buffering that with exponential curve.
All of these (and many others) was tested with thousands of people many years ago, across all the globe.
I think if people just think about the rewards, they will be unhappy (at least that's how I see games). But obviously they are free to do so. Either way, the game admins will have to choose what to do...
Some games on Hive, the fun of playing it, is also to support (from my side at least), and ultimately for me is a studying process... I want and am always eager to understand what works and what doesn't... spot suckers and anonymously fuck them completely. Its kind of a dark side on me.
Either way, I try first, to have fun, otherwise I just disengage. Life is too short to be following the "nowhere" path.
In total agreement. Just about the rewards, Players never enjoy the game. But we know here o the chain, it is people seeking crypto.
(Excuse many people from that. Included could be anyone with over 1K HP).
Only people below 1K. Those people wanting to grow their account, like games like o game. They do not have to be there constantly and a click comeback and earn possible rewards is what is going to keep the initial starters playing.
To do what I suggest is to work with the game. The accounts controlled for the game benefit would not be entitled to earn PIZZA from upgrades like in the in game mail just sent out.
A method to compensate for time or other imaginary things not a complicated thing.
Maybe I should detail.
The underlying goal of this project would be to provide value to the PIZZA token. Not the game itself. The game is the object used as the generator. The game can provide some power to the PIZZA token.
Just a fingernail to grow a finger of support around.
oh Provide moon shots too for PIZZA. all those little things. The smaller accounts to help newbies that all of us grow too big to attack would grow mining to level 5. They would be Clan Fodder.
Other accounts will grow to provide planets to attack for other levels. The game would have to set those limits. My thoughts. planets with a max of 20 metal 18 silicon 16 uranium One or two other levels could be set between.
Exactly who is the salt directed at? 😅
The salt is directed at all previous games that have come to the blockchain.
You see salt. I see flavour.
It is not what is said that will impact you most. What will impact you most is how you read what has been written.
Should I have something to say I say it directly. Should I observe something and do not give credit to a single source. You may draw the conclusion there is commonality. The majority of people are the same.
I do not hide, From day one on this chain I have been totally open about everything I do.
I have not at any time stepped a foot wrong against the moral standings I take. Unlike the vast majority on chain.
I guess the salt is there for one of two reasons.
Add flavour.
Then secondary.
Should your eyes get hit with salt. That is what you are looking for?
I can adapt many philosophy to this.
Within this opens up many peripheral lines for a discussion. Which will be chosen, I wait to see.
Salt can also be enriched with iodine... and in New Zealand its quite a healthy way to introduce iodine into the system... because the land has very little.
Sorry, just messing around! LOL