MOON Season 1 Winner Announcement
We have finally gone through the data, engaged in deep community discussion, and made our final decisions, and after review, we have:
142 players who earned rewards!
With a total reward pool for Season 1 ending up at 116761.44 PIZZA tokens - not too shabby; that's more than 3% of the current total supply and closer to 5% of the circulating supply!
With that amazing news up front, we had a successful, if shorter than expected, first Season of MOON. Let's discuss some expectations and player concerns we heard regarding the outcome.
Rewriting "the rules"
We will be having a very close look and likely rewrite of the rules of the game, largely and entirely due to the end-of-season results. We hope to encourage a lighter atmosphere of onboarding and pushing downward moving forward in Universe 1.
It's very challenging for us to arbitrate "Rules as Written", "Spirit of the Game", and also come to a satisfying result for the season, all at the same time. We have tried to balance this in our final decision.
Final Results - in a few words
@pharesim and The Curators alliance do indeed win the Win Condition for Season 1. While their behavior violates the "rules as written", we believe their heart was in the right place in working together as an alliance to achieve the goal of the season, in a creative way that played to their own advantages over their disadvantages, relative to other teams.
That said, we are providing a stiff "slap on the wrist" for @pharesim, reassigning three records that were earned with help from other players. The three records are the following:
Solar Satellites Record - worth 376.65 PIZZA
- This will be given to the second-place satellite builder, @Hurtlocker
Graviton Research Record - worth 376.65 PIZZA
- As no other player had this record, it will be sent to @Moon.deposit2, the Season 2 rewards pool.
Ion Cannons Record - worth 376.65 PIZZA
- This will be given to @Mrtats, the second-place record holder.
Additional modifications to the payouts:
We, both admins "Eco" and "HT", played the game and decided to forfeit all our End of Season rewards to create a special reward for three players who showed exemplary behavior beyond just playing the game. This will add ~700 PIZZA tokens each to the prize package for each of these three players.
Top Bug Reporter - @mrtats
- Mrtats sent us several detailed bug reports. For some bugs, he took additional time to test and help identify the root cause thoroughly. MOON is an open-source game, and we highly appreciate players who help efforts to make it better for future players.
Top Translator - @incublus
- We were amazed by Incublus's efforts with language translation. The whole Turkish language was completely overhauled from top to bottom. Many players have raised issues related to language translation, and we rely on help from the community to identify and fix these issues. The game supports Spanish, Turkish, French, German, Russian, Portuguese, and Polish languages.
Top Cordiality - @txracer
- Txracer exhibited overall politeness and a calm demeanor while helping other players learn how to play and participating in heated debates about the game.
What's Next for MOON
We will distribute the rewards "soon" and provide a more detailed look at the list in a follow-up post, as there is a lot of work to do moving forward, and we want to keep pressing on all fronts.
A few players have 24 hours to link their Hive accounts (announced in-game), and then rewards will fly out into wallets. We did our best to not only get everything wrapped up as much and as fast as possible, but also to automate the workflow so that it requires less time and effort next time.
One of these players needs our help to create a Hive account. This is amazing! Since one of our goals is to onboard new people to Hive through the game.
Unlinked accounts will essentially donate any rewards they have earned to the Season 2 reward pool, so there is no pressure if a player does not want to create a HIVE account yet.
Preparing for Season 2
We have decided that we need to take our time and carefully consider and address a few key issues before launching Season 2. It is still our intention to do so "as soon as possible", so watch for upcoming announcements that will start framing the rollout.
In the meantime, please enjoy a Story mode Mission and very soon a Tutorial Mode mission in the still very much "alive" Universe 1.
Your MOON admins @ecoinstant and @hivetrending co-authored this blog post.
First of all, congratulations @pharesim!
Yes, I believe it is a wise decision. Thank you, @ecoinstant!
Looking forward to Season 2, hopefully with more clarity on rules and more predictability over the rewards distribution.
!PIZZA
$PIZZA slices delivered:
fjworld tipped hive.pizza
hurtlocker tipped sacra97
steemmillionaire tipped hive.pizza
hurtlocker tipped gadrian
ecoinstant tipped hive.pizza
@hurtlocker(2/20) tipped @ecoinstant
Come get MOONed!
Thank you very much for the opportunity to relive this game that I had a lot of fun with many years ago! I hope everyone enjoys universe 1 while we continue to wait for the new challenge!
GG @pharesim!
And The Curators!
Well played 🙂
Congratulations @pharesim, @Hurtlocker, @mrtats, @incublus y @txracer for that work and contribution
Thank you, @ecoinstant @hivetrending for that work and contribution
Thank you! It was a wild time and it was awesome!
!PIZZA
Suggestion.
The game needs accounts that can be attacked and it is no loss. In all previous exploits to O Game or games of similar character. There has been the same problem. The player base.
Many accounts are made and forgotten. This would be an average over 60% for most games of past brought to recollection. Players of all levels need accounts to attack. The higher levels gameplay or pay to advance diminish the start of many casual players and their ability to gain any growth is hindered by constant attacks.
This loses much of the player base needed for the next levels of the game. Planets that will grow automatically also fail to deliver much of what is needed.
With agreement.
This can be done easily by making two Clans in the game. Used to create gameplay advancement for players. The advantages of these accounts is resources on planets for players to take advantage of. These planets do not attack players.
The first Clan would be fodder. Named as such. These accounts would be available for players to attack. They would also provide a better resource than attacking a playing player. They can supply resources for multiple accounts to grow from.
The second Clan would be named Planet Builder. This account and others in the clan would grow to provide more planets at newer destinations of greater production power.
Players that grow. Can request an upgrade to a planet that has died. (Too low for anyone to plunder.) This fee can be paid in PIZZA the game token already used.
More players play longer learn more and play better the next server.
The game might also offer daily rewards for playing. This would be a capped limit reward. For logging in completing the task of using up x amount of resources you gain 10 PIZZA credits 50% can be used in the server and 50% credited to the next server.
I see you are slacking on servers. :P
Have you considered options for other servers?
Have you considered how the game can be played that is not the way it has always been played.
Have you considered other ways of gameplay for both long and short games.
Have several variations of the game ready to go at any time. Some servers can run for months to a year. Other sever might be as low as two or three months.
This comment has a lot to work with! The feedback is greatly appreciated.
Or you need one account with over 100 other accounts to use.
If you are interested to see this happen. I can make it so.
You can examine the Clan underdog in the current server to see what a small effort can do.
Interesting co-op strategy mode...
I am probably the only one on chain that wold make this happen.
A player playing for the benefit of other players, Ha
But some part of what is said may get used and wasted because the philosophy behind it was not understood.
With less than 100 daily active competing accounts. There is no game, just a milking of the chain for a select few.
Lets be honest. This project of O game is to support the pizza token. The saying for fun is a lie. All fun stopped as soon as a pay to win option was inserted. The game is about money now. Nothing more.
People with nothing are the key players. They are the volume of players you want. Any game wants.
Trick. Can you profit while providing greater and greater rewards?
The idea will get no support because of where it came from. Judging on history and those involved.
What is your REAL account? I can't find you on the game...
https://peakd.com/ogame/@brayias/o-game
thehive would be owned by this account.
In game. All accounts in clan underdog. Testing theory and ability.
(not directing any of this to your reply, but just commenting about the game itself and developing on that, since I read the post you mentioned too)
Its easy to ban accounts that help each other on ogame. On the old times "Pushing" was instantaneous ban... and the only way to do it, would be by destroying ships and then recycling.
But that can be spotted too, and it was prevented with the 3 strike rule and buffering that with exponential curve.
All of these (and many others) was tested with thousands of people many years ago, across all the globe.
I think if people just think about the rewards, they will be unhappy (at least that's how I see games). But obviously they are free to do so. Either way, the game admins will have to choose what to do...
Some games on Hive, the fun of playing it, is also to support (from my side at least), and ultimately for me is a studying process... I want and am always eager to understand what works and what doesn't... spot suckers and anonymously fuck them completely. Its kind of a dark side on me.
Either way, I try first, to have fun, otherwise I just disengage. Life is too short to be following the "nowhere" path.
In total agreement. Just about the rewards, Players never enjoy the game. But we know here o the chain, it is people seeking crypto.
(Excuse many people from that. Included could be anyone with over 1K HP).
Only people below 1K. Those people wanting to grow their account, like games like o game. They do not have to be there constantly and a click comeback and earn possible rewards is what is going to keep the initial starters playing.
To do what I suggest is to work with the game. The accounts controlled for the game benefit would not be entitled to earn PIZZA from upgrades like in the in game mail just sent out.
A method to compensate for time or other imaginary things not a complicated thing.
Maybe I should detail.
The underlying goal of this project would be to provide value to the PIZZA token. Not the game itself. The game is the object used as the generator. The game can provide some power to the PIZZA token.
Just a fingernail to grow a finger of support around.
oh Provide moon shots too for PIZZA. all those little things. The smaller accounts to help newbies that all of us grow too big to attack would grow mining to level 5. They would be Clan Fodder.
Other accounts will grow to provide planets to attack for other levels. The game would have to set those limits. My thoughts. planets with a max of 20 metal 18 silicon 16 uranium One or two other levels could be set between.
Exactly who is the salt directed at? 😅
The salt is directed at all previous games that have come to the blockchain.
You see salt. I see flavour.
It is not what is said that will impact you most. What will impact you most is how you read what has been written.
Should I have something to say I say it directly. Should I observe something and do not give credit to a single source. You may draw the conclusion there is commonality. The majority of people are the same.
I do not hide, From day one on this chain I have been totally open about everything I do.
I have not at any time stepped a foot wrong against the moral standings I take. Unlike the vast majority on chain.
I guess the salt is there for one of two reasons.
Add flavour.
Then secondary.
Should your eyes get hit with salt. That is what you are looking for?
I can adapt many philosophy to this.
Within this opens up many peripheral lines for a discussion. Which will be chosen, I wait to see.
Salt can also be enriched with iodine... and in New Zealand its quite a healthy way to introduce iodine into the system... because the land has very little.
Sorry, just messing around! LOL
I don't know what will be my reward but it was an honor to be a part of this team. I'd love to see more Hive games rise and shine
To be honest, decision taken doesn't really jive with me.
If @Hurtlocker and his alliance knew they could do this before hand, they could have pulled the same ending. They could have worked together to achieve the same ending.
Only advantage the Curators had was that they were playing by different rules than the rest of us. You guys acknowledge this, and give the win to the Curators where they should've been disqualified.
And unfortunately, I feel like this decision was taken to spare the feeling of some players and avoiding hard decisions rather than doing what would have been just.
I wouldn't read too much into it!
I had a great time playing and hope you did too!
Good luck out there man!
You nailed the main pain point for sure. Fwiw, I think pharesim's experience and determination to end the game as soon as possible gave him the edge towards the same results in any alternate history, or alternate post-ending.
As a consolation, now we can make some easy changes that keep getting repeatedly harped on, that we didn't feel comfortable changing mid season.
disappointed
won't be playing anymore
I respect your decision and have reached out to you privately for further feedback.
I fricking enjoyed the game, and I was actually surprised why not more attacked me...
Please Don't feel like you are going to "hurt my feelings" people... its just a game! (hopefully if I attack you, you will feel the same 😆)
On the other note, if people don't attack me, I get stronger :D - so let me play the sentimental card 😜 and please don't attack me! 🤣
Eager for those changes in the rules, I think it will help to have a place people can check for the rules at all times, such as (suggestion) a gitbook for example. And also creates transparency around how things are changed (and even on a more advanced state, some sort of automatic indication to players as a "feature", if they are either about to break the rules or have already broken them).
Can also be a hive post but, probably the gitbook is easier (and you can post updates on Hive about changes made on gitbook, after they are sort of releasable).
The idea of this game's rewards system is genius, and I hope many other games take ideas from it. Cause I think it's really a healthy one for startups... even for already developed games (as proven here so far).
I'm glad you enjoyed it, and thank you for your feedback. We're trying to strike the right balance for different types of players. Game parameters can make aggressive attacking more lucrative.
yep lots of work! 💪
Thats nice!! Good to see the game evolving :)
!PAKX
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Yea man! Lots of cool stuff happening!
Congratulations to the winners! I am looking forward to next uni. I hope we see more frequent skirmishes at all levels in that one!
Thank you for the update. As somebody that only joined mid-season, and was attacked a couple of times which delayed my progress, I had a lot of fun!
So many options and dimensions, had no idea I would check my metal/silicone/uranium inventory so often.
Will look into the story mode mission, sounds like fun.
For Season 2, looking forward to seeing what you have planned. Some great suggestions in the replies as well.
I would agree that the player base and attacking them, isn't sustainable. Greatest example is crownrend.
Not allowing bots is a critical aspect as well.
Again, congrats to all!
Without following the drama pre and post this announcement (I'm sure there must be some), I believe the decision made was relatively balanced given the circumstances. Hopefully, in season 2 the role of an alliance and its limits will be better defined, when pursuing common goals. I like to play this kind of games cooperatively, but I have no problem being a lone wolf (more or less), if that's what's required to stay within the rules - in a way it's easier, because you just worry about your own development and decisions.
Overall a fun season. Had a great time with my teammates! Let's see what we all learned for season 2 and how that will be.
Well said! Looking forward to next Uni as well!
!PIZZA
The wording could have been a little better... With or without the rule thing, @pharesim played a fantastic game, and could have deserved more than a <<stiff "slap on the wrist">> (not talking about prizes here). But I guess the admins had to navigate different view points and emotions the best they could...
All the best!
I’m really glad he decided to play and I think he made it a better experience overall.
I had a great time!
For me, it was great fun to play this first universe. If rewards or not, it was never about that for me.
For feedback - maybe it is of little help for someone
The rules need to be in a more prominent place. So you can have access to it while you are logged in. It is only in the login screen and very small. Make them accessible in your main menu somewhere, so everyone can read them and access them ingame
I think it was not a good way to make a public beta test for the game. A public test for me is made to find flaws in the game - weather it´s bugs, or also missinterpreted/unclear/missing rules, things that can be argued about, things that are unclear.
If you put a big reward to a public flaw test, and also give people the opportunity to spend 2000 Dollars for a first test game, of course people get pissed, there is arguments, there is frustrations, and people will not continue playing because they might not understand certains decisions, etc.
That´s what makes is the sadest point in all this for me. It´s like you ruined parts of your game already in your first public test. That is bad marketing, and could have been worked out way better for me. Damage is done in some parts already.
For me it would have been much better to make a first public test, invite a few hundred people, give everyone that plays until the end of the goal is reached a little reward for helping test.
What is cheating exactly?? Yeah it might be very clear for experienced players, but us beginners (never played anything like OGame) we don´t understand much.
Is someone still getting the endgame reward? Not clear for me also.
So now, "cheating" is seen before it is cleared up exactly, but rewards are still payed out? This is what I understand from this post... And if this is so, you mean it´s ok to bend the rules like you mean them (hopefully you will make them more clear now) in the future and still earn rewards?
What kind of message does that send to players? We have rules, but yeah, just bend them you will get your rewards anyways? Why making rules then?
Sorry for this feedback. But I think this game is a great one to have on Hive, and I have been a massive PIZZA supporter ever since. And I want to help making this community more active again, that´s why I have to speak my mind about feedback.
The test universe lasted 7 weeks, longer than season one. Unfortunately tho we invited hundreds, only about 15 showed up to test.
Well ok I didn´t know anything about the test universe. I didn´t know about any invites. I just think it would have been much better to treat this first very public game as an open beta test under different conditions like I described.
Thank you very much for the update and #FUN opportunity.
!LOLZ
!PIZZA
!PIMP
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I hope everything settles amicably.
I am always happy to see HIVE GAMES.
I struggle to write meaningful comments on posts I helped write. But I want to summon these robots with my commands.
!PAKX
!PIMP
!PIZZA
Summon the Robots! With PIZZA POWER!
!PIZZA