CGRF Sponsorship Proposal - Tokyo Beast
CGRF Sponsorship Proposal - Tokyo Beast
The purpose of this proposal is to determine if the SPS DAO would like to officially sponsor Web3 gamers that were negatively impacted by the shutdown of Tokyo Beast via the Crypto Gaming Recovery Fund. If this proposal passes, eligible players will be able to visit a claim page made available by the Splinterlands team to verify ownership of an impacted wallet for a period of 90 days from the launch of the Sponsorship program.
The SPS DAO will allocate the following shares of the Crypto Gaming Recovery Fund as follows:
- Up to 150,000 shares will be allocated to applicants for this project.
- No wallet will receive more than 150 shares.
- Distribution will be done on a best efforts basis based on a snapshot of the wallets TGT token balance as of the announcement of the project closure on July 23rd 2025 or the best date available.
- Individual share allocations will be determined by the average TGT token holdings of all eligible applicant's wallets that apply for Crypto Gaming Recovery Fund sponsorship.
Sponsorship shares are based on an assessment of the projects overall size and valuation at the time of closure by the CGRF Committee.
All CGRF Sponsorship Proposals are run for 7 days and if passed the approval is final.
So will the DAO resurrect the dead game? How will this benefit Splinterlands players?
These are the first two projects related to the recent proposal by the DAO to establish a crypto gaming recovery fund. Bringing in new players should benefit the whole ecosystem. Bringing in new players that are already familiar with Web3 and crypto is a no-brainer in my opinion. They're the perfect target market and showing a little good will to help them get started here could be a massive win for both us and them in the long run.
https://peakd.com/spsproposal/@clayboyn/sps-governance-proposal-crypto-gaming-recovery-fund
Good question and a good answer. I do believe these people are who we should be trying to onboard. They already "get" crypto and web 3 which is a huge hurdle.
I am unclear about the value of each share? Wouldn't be easier to give them a free spellbook so they get them access to the entire game?
This is being done in partnership with the Splinterlands company. We're only voting for our side of things. I've been working closely with the Splinterlands company to design this project as a marketing initiative and this is what they've agreed to at this point:
Okay, now it makes sense. Voting YES to the proposal! Thanks Clayboyn.
You know I will be voting yes for this: https://peakd.com/spt/@vimukthi/tokyo-beast-is-this-a-good-candidate-for-crypto-gaming-recovery-fund
This is what we voted for. Let's help these fallen gamers!
I'll be voting no on any of these regardless of the game. We have many players in our own ecosystem who lost a ton of money on CL and on the side projects. Shouldn't we compensate them before compensating people from outside?
I don't think that will be happening but you could always write a proposal. Even if you don't have the 100k DEC yourself somebody else might feel strongly enough to put it up.
I don't think we should. The thing that bothers me is not the lack of compensation for us but giving this compatation to others when Splinterlands is already at a huge defecit towards its own players.
How do you not get that this is a marketing effort to bring in players from these other games who could bring money to the ecosystem increasing the value of SPS and demand for cards?
I understand but I can't agree with it. Marketing is the team responsibility and they received funding for it, which made the DAO sell a bunch of ETH to buy Hive and HBD for us to get it.
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Do you know how much money some of us lost on a game called Splinterlands?
Considering I own and still hold 2 full CL sets and a RW set and the promos that came out at that time (lux vega, waka, zyreal) and 840k SPS, yea I have a pretty good idea.
We still have a game and it's doing much better post CL though. Bringing in new players and helping grow the ecosystem should be a win for anyone still involved in the project. I'd also point out the fact that we still have a game and these people don't gives me the impression they probably got it a little worse than we did. We still have a chance and hope and we're in the position to grow. If I didn't believe that I wouldn't be doing this job.
Fair enough. I guess I wanted to say that we should do this only if it benefits us directly, not because we want to help someone out due to our kindness.
This project (crypto gaming recovery fund) was not designed or intended to be a charity at all. It's meant to offer a path forward and a hand up for those that want to join us by giving a little encouragement. It's a marketing strategy for Splinterlands as well.
The project is designed to reward eligible users that join and become active participants in the ecosystem. There are a lot of boring math formulas involved but the TLDR is that any rewards are based on the amount of active seasons for each year and then active years as well. It's not a sign up and collect free money for 7 year thing at all. The total amount of rewards the DAO voted to allocate to this project are equivalent to a few months of ranked rewards spread over 7 years.
You can find more details at this link if you're interested:
https://peakd.com/spsproposal/@clayboyn/sps-governance-proposal-crypto-gaming-recovery-fund
Perhaps I missed it, but what is a share? Is it a package of some sps and older packs and if yes how much/many?
Here is the proposal where we approved the fund. It involves incentives from the company, yearly SPS claims from the DAO and a year 7 jackpot of NFTs.
https://peakd.com/spsproposal/@clayboyn/sps-governance-proposal-crypto-gaming-recovery-fund
Yes this I know, I mean I would like to see specifically in this proposal (and every future CGRF proposal) what 150000 shares mean for the DAO exactly:
e.g. 150000 shares = 1500000 sps, 15000 CL packs, 5000 rebellion packs
It's not really going to work like that, that's why I linked you the other post that outlines the yearly bucket. If there's only 10 players that take us up on the offer, then we know the amount of SPS that is allocated for year 1. That is known. How many shares will exist is variable. How many shares from which project is variable. How active the players that own those shares is variable.
Then it seems kind of arbitrary at the time we have to vote for each specific proposal. Do we at least know that the other proposal should get 5/3 (250k/150k) of everything compared to this one, or it all depends on the participation? Is then the maximum available amount known? I just want a bit more clarity about what I am voting on here.
Btw I like the CGRF proposal and think it is great for marketing and getting crypto folks in. Also I appreciate your hard work for the DAO and answering all kinds of questions here and in discord.
We know that year 1 the DAO is committing 2 million SPS to this project. Each year half of the available SPS is distributed based on active participation and shares owned. So what is 100% known is that year 1 we're giving out a million SPS, which is less than 1 season of wild rewards. The more participants we can get involved, the more distributed those rewards are and if the project fails I'll make a proposal for the DAO to not fund it further.
Ok I see now, thank you 🍻
Hopefully we can bring in a good amount of people by showing them we care and want to help them onboard here. One way to find out!