Midnight Potions – A New Era of Land-Based Crafting

avatar
(Edited)

Introducing Midnight Potions – A New Era of Land-Based Crafting

“Harness the Shadows. Craft the Power.”

image.png

A powerful new item is on its way to Splinterlands, and it can only be crafted by landowners through a brand-new production loop: Midnight Potions.

image.png

These potions give players a major advantage when opening Conclave Arcana (CA) packs, doubling the chance of pulling Black Foil cards, much like Alchemy Potions do for Gold Foils. But there’s a twist: Midnight Potions can’t be purchased directly from Splinterlands. If you want them, you’ll either need to craft them yourself or buy them from fellow players via the Non-Card Market.

Crafting Midnight Potions involves an all-new resource chain built entirely on the Land system:
Spend Research to obtain soulbound Aura Lab Permits

Use a Permit to build an Aura Lab worksite on any plot (except Castles or Keeps)

image.png

Aura Labs consume wood, stone, iron, and grain to operate and produce a new type of resource called Aura

Craft Midnight Potions from Aura via a streamlined Artisan Quarter screen

image.png

The end-to-end flow for crafting a Midnight Potion is:

  1. Produce research

  2. Use research to get an Aura Lab Permit from the Artisan Quarter screen

  3. Construct an Aura Lab, which will use your newly acquired permit

  4. Harvest Aura from your Aura Lab

  5. Go to the Artisan Quarter screen and craft Midnight Potions from your Aura

  6. Use the Midnight Potions when you open Conclave Arcana packs, or sell them to other players on the Non Card Market

You can get to the Artisan Quarter screen from your Production Overview, Item Inventory, or by clicking on your Aura balance on your regional map view.


This loop is more than just a crafting system — it introduces long-term player agency and strategy. We’re also launching a key distinction between lifetime and current Research. While Aura Lab Permits cost 10,000 current Research, your lifetime total still determines your Land title and contributes toward Secret of Praetoria progress. In other words, crafting doesn’t cost you prestige.

⚙️ Important Notes & Mechanics
Aura Labs require the same wood, stone, and iron inputs as Research Huts and Shard Mines.

Aura itself is soulbound and does not have an LP like the other land resources. This is because Aura is a volatile, dangerous substance, so the League of Verico has deemed it unsafe for transport & trade.

The new Artisan Quarter screen can be used for both obtaining Aura Lab Permits and crafting Midnight Potions. It will also replace the existing screen for combining totem fragments. It will be accessible from the Production Overview screen, Item Inventory, and other places.

Castles & Keeps get their normal percentage of Aura produced in their area through taxes.

🔍 More Key Mechanics to Keep in Mind:

Aura Lab Permits are soulbound and reusable — once a lab is deconstructed, the Permit returns to your account.

Aura production is 0.0005/hour, the same rate as iron, and crafting a Midnight Potion requires 40 Aura.

100% Bonus production applies on Magical or Occupied plots.

Plots with Aura Labs become non-transferable and cannot be sold on the market unless the worksite is changed.

Midnight Potions are fully tradable and will also appear in the Potion Shop, purchasable via the Non-Card Market with DEC or Credits.

image.png

This marks the first fully player-driven production flow powered by Land — and it’s just the beginning of what’s possible.

The new crafting system goes live April 29!



0
0
0.000
19 comments
avatar

Absolute game changer for the land owners out there!

0
0
0.000
avatar

This is an exciting development which will finally give Research real utility. My Research Huts have been beavering away for a long time to produce Research and now I can finally do something with it.

The land aspect of the game has improved dramatically in recent months.

It still has a way to go, but is an interesting part of the game now.

0
0
0.000
avatar

I have SOOO much more research to do!!!

Back to work everyone! Cheers 🍻

0
0
0.000
avatar

Exciting times ahead for land owners. I will be using midnight potions when opening Conclave Arcana packs and I suspect most players will be doing the same. Hope we can see revive potions crafting for survival mode soon.

0
0
0.000
avatar

Well shoot haha I already know these are going to be out of my price range but I love to see Splinterlands adding new things constantly! Keep it up guys

0
0
0.000
avatar

It is great to see the promises get delivered. We were promised many things during the previous bull market about Land. Despite all the financial troubles, @splinterlands team finally delivered on another one of its promises. I am looking forward to more new use cases for Land as more updates get added to the game.

0
0
0.000
avatar
(Edited)

I like it all good.... Why not bring Water a secondary Resource that any Land plot can produce which can be mixed with Aura to make revival potion for cards in survival Mode. Water production pass should be Purchased with Research and it will produce water along with the GRAIN on a grain plot, iron, stone or wood plots. River plots produce 100% water while Other plots 50% Less

0
0
0.000
avatar

Consumables (created for all players, not just land owners) from land resources while the rest of land is in the development process - good idea. That is/was the #1 thing missing from land, a consumer class. Like in real life you need retail buildings that produce consumables for all the population not just stuff for other buildings.

However, are we destroying the salt system and enhanced potions? I'm just asking. I hope we are not. Maybe this is one of those things that you just have to forge ahead and make it as you go and not try to do the math ahead of time as it will just slow you down. I'm just a little worried about it is all.

In my opinion water production could have been added to the land white paper. In my opinion it was missing and should be added. It creates a consumable crafting input that you could have made a number of potions from without messing up the land white paper - cannabilizing plots.

I view the land design as kind of like an algebra equation that was missing consumables on the way towards full development.

Water could come from land plots like this.
Lakes and rivers - 100% water production
Bogs, swamp, caldera - 25% production (filtered) (some/most calderas will have lakes)
Mountains and tundra - 20% production (filtered snow/permafrost)
Hills, plains, jungle - 15% (fog nets)
Desert, canyon - nothing

This would allow to create a centralized brewery that could create revival potions or other potions. The brewery would require a research license but would also require DEC kind of like a reverse liquidity pool.

Your input --> Water plus DEC
Brewery constantly consumes water plus DEC for ---> herbs, labor, packaging, storage, fermenting, this is the DEC burn part.

This acts as a work around for when the salt system gets introduced and the amount of DEC burning from all the liquidity pools suddenly goes bye bye. You will need this to stabilize the economy and counteract the sudden loss of DEC burning from trades, storage and taxes.

The DEC burn rate for the brewery/s could be controlled by the DAO treasurers like an independent entity like the way the federal reserve has it's own mandate and ignores everyone else trying to pressure them.

The brewery constantly consumes water and DEC. Your percentage of rights to the brewery fluctuates the same as a liquidity pool depending on how much you input and how much has been consumed.

The Brewery or breweries would constantly consume water and DEC and constantly output potions but your entitlement to extract these can be seasonal.

0
0
0.000
avatar

This is super exciting to see and I bet Resources will see a shift!

0
0
0.000
avatar

Congratulations @splinterlands! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)

You got more than 94000 replies.
Your next target is to reach 94500 replies.

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

0
0
0.000
avatar

Very nice... Love the price of the Aura lab permit. As a small land owner, but active participating I'm able to start one lab and just love to participate no matter the size 😍...

0
0
0.000
avatar

Very nice, this is what I am talking about, some real use for land. Finally land owners are becoming more then just peasants tilling the land for little reward.
With Midnight potions being a land only resource and resources needed to farm and craft them we should now start to see the value of owning land in Splinterlands.
Thank you to the Splinterlands team for allowing the potions to be only available from the secondary market and not sold by Splinterlands. With so many games out there looking to bleed every cent out of their communities it is great to see a game giving back some power to their loyal community.

Have a great day everyone!

0
0
0.000