🔥 DAR GOTTEM GEARNUT — The Dragon Gnome Rises!

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(Edited)

DAR 'GOTTEM' GEARNUT Voucher Card Incoming

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Intro

Dar Gottem was never cut out for the forge. While other gnomes hammered steel into swords, he hammered scraps into wings and scales, convinced he could pass as a dragon.

One day he marched off to see a real one. Against all sense, he climbed Mount Redwyrm, lair of Rage, the ancient wyrm. Amid the hoard, Dar snatched a glowing pendant—just as Rage awoke. Fire consumed the cavern, yet somehow Dar crawled out alive, the pendant hot against his chest.

Back in New Wilhelmdale, no one believed his tale. They mocked him, called him mad. But Dar only tightened his dragon suit, chased vermin through the streets, and bellowed his victory cry:
“Gottem!”


🛒 Voucher Sale Begins

📅 Launch Date: Tuesday, September 23
Duration: Runs for 90 days


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🎴 Foil Editions Available

  • Regular Foil
  • Gold Foil – 2% drop rate (4% with Alchemy Potions)
    • Each card will need 20 Alchemy potions to increase the drop rate
    • Purchase 50 cards at once to get a guaranteed GOLD FOIL card!
    • With Alchemy potions, the guaranteed odds are 1 in 25
  • Black Foil – 1 in 8,000 drop rate (1 in 4,000 with Midnight Potions)
    • Each card will need 20 Midnight potions to increase the drop rate
    • ⚠️ No guarantee on Black Foil

💰 Price: 1,050 Vouchers
🛍️ Where: Exclusive Shop
✨ Gold and Black Foils are exclusive to this sale


📊 Gottem Stats

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Abilities:

  • Trample – After using a melee attack to defeat a unit, performs another melee attack against the unit in the next position.
  • Flank – At the beginning of the battle, if this unit is in the first position, the unit in the second position gains Reach.
  • Inspire – +1 melee power to all allied units.
  • Void – 50% less damage (rounded up) from magic attacks, or 0 damage from magic attacks of 1 power.

✨ Gold Foil Arcane Fortune Draw

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📅 Starts: October 22 at 10 AM ET / 2 PM UTC

🎁 Only 5 Gold Foil Arcane GOTTEM cards will be distributed

  • Each Fortune Draw runs for 28 hours

🎟️ Crafting Cost per Fortune Ticket:

  • 200 Aura
  • 10 Vouchers
  • 200 DEC (50% to DAO / 50% to Splinterlands team)

🔢 35 Fortune Tickets = 1 Fortune Draw entry

  • 1 entry = guaranteed Regular Foil GOTTEM
  • Each entry also includes a chance at that day’s Gold Foil Arcane drop
  • All Fortune Tickets are burned upon entry
  • Is tradable on the non-card market

📊 Watch daily entries to time your draw with precision.


🖤 Black Foil Arcane Auction

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📅 Starts: November 1 at 10 AM ET / 2 PM UTC

The rarest version of GOTTEM arrives in the Black Foil Arcane Auction

  • 🔨 Only 1 Black Foil Arcane GOTTEM card exists
  • 1 auction. 1 winner.
  • Duration: 24 hours with soft close - up to a 1 hour extension

🔨 Auction Mark Crafting Cost:

  • 1000 Aura
  • 50 Vouchers
  • 500 DEC (50% to DAO / 50% to Splinterlands team)

Auction Marks:

  • Exclusive bidding currency
  • Tradeable on the non-card market
  • Escrowed and refunded if you’re outbid

🧠 Strategy Tip

Only 6 Arcane Foils exist — 5 Gold, 1 Black.
Join the Voucher Sale, chase the Fortune Draws, and fight in the Black Foil Auction.
Every stage counts if you want a shot at glory.


📅 Key Dates Recap

  • Sale Begins: September 23, 2025
  • Gold Foil Fortune Draw Starts: October 22
  • Black Foil Auction Begins: November 1

🔥 The Dragon Gnome Rises

He may not breathe fire, but with wings in his heart and a mace in his hands, Dar Gottem is here to claim his hoard… and yell it loud:

Gottem!


💎 Got Vouchers?

The Chase Is Real 🔥



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19 comments
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That's too strong and will make the game unbalanced.
Splinterlands now is a "money over skill" game and it's not sustainable at all, in my opinion.

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There is a testing group that tests it. I'm positive that they have in fact tested it and made sure it was in fact balanced. Feel free to challenge them to some matches where you use that card and they can't. I think they will teach you there are plenty of counters to the card. Three in particular that you can challenge are: @clayboyn @bjangles and @blazekos.

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Thanks for tagging me here, Dave - yes, @sodom-lv, the stats are massive but as you may have noticed in the modern meta that damage output is also at an all-time high; making Gottem, in my opinion, a necessary counterbalance to that. And if you are expecting him, there are definitely ways to wipe him from the board in a hurry.

It's also important to note that we are largely entering uncharted territory. Gottem is one of the biggest cost mana monsters in the game and, aside from Rage, we've never explored the mid-double digit mana cost & stat balancing. I was convinced that, prior to his release, Rage was going to break things, but even putting up to 11 magic damage on the board with that card, it didn't happen.

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Then who created a high damage meta then now needs to create another stronger one to counterbalance :)
@Splinterlands is moving in the wrong direction. Rich ones with stronger cards always win the game, that's what I mean by "money over skill". And it makes the new ones don't want to enter the game. Even the old players quit playing as well.
Looking at all the longlife game likes Fornite/PUBG/League of Legends, .... they are all the game with spirit of "skill over money". New players if they train hardly on their skill still can win the game with heavily investing players, cause they only can invest on the skin or rewards/bonuses, not the character - especially a too strong character makes the game unbalanced.
Another card game "God Unchained", player can invest to upgrade their cards to get more rewards instead of making the cards stronger. Bronze cards have the same stats with Diamond cards. Only skill players who knows how to combine a good deck can win the game, not rich players.

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The higher damage / faster game meta was absolutely necessary in my opinion. We are a rapid strategy TCG - matches should not be lasting well into fatigue rounds and taking 10+ minutes to resolve.

That said, there should be some sustain available; enter Gottem.

As far as the mechanics of the game itself you are calling out, SPL has always had chase cards that were necessary to win in whatever the current meta is, so I'm unsure as to what here surprises you.

There are new game modes that seek to balance this - the impending Survival rework, as an example, where players can be very particular about where they compete and therefore everyone in said pool is on much more equal footing.

We, as a game, had gotten away from that for a good while, I agree (removal of leagues, Hall of Legends, Heloise the Hollow, just to name a few), but the pendulum is very much swinging back in the right direction here.

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25 health! This will be an interesting card in "Equalizer" matches. Everyone is going to want this card and Calamity. Time to start stockpiling vouchers.

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Just my 2 cents but I believe Health is way too high, should be in line with cards with corresponding Mana cost at the most so we help with older card value. As of late market value on older cards have really tanked, they had been on a downward slope for years but recently they have really fallen off a cliff.

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I answered above to another poster about the health, the cards has been tested and there are plenty of counters. Re the older cards, that point has nothing to do with Modern cards, the old cards are not playable in Modern.

All assets from cards, to SPS/DEC, to land are part of a large economy. There is no magical formula to deploy that makes those assets go up. Its simply a case where we have more sellers of assets than buyers of assets. Some people come in a downtalk things every day and somehow think that will help to change things, but in reality all it does is create more doubt and uncertainty which then makes other people not want to put money into this.

The bottom line is we either create more demand for our assets than we have sellers or we don't. The people buying think the people selling are wrong, and the people selling think the people the people buying are wrong. In the end it will work out how its supposed to work out.

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I love seeing a card like this as the Voucher Exclusive. Pumped to max this badboy immediately and start cooking with it.

VoNaK!

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I am ready to acquire as many cards as possible
Nice warrior introduction

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