Proposed Brawl Fray Adjustments for Conclave Arcana

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(Edited)

As we prepare for the launch of Conclave Arcana, an important update is on the horizon—adjustments to Brawl frays to accommodate this new set. Splinterlands is facilitating external community testing of the Conclave Arcana cards before release. As part of that testing process, we need to update frays to properly reflect this exciting addition.

Three Proposed Approaches

After gathering feedback from multiple guilds, I have drafted three potential proposals for updating Brawl Frays. Each proposal focuses on different priorities, and I’m eager to hear what the broader community thinks before finalizing any changes.

Proposal 1: Modern First Approach

This approach is designed to motivate players to acquire and use Conclave Arcana packs by adjusting frays to prominently feature the new set. By doing so, we aim to maintain a fresh and evolving competitive landscape while ensuring that new content remains relevant in guild battles.

Proposal 2: Expanding Fray Diversity

This proposal focuses on creating a broader range of fray options, including opportunities for older sets like Chaos Legion (CL) and other Wild-format cards to remain impactful. Some frays under this approach would feature no Modern cards at all, following a community suggestion that this could make for a unique and fun experience.

Proposal 3: Simplified Modern vs. Wild Approach

Based on additional community feedback, this third proposal takes the simplest route by dividing frays into either Modern or Wild without additional set-based restrictions. This approach minimizes complexity while ensuring players have clear choices in their preferred competitive environment.

Key for the following tables:


A - Alpha
B - Beta
U - Untamed
Cl - Chaos Legion
R - Rebellion
Ca - Conclave Arcana

The Caps have the following Summoner limits:

CommonRareEpicLegendary
Novice1111
Adept3221
Intermediate5432
Advanced8653
Expert10864

Tier 1

In my initial version, I set Fray 3 as Rebellion-only in Proposed 1. However, @vugtis and @warrentrx both asked that I change it to Modern to make the fray more accessible to new players.

FrayCapsCurrentProposed 1Proposed 2Proposed 3
1NoviceABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
2NoviceABUClRModern (RCa)Wild (ABUClRCa)Wild
3NoviceRModern (RCa)Modern (RCa)Modern
4NoviceRClCaCaModern
5AdeptABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
6AdeptClRModern(RCa)Modern(RCa)Modern
7AdeptRCaCaModern
8IntermediateABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
9IntermediateClRModern(RCa)Modern(RCa)Modern
10IntermediateRCaCaModern
11🪙Adept🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
12🪙Adept🪙R🪙Modern(RCa)🪙Modern(RCa)🪙Modern
13🪙Adept🪙ClR🪙Ca🪙Ca🪙Modern
Tier 1Fray CountsCurrentProposal 1Proposal 2Proposal 3
Wild Frays5455
Modern Frays8988

Tier 2

On my first iteration, I had Fray 9 as Rebellion only in Proposed 1.

FrayCapsCurrentProposed 1Proposed 2Proposed 3
1NoviceABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
2NoviceRCaCaModern
3AdeptABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
4AdeptRClModern(RCa)Wild (ABUClRCa)Wild
5AdeptRRModern(RCa)Modern
6AdeptABUCaCaModern
7IntermediateABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
8IntermediateABUClRModern(RCa)Wild (ABUClRCa)Wild
9IntermediateRModern (RCa)Modern (RCa)Modern
10IntermediateClRCaCaModern
11AdvancedABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
12AdvancedClRModern(RCa)Modern(RCa)Modern
13🪙Adept🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
14🪙Adept🪙ClR🪙Modern(RCa)🪙Modern(RCa)🪙Modern
15🪙Intermediate🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
16🪙Intermediate🪙ClR🪙Modern(RCa)🪙Modern(RCa)🪙Modern
Tier 2Fray CountsCurrentProposal 1Proposal 2Proposal 3
Wild Frays8688
Modern Frays81088

Tier 3

FrayCapsCurrentProposed 1Proposed 2Proposed 3
1AdeptABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
2AdeptClRCaModern(RCa)Modern
3IntermediateABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
4IntermediateABUClRModern(RCa)ABUClWild
5IntermediateClRRModern(RCa)Modern
6IntermediateUClCaCaModern
7AdvancedABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
8AdvancedABUClRModern(RCa)ABUClWild
9AdvancedUClModern(RCa)Modern(RCa)Modern
10AdvancedClRRModern(RCa)Modern
11AdvancedABUCaCaModern
12ExpertABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
13ExpertClRModern(RCa)Modern(RCa)Modern
14🪙Adept🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
15🪙Intermediate🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
16🪙Intermediate🪙ClR🪙Modern(RCa)🪙Modern(RCa)🪙Modern
17🪙Advanced🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
18🪙Advanced🪙ClR🪙Modern(RCa)🪙Modern(RCa)🪙Modern
Tier 3Fray CountsCurrentProposal 1Proposal 2Proposal 3
Wild Frays10799
Modern Frays81199

Tier 4

The current Tier 4 Fray 5 is currently Intermediate and not Advanced.

FrayCapsCurrentProposed 1Proposed 2Proposed 3
1IntermediateABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
2IntermediateABUClRModern(RCa)Wild (ABUClRCa)Wild
3IntermediateClRRModern(RCa)Modern
4IntermediateClRCaCaModern
5AdvancedUClWild (ABUClRCa)Wild (ABUClRCa)Wild
6AdvancedABUClRWild (ABUClRCa)Wild (ABUCl)Wild
7AdvancedABUClRModern(RCa)Modern(RCa)Modern
8AdvancedClRModern(RCa)Modern(RCa)Modern
9AdvancedClRRRModern
10AdvancedUClCaCaModern
11ExpertABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
12ExpertABUClRWild (ABUClRCa)Wild (ABUCl)Wild
13ExpertClRModern(RCa)Modern(RCa)Modern
14ExpertClRRModern(RCa)Modern
15ExpertABUCaCaModern
16🪙Adept🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
17🪙Intermediate🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
18🪙Intermediate🪙ClR🪙Modern(RCa)🪙Modern(RCa)🪙Modern
19🪙Advanced🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
20🪙Advanced🪙ClR🪙Modern(RCa)🪙Modern(RCa)🪙Modern
21🪙Expert🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
Tier 4Fray CountsCurrentProposal 1Proposal 2Proposal 3
Wild Frays1391010
Modern Frays8121111

Tier 5

In Tier 5, you'll notice that Frays 17 and 18 were out of order. I moved them up to align with the summoner cap sequence.

FrayCapsCurrentProposed 1Proposed 2Proposed 3
1IntermediateABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
2IntermediateClRModern(RCa)Wild (ABUClRCa)Wild
17IntermediateUClRModern(RCa)Modern
18IntermediateABUCaCaModern
3AdvancedABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
4AdvancedABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
5AdvancedABUModern(RCa)Wild (ABUCl)Wild
6AdvancedUClRModern(RCa)Modern
7AdvancedClRCaCaModern
8AdvancedClRCaCaModern
9ExpertABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
10ExpertABUClRWild (ABUClRCa)Wild (ABUClRCa)Wild
11ExpertABUClRWild (ABUClRCa)Wild (ABUCl)Wild
12ExpertABUModern(RCa)Wild (ABUCl)Wild
13ExpertUClModern(RCa)Modern(RCa)Modern
14ExpertClRRModern(RCa)Modern
15ExpertClRCaCaModern
16ExpertClRCaCaModern
19🪙Intermediate🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
20🪙Intermediate🪙ClR🪙Modern(RCa)🪙Modern(RCa)🪙Modern
21🪙Advanced🪙ABUCR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
22🪙Advanced🪙ClR🪙Modern(RCa)🪙Modern(RCa)🪙Modern
23🪙Advanced🪙ABU🪙Ca🪙Ca🪙Modern
24🪙Expert🪙ABUClR🪙Wild (ABUClRCa)🪙Wild (ABUClRCa)🪙Wild
25🪙Expert🪙ClR🪙Modern(RCa)🪙Modern(RCa)🪙Modern
Tier 5Fray CountsCurrentProposal 1Proposal 2Proposal 3
Wild Frays1691212
Modern Frays9161313

Community Input & Poll

I invite the community to engage in an open discussion about these two proposed paths—or to suggest alternative approaches that we may not have considered. Once we've had the opportunity to explore these ideas together, I will create an SPS poll to gather player preferences and guide the final decision.

Your input is crucial in shaping the future of Brawl frays, and I encourage everyone to share their thoughts. Let’s collaborate to ensure we make the best possible choice for the game and its players!

While the above proposals were crafted with compromise in mind, there are additional ideas worth discussing that could influence future fray structures. Here are a few:

  • I would like to suggest a rotating fray format that changes quarterly—for example, featuring ABU one quarter, ACl another, and BU in the third UCl in the 4rth. This could add variety and strategic diversity over time.
  • Another idea put forward is reevaluating Gold Foil frays, with some advocating for their removal or the reduction of one GF fray per tier.

Let the discussions begin! 🔥⚔️



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(Edited)

I like the second approach better, but ultimately, I would like greater fray flexibility. I'm an MMA fan and in that sport there's a saying, "styles makes fights", or better put, styles makes interesting fights. What if we could put a Chaos Legion team against an Alpha/Beta team? There could be an additional points award for using teams made up of earlier editions.

This would allow for guilds made up completely of new players to compete against established guilds. It would also allow for easier recruitment because you wouldn't necessarily be limited to the confines of the particular restrictions an open fray. The points bonus would provide an incentive to buy older additions as well. And it would also expose new players to the older cards as they would meet them in battle.

To be clear, I guess what I'm thinking is the frays being open to all cards but with limits on card levels and gold/regular foil, and with additional brawl points being awarded for using cards from older editions. The older the editions the more points awarded.

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Either approach can work but you need to make this align with where you want players to focus. No point having wild frays in Tier one if you want new players using modern cards.

The strategy needs to be consistent to where the game wants to grow.

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Hello Mr Eagle

Proposal 2 please!

We need to keep new and old players engaged with the brawls - it is the last touch point players have when they give up on ranked before we lose them from the game :(

As an officer in the starter guild - Shadow Academy - I have found the hardest frays to fill are the Rebellion only frays - having the option of more sets in proposal 2 can only make it easier for people to interact with brawls and stay engaged with the game.

I am also an officer in several older guilds - keeping people who have been here for a long time still engaged to fight every week is getting harder and harder. If we end up with several longer term players with wild decks fighting over a limited number of frays we will lose more players, please give us as many options as possible so that people can still maintain regular contact with the game.

Rotating frays would probably be a pain especially with season rentals looking very likely to pass.

Reducing the GF frays would make life easier :)

Appreciate all you do Mr Eagle and as always if in doubt then .......... weeeeeeeeeeeeeeeeeeeeeee!

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Hey Mr. Eagle!
Brawls are an important part of the game, and I personally know players who don’t engage in ranked play but still actively participate in brawls. It’s a game mode that keeps them involved and engaged, so making sure it remains welcoming and competitive is key.
With that said i’d prefer option 2, but I’d like to keep the Adept in Fray 1 until Tier 5, that setup just feels better. Also, I think it would be better to remove Alpha, Beta, and Untamed from Fray 1. That way, Fray 1 would be super accessible for new players, making it easier for them to be competitive.

I’m not really a fan of the idea of rotating frays, could make things more complicated than they need to be.

As for the GF frays, it’s a complicated matter. As a guild leader, I know how hard it can be to fill those frays, but as a player, I also wouldn’t want to devalue the worth of GF cards.

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Make a poll.

It’s a complicated poll. Not sure how will you seek input but figure something out.

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That's my plan. I wanted to give people a chance to weigh in first if they'd like to see anything different than the 2 options I presented above.

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I will always support driving more value to older editions. This strategy also drives value to current editions, ie if players are confident investing 'early' (ie while an edition is in print) will pay off long term by seeing legacy editions being respected and remaining useful and relevant, confidence and incentive to buy current edition cards increases. Focusing too much on modern only makes me think twice about buying cards at all if they will not be given use cases and be next to useless in two years.

The more diversity the better!

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It should be balanced between wild and modern so proposal 2 makes more sense to me, Ca should be in every adept and novice level brawl to give new players an option that enables them to play without being forced to get older cards too

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Please don‘t punch GF players in the face more and more. With pack updates for CA you might devalue GF crazy if it‘s not required anymore. Please don‘t say land now.

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Neither proposed change is reducing the amount of GF frays. That was a suggestion of another community member and reading through the comments it doesn't sound like anyone else is advocating for reducing the amount of GF frays.

I think cards should be played and not shoved on land to retire, I put extras and not my primary cards on land.

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I got the point that is not reflected in the fray proposal. I was simply answering on the invitation to discuss those further ideas.

While the above proposals were crafted with compromise in mind, there are additional ideas worth discussing [...]

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Why not keep it simple and have Modern, Wild and survival-(random), what is with all the complexities. I know each Guild is just going to pick what suits them best. but this needs more study on my part.

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In all honesty both proposals feel like I've had the rug pulled out from under me. I play because I love the game, not to make money. I put most of my money into the game for U and CL, but at some point I had to make the call between levelling up them and buying Rebellion. I've been levelling them up thinking that this fray would stay and trying to grow my staked SPS to be able to buy the wild pass each season without having to unstake, but brawls have become my main reason to continue to level up cards.

I also have an account playing GF fray 16. I bought Rebellion and GF cards for this fray specifically, but suspected it would stay in modern and knew I wouldn't be able to keep putting funds into it. I really didn't expect to be losing both frays to modern, however. There was a small hope that it might stay as ClR, (thank you for that small hope @mattclarke) in which case I would have invested to expand and level up the GFs for that account.

It feels like the only way to keep up is to be selling old cards to buy new, but with them having less and less use cases I'm not sure how worthwhile this even is. As it stands now, it looks like I'll no longer have a spot in guild brawls if these proposals go forward.

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I prefer more frays like ACL, BU, & UCL & BR.

One of the pieces of feedback I received from multiple people was that filling all of the wild frays in tiers 4 & 5 was becoming increasingly difficult, as they can not find players to play who have the cards. I was asked to include more modern frays to make it easier for new players to join these guilds and fill frays.

I would happily add other proposed options for people to choose from when we vote in a poll which is why I made this post to solicit community feedback. What would you like to see different?

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(Edited)

I prefer more frays like ACL, BU, & UCL & BR.

These are some interesting combinations that I don't think I'd have considered. It would be interesting to know what others think. From my point of view, if I knew the frays were going to stay consistent like that long term I'd happily invest in them to improve my teams.

I can't speak for others, but from my own experience when coming into the game I loved buying the packs and the specials when the next new release came out, but because I can't buy enough to level up straight away I was still trying to catch up when Rebellion got released. So I feel like most people would be more likely to be geared up with sets that were released next to each other, especially now we have modern in place. I'd envision newcomers buying the current packs and building on them, then either adding in more from the previous release or if the new release is closer building the current and preparing for the next. I could be wrong, though, that's just my approach.

I can understand the wild frays being hard to fill and I think it will get harder as more sets are released. AB was one we struggled with and I think @kiokizz saved us there. That said, our guild player base is now getting older so it's going to be the modern that will be hardest to do moving forward. I believe most of the accounts were playing modern with Cl cards only most of this year. The other hard to fill ones were the max level frays, but recently @ctrph has levelled his wild deck up enough to be doing really well there. I was working on getting U and Cl up to max level as well, but now I'm not sure what to do.

Up to beginner, maybe intermediate is easier to fill with modern, but above that starts to get harder unless you can get a big spender into the guild or someone who loves playing and renting in modern.

My thoughts are that a good mix could work. So maybe Wild, ABU, UCl, ClR, modern

Also, I would agree that GF is a really hard fray to fill and wouldn't be opposed to reducing the amount.

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Just reposting here what I responded to thepeoplesguild below as another consideration:

"If all frays were wild, for example, then it doesn't really matter what you're playing, but modern card holders will have an advantage with the newer abilities that the old cards don't have and that will encourage people to buy. So having more wild frays would make more sense to me than having more modern, because you can still play in wild with a modern deck, but you can't play in modern with an older deck."

This might be an option to make it easier to fill frays

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(Edited)

All wilds would be nice!!

If they go with my suggestion to include a pts based system for using the newer decks, I'd definitely be looking to purchase new cards. Only IF it's all going to be WILD. Otherwise, I'm strongly against making any moves/purchases that would further devalue my ABUCL deck.

I think we do quite well with GF frays, but anything modern (R & Ca) only would screw us up quite a bit, and we'd need to have a meeting to see who can upgrade and swap frays.

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If all frays were wild, then players with a complete deck will always have an advantage over a new user with limited card choices. I have added a 3rd option of just modern and wild frays to mitigate the original concerns about filling specific frays, please let me know if you think that will suffice?

For the GF frays, I have seen equal comments for keeping and removing some. At the moment unless there is more requests, that is probably best to keep as is.

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If all frays were wild, then players with a complete deck will always have an advantage over a new user with limited card choices.

Which is why I'm with you on having specific frays. Then there are no surprises coming from outside what you're already graded/gearing up for. I was thinking having mainly wild casts a bigger net, though, if too many people are against that.

My biggest concern with too many modern frays, particularly in the higher tiers, is that I've been seeing even players who were bullish at the start easing off with the Rebellion release. At some point new users coming in now are going to become older users and the same thing will happen, especially if they see the value and use case drop as cards move out of modern.

It's certainly a tough call trying to find a solution that gives everyone a fair chance and I don't envy you all trying to figure that out. That said, there will always be those who have an advantage due to having a better deck. That goes in modern as well. Quite a few of our frays are filled with decks below level for their fray, especially the GF ones. It's a choice we've made knowing full well we could be at a disadvantage, but some of our opponents are at the same disadvantage and making that same choice. As much as many didn't like the idea of empty fray wins going to the ones filling them, I think it was a good move in the end to encourage participation and see what people could find to work. It wasn't easy to fill them, but as a guild we came together to figure it out and that's what the guild is about. Once you're filling that fray you want to improve your chances and will inevitably try and fill the gaps in your deck. Challenge is the draw of gaming and the objective is to overcome that challenge or at least improve to move up through the levels. If things were too easy we'd quickly get bored and lose interest and that's what can happen easily with the whales.

With all gaming that is free to play or play to earn there are the complaints of whales having the advantage, but we still play and enjoy the challenges that are there for everyone. Keeping the whales engaged and challenged is more of a problem for the developers than they are to everyone else, but people are still going indulge in having a whinge. New players to any game are going to have to start at the bottom and build up, it would be pretty boring if they had everything in place to start with.

The thing is, as long as we know there will be some consistency we can grow and expand our cards at our own pace to gradually improve our chances, so whatever is decided I think we need to know that it will stay that way moving forward. We've spent the year in limbo with regards the guild because we didn't know what the changes would be. There was no point putting funds into levelling it up if we couldn't fill frays once Chaos moved out of modern. Even if it's decided to have 50/50 modern and wild, we can at least make decisions as to whether we just play a half filled brawl.

Sorry, that got a bit long. 😅

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I would favor for proposal 2. More diversity to chose from else guilds might end up unable to fill fray's.

If the power creep of Ca is well designed (not to much not to little 🤣) it should favor for people playing with Ca imho.

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(Edited)

Don't usually log on here anymore but had to jump on and have my say, before the new changes get rolled out.

In a landscape where we have obviously lost a lot of players (judging by the amount of guilds that cant fill fray spots), I feel like having only R & Ca frays is going to make matters worse and the game will lose loyal players who have supported this game from the very beginning.

I reckon, ditch all the R & Ca only frays, include CL in Modern, and find a way to include a points system. EG. Extra points if Ca cards are used in a match. Just like how A & B & Untamed have bonuses when used on land.

I've been playing since 2018, started off thinking awesome - game is tracking well, my cards are holding if not rising in value, then subsequent updates later and my account is a fraction of what it was worth.

That is absolute crap. How can new players invest in good faith when its obvious older cards do not retain their value with every new deck release.

I say bring us back to SPL 2018-2020 era. SPL really needs to figure out how to bring back value to the older decks, to show newbies that the game is worth investing in. Lets be really practical here. Would you spend $100 on a card knowing it will lose value the moment a new deck comes out? Would you spend $100 to buy a seat at a guild knowing the fray spot you own can switch and become redundant at the next deck release?

Come on SPL. DO. BETTER.

Lets not alienate older players for the prospect of new players coming in, when new players aren't guaranteed and older players have proved their loyalty over the years.

PS. Don't rotate the frays. That's an dumb idea. Make it easier, not more complicated.

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You would have to bring back CP requirements for this to occur. CP/Ownership incentives.

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(Edited)

These recommendations are based on my experience as the leader of a top guild. We were once ranked #5 and in Tier 5, but we've dropped down to ~15 and have been unable to recruit the players we need to fill specific frays and move back to Tier 5.

  • Too many GF frays, not enough players to fill them; reduce the number of GF Frays by 1 per tier to increase accessibility and competitiveness across more guilds.
  • Change all frays to Modern or Wild. Anything else makes it extremely difficult for guilds to recruit members needed to fill specific frays.
  • Across RF tiers, decrease requirement for older cards and increase requirement for newer cards to increase accessibility for incoming players who are buying packs and looking to enjoy our ecosystem.
  • Tier II frays have a disproportionate member-to-fray ratio when comparing hall level to relative tier. We should reduce the number of frays in Tier II from 15 to 14 to bring its "percent members on the bench" in line with the member-to-fray ratio of other tiers.
  • Tier IV has more Intermediate frays than Tier III. As Tiers increase, lower level-cap frays should decrease, and higher level-cap frays should increase.
  • Across all tiers, guilds are bleeding players and unable to replace them... except by sniping them from lower-ranked guilds, creating a trickle down shortage at all levels. Recommend reducing the number of frays across all tiers by 1. Rather than decreasing demand for cards, it should allow more guilds to be competitive, spark excitement in older guilds unable to find members, and increase accessibility for new guilds.

image.png

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100% agree. As the guild leader, we feel an unnecessary punishment from gold frays.

"Can we lose the gf frays for fks sake. There is no way in hell any of our members are going to fill 7 gf frays every round. Just bring it down to 2 and open the frays to regular players that want to participate but cannot in the current environment. Idk why we still are forcing the antiquated fray system into CA. @royaleagle"

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I am not at all a fan of single set frays, let the competitive nature of having all available cards push for the necessity of the latest set, not the rules.

If CA is well-designed and properly compatible with RB, for example, CA will be purchased and played in all formats, brawls included.

We've been pushing to get the game to a place where we all have different deck compositions / levels / etc... - somethin I think we have all been looking forward to. In order to lean into that even further, I would much prefer see a flat modern / wild across the board. I realize that may not be possible, so a modern 1.0 (UT+CL), modern 2.0 (CL+RB), modern 3.0 (RB+CA) would be a cool compromise. Wild editions are a bit more difficult to systematically group up, but a rotating group of fray compositions (similar to one of our wild tourney series) would be awesome (and I say this without really having the full context of how wild players operate). Also, perhaps that modern system helps create very natural fit wild fray (ie., modern 1.0, 2.0)

All of this said, I’d be perfectly content keeping frays as simple as possible, modern and wild, each league & rf/gf

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That's a really good point. If all frays were wild, for example, then it doesn't really matter what you're playing, but modern card holders will have an advantage with the newer abilities that the old cards don't have and that will encourage people to buy. So having more wild frays would make more sense to me than having more modern, because you can still play in wild with a modern deck, but you can't play in modern with an older deck.

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i also think 1 deck frays is not a good idea while just having all modern and wild frays is too broad. I think we need at least 2 decks in a fray so different people can be competitive while also giving value to those sets .

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(Edited)

I like that you are trying to tackle a very complicated situation and at the same time taking feedback from the community to help shape it. I don't think there is anything wrong with any of the 3 approaches, and its great that you lay them out for people to see the thought process.

I see a lot of insight in the comments and its good that players voice their thoughts when trying to help you make this decision.

I believe all 3 could work, and they will all achieve slightly different objectives. Therefore, the "what is best" is really in the eye of the beholder. Different people value different things, and see the significance of Brawls in different ways.

Personally I like to keep as many people happy as possible at this time because I feel that we have other tools coming in the future to create excitement. Therefore I would like to have the "least friction" possible while we wait for those things to happen.

I also think that @azircon's suggestion of making a community poll is a good idea, but I would add a twist to it. Let's revisit it in 2 months after release.

In other words, lets maintain flexability. Whatever is chosen by the community now may or may not be the choice after we see the implementation. This will give all people on all sides of this a chance to see results, judge the impact, and evaluate if we need to change course (or not).

We have a lot of great things happening in the future, lets make sure we have as many onboard for that ride as possible!

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Can we lose the gf frays for fks sake. There is no way in hell any of our members are going to fill 7 gf frays every round. Just bring it down to 2 and open the frays to regular players that want to participate but cannot in the current environment. Idk why we still are forcing the antiquated fray system into CA. @davemccoy

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I will be happy to discuss with you this situation @fluidflame, I don't want to see players that want to play in brawls unable to play. I know in our guilds at Team Possible, we have unfilled frays, but we generally have the opposite problem in that we have the non-gold frays as the problem.

If you reach out to me on Discord, then we can discuss further. I'm interested in encouraging people to play our game at all levels and all ways, so I will try to find a solution. I even have cards I could delegate to help out too, but I'd like to solve this systemically too - for those that didn't reach out.

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Put me down for option 3 now. I think that would be great.

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Can we lose the gf frays for fks sake. There is no way in hell any of our members are going to fill 7 gf frays every round. Just bring it down to 2 and open the frays to regular players that want to participate but cannot in the current environment. Idk why we still are forcing the antiquated fray system into CA. @royaleagle

As one of the top guild that consistently gets bottom of the pack scores simply for not playing Gf matches, it feels bad. Our players are pretty good, almost all players own their decks an dont need to rent. The GF frays are an unnecessary burden on players still.

Want benefits? Play tournaments. We do not need them in brawls anymore.

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