New Play Mode Idea? HUNGER GAMES! Splinterlands!

image.png

THE HUNGER IS REAL

The @splinterlands community is constantly clamoring for more ways to sling digital cardboard.

Sure, we just got SURVIVAL mode, but that was but an aperitif for our pallets, which yearn for ever more modes of play! It was but a drop of water to a parched playerbase. A tiny oasis in a desert of desire and lust for battle!

Bring in a conversation between @doloknight, @gatheringthemagic, and I, and the basic rules of the new most hardcore and rewarding game type of all: THE SPLINTERLANDS HUNGER GAMES!
image.png
image.png

WHAT IS THE "HUNGER GAMES" FORMAT?

The Hunger Games takes the best parts of 2 of Splinterlands newest creations, smashes them together, and creates the competitive mode with the highest reward to date!

  • When you join the Hunger games (which runs concurrent with existing leagues) your account is given 1x ghost card of EVERY CARD EVER MADE, at max level
  • When a card is defeated, is is removed from your Hunger games account the same way a defeated card would be in Survival... BUT it will NEVER come off cooldown. When it's gone, it's gone.
  • There is NO energy used in Hunger Games mode.
  • BOTS are NOT allowed in the Hunger Games, this is a PLAYER ONLY mode.
    image.png
    image.png
ENTRY FEE AND REWARDS

Since we are not using our own assets, we are using ghost cards, there needs to be a way to both have an "entry" fee, as well as a form of prizing.

Here is where Hunger mode really starts to shine!

  • Entry fee is 2000 DEC per player
  • HALF of all entry gets BURNED (optional?)
  • The other half of the DEC gets paid out in 1 of 2 ways (unsure which is better)
  1. ALL to the winner! 1st place gets the ENTIRE REWARD POOL!
  2. Top 10 payout! 1st gets 50%, 2-10 each split remainder.

So to illustrate this concept, say there are 100 people who join the Hunger Games.

  • Each would pay 2000 DEC, which puts 2000 X 100 = 200000 DEC into the pool.
  • Half would be burned, leaving 100000 in the prize pool!
  1. IF all went to 1st: they would receive 100000 DEC!
  2. IF 1st got 50%, rest split: 1st gets 50K DEC, 2-10 get 5,555 DEC.

Now ramp this up and let's assume we get 500 players...
Suddenly the prize becomes 500000 DEC for 1st OR
250000 for 1st and 2-10 get 27777 DEC each!

I am leaning towards the top10 payout simply because it would promote more gameplay. It would discourage people from playing if the 1st place was 100 points above you and you felt you couldn't catch up, BUT if you were only 20 points behind 10th, you may still grind away!

Now, how do you WIN and gain points on the Leaderboard???
image.png

image.png

SCORING POINTS / HOW TO WIN

At first, we thought that maybe the traditional point system would work.
No, this is the Hunger Games! We need to make it more like its namesake!

When playing Survival mode, we know there is a field that shows how many cards of yours are "depleted". Therefore, we know that somehow, someone defeated those cards to have put them on cooldown.

Using that information, the best way to "score points" in Hunger Games would be based on:
"How many cards did I DEFEAT??"

Yes, you read that correctly!
Ideally, your score would be based on how many of your opponents cards you ELIMINATED!

So the tally of "Your Depleted" would become "You Defeated", and the more cards you defeat, the higher you would rise on the leaderboard!

This means that even if you lose a battle, you could still earn points! As long as you defeat enemy monsters in the battle, you will earn points for those kills, even if you do not win the actual match.

This would encourage more play at the end of the season when match liquidity could be running low as players try and defeat even single cards on opponents teams to raise their scores. Risk vs reward: "Do I play more and try and get a few more points OR do I stop playing so that I am not giving away any more points"? Someone can always catch up if they start playing late in the season, so scores are never "safe"!
image.png
image.png

TO SUMMARIZE...

Hunger mode would be an AMAZING addition to @Splinterlands!

  • It would provide an arena for players who may not have the depth of collection to participate in Survival mode to still experience it by virtue of using Ghost Cards.
  • It would be extremely competitive because of the prizing structure where all rewards are concentrated to the top end.
  • It would be another "human only" format to create an even split between bot and human play modes.
  • It creates its own reward pool, and even has a burn mechanic built in.
  • It would be another use of the Ghost card and Survival mechanic.
  • And of course, it offers yet ANOTHER way to play SPLINTERLANDS!

I hope you've enjoyed this idea on a new "HUNGER GAMES" game mode!
I would love to hear your feedback!

Thanks for reading, and I'll see you around Praetoria,
The Psilence!
image.png

YOUTUBE VIDEO

If you prefer to watch a video or want to hear me drone on and on about Hunger Games mode, please watch this video which explains it at length:



0
0
0.000
13 comments
avatar

I like it.

I especially like having players pay an entry fee and for that to be used for the rewards.

0
0
0.000
avatar

It's a way to stay out of the existing reward pools and bring in a new source of DEC burn at the same time! This approach could be used to fund any number of additional play modes :) Thanks for the comment Big B!

0
0
0.000
avatar

I like this idea! Something like this, or other ideas, could be tested on the Mav server. Then you can see very well how the mode would work and what could be improved.

0
0
0.000
avatar

YESSSS BUDDY. I would love for it to even get to the "testing" phase. Only problem I can foresee could be match liquidity, but I expect that for a mode like this we'd attract a very large portion of the playerbase every season, and since "points" can be earned all the way until the end, people would play all the way through. I'd play it for sure, especially since I don't always have a lot of time to commit and this mode would fit perfect into a busy lifestyle since it's "complete within itself".

0
0
0.000
avatar

Yes, well, match liquidity could indeed become a problem. Especially because there are already many other game modes (Modern/Wild, Survival, Tournaments, Brawls, Land, ...).

0
0
0.000
avatar

I love it and have a similar idea in my head. Its certainly a great concept!

Well done guys!!! ❤️

0
0
0.000
avatar

Thanks buddy! Can't wait to hear your idea too!!

0
0
0.000
avatar

The only issue I see is that after a while, people will stop playing if they don't have a great chance to earn any DEC at all. What if 10% of the Prize fund went to the top 10, and then the other 90% of the prize fund went to everyone in the top 50% based on cards killed? You could do 80/20 instead of 90/10. You could also do the top 40% or 30% instead of 50%. I think you get the idea.

0
0
0.000
avatar

DoloKnight suggested the ability to "buy back in" which I actually think would be great! If your run is ruined, you can pay DEC / CREDITS to "play again". Probably on an incremental scale like 3000 first buy back, 4000 2nd, 5000 3rd, etc. This would reset your entire Hunger Games team AND score. Those "reset DEC" go back into the prize pool. This could in turn create a MASSIVE pool because of the buy backs :).

0
0
0.000
avatar

Congratulations @psilence! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)

You got more than 200 replies.
Your next target is to reach 300 replies.

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

Check out our last posts:

Our Hive Power Delegations to the March PUM Winners
Feedback from the April Hive Power Up Day
0
0
0.000