Hurt Your Team to Make Them Stronger ! Splinterlands Socmed Challenge

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Preview

Hello everyone, welcome back to Ramadhanight's Hive Blog on Splinterlands Social Media Challenge (sorry for the cover, it was intented as the previous engagement challenge but late submit, so I will move it to the social media challenge). On this challenge, I will share a how I try to take the advantage from the "What doesn't kill you" ruleset, let's check it out !

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What Doesn't Kill You Ruleset

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What is this ruleset about ? This ruleset is giving all units the Enrage ability, which will give them +50% melee power and speed if not at full health. This could come from the enemies attack, or friends. This is a great opportunity for melee monsters to not just getting faster but also very deadly! But they need the trigger first, and that's why we need electrified ability.

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Electrified Ability

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Okay, now what about this cool icon ? What is the effect of this ability and why it's important ?

This is the electrified ability, which will deals 1 damage to all allied units at the beginning of each round. At the normal situation, this cause a bad effect cause it keep hurting the team, but remember what the enrage effect from the ruleset that I explained before ? Once the monster's health points are not fulled, they will got the melee damage and speed buff ! This mean we can boost the entire team's stats without needed to wait the enemies hurting them !

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Battle Example

Okay, as always I would give the battle example of my strategy, because we will easily understand the explanation by simple watching how it goes. You can watch the battle on https://splinterlands.com/battle/sl_a2d4d548f6606ce326289856226015b0 , but I will also share it here.

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Here is the formation of both team. My enemy try to get more magic damage with weapon training there, I know that magic is having no miss except with phase so the speed buff might not really work. On my side, I got 3 physical monster and 1 magical monster with the electrified to trigger the enrage for every monster out there ! Especially the tank that have the dodge, which I hope can evade as much physical damage on the game.

The ruleset beside the enrage effect is no heal and fantastic four, so we have to max out the mana usage with only 4 monsters and expected no healing monsters.


How the Battle Goes

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At first round, no one is eliminated since both having a great tanker, but my team's true power will start at 2nd round, why ? Electrified !

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At 2nd round, my team is getting madness after getting electrified which trigger the enrage. Damage boost and speed boost is giving my team a great advantage to eliminate enemies.

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On 3rd round finally my team win the match !

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Conclussion

We can having a great combination of What Doesn't Kill You ruleset with the ability to hurt the team like electrified (which is very effective because effect all the team instead of the adjacent). Get the advantage of enrage by sacrificing a little health and get the victory !

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Final Words

Thanks for kindly read my post until the latest part ! Do you have your own favourite and effective combination ability and ruleset? Please let us know by telling us on the comment section !

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