[ES/EN] 👊Winning with 🔥"taunt" and 💥"triage" in ✅"Keep Your Distance"

Fuente / Source
Estas imágenes han sido mezcladas por mà / These images have been mixed by me.

Saludos a toda la comunidad de #Splinterlands, espero que estén todos muy bien.
Hoy he ganado gracias a la habilidad "taunt" de "Mycelic Slipspawn".
Use un team "Earth" y me enfrente a un team "Drake" "Fire" jugado por "rategg",
es una batalla de "mana 99" y solo con los monstruos de los elementos "Fire", "Earth" y "Drake" disponibles.
Greetings to the entire #Splinterlands community, I hope you're all doing well.
Today I won thanks to the "taunt" ability of "Mycelic Slipspawn."
I used an "Earth" team and faced a "Fire" "Drake" team played by "rategg."
It was a "99 mana" battle with only "Fire," "Earth," and "Drake" monsters available.


✅Ruleset: "Keep Your Distance"
Esta regla de batalla establece que no se pueden usar monstruos con ataque "melee".
Asà que se recomienda usar las habilidades "Phase", "Void", "Void Armor" and "Magic Reflect"
para neutralizar los ataques mágicos.
Y para neutralizar los ataques "ranged" se recomienda las habilidades "Headwinds" and "Return Fire".
También se debe mantener monstruos con mucho HP en el frente.
Y debemos usar monstruos mágicos muy veloces con "Flying", "Dodge" or "Blind".
This battle rule states that monsters with melee attacks cannot be used.
Therefore, it is recommended to use the skills "Phase," "Void," "Void Armor," and "Magic Reflect" to neutralize magical attacks.
And to neutralize ranged attacks, the skills "Headwinds" and "Return Fire" are recommended.
Monsters with high HP should also be kept in the front.
And we must use very fast magical monsters with "Flying," "Dodge," or "Blind."

✅Ruleset: "Heavy Hitters"
Esta regla de batalla establece que todos los monstruos ganan la habilidad "Knock Out".
Por lo tanto debemos incluir en nuestras filas un monstruo con la habilidad "Stun" para poder aprovechar esta regla de batalla.
Hay un 50% de posibilidades para aturdir, pero si se consigue aturdir, todos nuestros monstruos serán capaces de infligir el doble
de daño.
This battle rule states that all monsters gain the "Knock Out" ability.
Therefore, we must include a monster with the "Stun" ability in our ranks to take advantage of this battle rule.
There is a 50% chance of stunning, but if a successful stun is achieved, all our monsters will be able to deal double damage.

✅Uso un team con full ataque mágica
Mi arconte es "Kaylia Silverleaf" que reduce el ataque mágico de enemigos en -1 y otorga "execute" a todos mis elfos.
Mi tanque es "Ulundin Overseer" sin ataque alguno pero con gran salud y buena armadura.
Mi segundo monstruo es "Mycelic Slipspawn", morirá recibiendo todos los ataques debido a su habilidad "taunt".
Mi tercer monstruo es "Spirit Hoarder", se encargará de sanar a "Mycelic Slipspawn" gracias a su habilidad "triage".
I'm using a team with a full magic attack.
My archon is "Kaylia Silverleaf," who reduces enemies' magic attack by -1 and grants "execute" to all my elves.
My tank is "Ulundin Overseer," who has no attack but high health and good armor.
My second monster is "Mycelic Slipspawn." It will die from all attacks due to its "taunt" ability.
My third monster is "Spirit Hoarder," which will heal "Mycelic Slipspawn" thanks to its "triage" ability.
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✅Ubico un orco, un hongo y un elfo atrás
Aquà tengo a "Virid Venomancer", un orco con poder mágico, no tiene mucha salud, pero espero que haga mucho daño al
tanque enemigo.
Casi al final tengo a "Mushroom Seer", quien se encargará de reducir el ataque mágico de enemigos en -1.
Y mi último monstruo es "Blackmoor Wild Elf", un elfo que se mantendrá oculto hasta que alcance la primera posición
porque goza de la habilidad "camouflage", además gana "execute" por ser del mismo linaje que mi arconte.
I place an orc, a mushroom, and an elf at the back.
Here I have "Virid Venomancer," an orc with magical powers. He doesn't have much health, but I hope he'll do a lot of damage to the enemy tank.
Towards the end, I have "Mushroom Seer," who will reduce the enemies' magic attack by -1.
And my last monster is "Blackmoor Wild Elf," an elf who will remain hidden until he reaches the first position because he has the "camouflage" ability and also gains "execute" for being of the same bloodline as my archon.
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✅Me enfrento a un team "Drage" "Fire" con ataque mágico y "ranged"
Su arconte es "Helios Matriarch" que aumenta la velocidad de todos sus monstruos en +1 y le permite usar una unidad
"gladius".
Su tanque es "Krash Wanderford", un gladiador sin poder alguno, pero muy veloz, su habilidad "swiftness" aumenta la velocidad
de sus compañeros en +1.
En la segunda posición está "Lava Launcher", arquero con "close range", cuando alcance la primera posición podrá atacar,
goza de regular salud y buena armadura.
Aquà tiene a "Naga Assassin", un arquero con gran velocidad pero su flecha es muy corta.
En medio tiene a "Venari Spellsmith", un neutral con "dispel", se encargará de quitar las mejoras mágicas de su objetivo.
Casi al final tiene a "Sarius", un arquero gladiador que ganará más poder cuando aniquile a un enemigo.
Y su último monstruo es "Chaos Evoker" con "blast", logrará lastimar a la unidad más cercana de su objetivo.
I'm facing a "Fire" "Drage" team with a ranged magic attack.
Their archon is "Helios Matriarch," which increases the speed of all their monsters by +1 and allows them to use a "gladius" unit.
Their tank is "Krash Wanderford," a powerless but very fast gladiator. His "Swiftness" ability increases the speed of his teammates by +1.
In second position is "Lava Launcher," an archer with "close range." When he reaches first position, he can attack.
He has average health and good armor.
He has "Naga Assassin," an archer with great speed, but his arrow is very short.
In the middle, he has "Venari Spellsmith," a neutral with "Dispel," who will be in charge of removing the magical buffs from his target.
Near the end, he has "Sarius," a gladiatorial archer who gains more power when he kills an enemy.
And his last monster is "Chaos Evoker," which uses "blast" to damage the nearest unit to its target.
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✅Ronda 1
"Naga Assassin" es la unidad más rápida y lanza su débil flecha a "Mycelic Slipspawn", quien atraer
todos los ataques porque goza de "taunt".
"Blackmoor Wild Elf" lanza su ataque mágico desde las sombras y logra abatir a "Krash Wanderford" quien se convierte
en la primera vÃctima de esta batalla.
Round 1
"Naga Assassin" is the fastest unit and fires its weak arrow at "Mycelic Slipspawn," who attracts
all the attacks because it has "taunt."
"Blackmoor Wild Elf" launches its magical attack from the shadows and manages to take down "Krash Wanderford," who becomes
the first victim of this battle.


✅Ronda 2
"Venari Spellsmith" dispara su bola mágica y acaba con los puntos de vida de "Mycelic Slipspawn" que se desploma.
Mi ogro mágico no tiene piedad con "Lava Launcher" y lo saca de la primera posición.
"Blackmoor Wild Elf" hace lo mismo con "Naga Assassin" que no era ninguna amenaza en la primera posición.
Luego "Mushroom Seer" dispara y doblega a "Venari Spellsmith" sin problemas.
Round 2
"Venari Spellsmith" fires its magic ball and depletes the HP of "Mycelic Slipspawn," which collapses.
My magic ogre shows no mercy to "Lava Launcher" and knocks it out of first position.
"Blackmoor Wild Elf" does the same to "Naga Assassin," which wasn't a threat in first position.
Then "Mushroom Seer" fires and easily subdues "Venari Spellsmith."


✅Ronda 3
"Blackmoor Wild Elf" no tiene freno y somete a "Sarius".
Los enemigos caen como moscas porque tienen poca salud.
"Mushroom Seer", mi hongo mágico, lanza el ataque final y elimina a "Chaos Evoker".
Round 3
"Blackmoor Wild Elf" has no restraint and subdues "Sarius".
The enemies are dropping like flies because they have low health.
"Mushroom Seer", my magic mushroom, launches the final attack and eliminates "Chaos Evoker".


✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, "Mycelic Slipspawn" fue muy útil al desviar los ataques enemigos hacÃa él,
mientras que "Spirit Hoarder" lo sana gracia a su habilidad "triage".
También "Ulundin Overseer" fue una gran barrera que los enemigos no lograron superar.
Mientras que mis 3 unidades mágicas con 2 de poder de daño lograron hacer trizas a los tanques enemigos
porque no tenÃan defensa alguna contra la magia.
La próxima vez usaré un team "Life", mi arconte será "Ilthain" porque aumenta la velocidad de mis monstruos en +1 y
otorga "Return Fire" a todas mis unidades.
Mi tanque será "Djinn Renova" porque goza de buena salud y su habilidad "strengthen" aumenta la salud máxima de todos
sus colegas en +1.
Mi segundo monstruo serÃa "Anachron Bolter" con 2 tipos de ataque, reducirá el ataque "ranged" de enemigos en -1 gracias
a su habilidad "headwinds".
Aquà convocaré a "Meriput Magician" quien se encargará de sanar a mi tanque.
Casi al final colocaré a "Iziar", un legendario con "void" y "taunt", será muy resistente a los ataques mágicos y morirá
recibiendo todos los ataques.
Casi al final ubicaré a "Spirit Hoarder" para que sane a "Iziar" porque goza de "triage".
Y mi último monstruo será "Prismologist" con "blast", su flecha logrará lastimar al enemigo más cercano de su objetivo.
Strategy work? What will you try differently next time?
My strategy paid off. "Mycelic Slipspawn" was very useful in deflecting enemy attacks toward him,
while "Spirit Hoarder" healed him thanks to its "Triage" ability.
"Ulundin Overseer" also served as a great barrier that the enemies couldn't overcome.
While my three magic units with 2 damage power managed to shred the enemy tanks
because they had no defense against magic.
Next time I'll use a "Life" team. My archon will be "Ilthain" because it increases my monsters' speed by +1 and
grants "Return Fire" to all my units.
My tank will be "Djinn Renova" because it has good health and its "Strengthen" ability increases the maximum health of all
its colleagues by +1.
My second monster will be "Anachron Bolter," with two attack types, and it will reduce enemy ranged attacks by -1 thanks
to its "Headwinds" ability.
Here I'll summon "Meriput Magician," who will be in charge of healing my tank.
Near the end, I'll place "Iziar," a legendary with "void" and "taunt." He'll be very resistant to magic attacks and will die taking all attacks.
Towards the end, I'll place "Spirit Hoarder" to heal "Iziar" because he has "triage."
And my last monster will be "Prismologist" with "blast." His arrow will damage the enemy closest to his target.

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https://x.com/elcholitosanto/status/1978413045589172325
https://www.reddit.com/r/Splinterlands/comments/1o77skn/winning_with_taunt_and_triage_in_keep_your/
This post has been shared on Reddit by @elcholitosanto through the HivePosh initiative.
Thanks for sharing! - @yonilkar
