[ES/EN] 👊Winning with 🔥"Taunt" and 💥"Corrupted Healing" in 🔥"Super Sneak"
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Saludos a toda la comunidad de #Splinterlands, hoy pude ganar gracias a "Helheim Demon" quien atrajo todos los ataques
gracias a su habilidad "taunt" y fue capaz de esquivar varios otros ataques gracias a su habilidad "flying".
Uso un team "Drake" "Death" y me enfrento a un team "Drake" "Life" jugado por "charm14", es una batalla de "mana 50"
y solo con los monstruos de los elementos "Life", "Death" y "Drake" disponibles.
Greetings to the entire #Splinterlands community. Today I was able to win thanks to "Helheim Demon," who attracted all the attacks thanks to his "taunt" ability and was able to dodge several other attacks thanks to his "flying" ability.
I'm using a "Death" Drake team and facing a "Life" Drake team played by "charm14." It's a "50 mana" battle with only "Life," "Death," and "Drake" element monsters available.
Ruleset: "Super Sneak"
Esta regla de batalla otorga a todos los monstruos la habilidad "sneak".
Debemos usar un invocador que incremente o reduzca el ataque melee u otorgue thorns.
En la última posición debemos colocar un monstruo con shield, retaliate o thorns.
This battle rule grants all monsters the "sneak" ability.
We must use a summoner that increases or decreases melee attack or grants thorns.
In the last position, we must place a monster with shield, retaliate, or thorns.
Uso un team con ataque "melee" y "ranged"
Mi arconte es "Kavor Skarn" que otorga "+1 speed" si alguno de mis monstruos comparten el linaje "Drakoshan".
Mi tanque es "Night Reaper" con "flying", esta habilidad le permite ser más ágil frente a los ataques "melee" y "ranged", también posee "wingbreak", esta habilidad le permite hacer +2 de daño si el enemigo posee "flying".
Mi segundo monstruo es "Redwyrm Dragon" con "flying" y será muy ágil frente a los ataques fÃsicos y además su habilidad
"immunity" lo protege del veneno. Posee excelente salud y armadura para resistir varias rondas si es necesario.
Mi tercer monstruo es "Helheim Demon" con "taunt", morirá recibiendo todos los ataques y su habilidad "flying" lo vuelve
difÃcil de matar para los arqueros y ninjas o oportunistas con ataque fÃsico.
I use a team with melee and ranged attacks
My archon is Kavor Skarn, who grants +1 speed if any of my monsters share the Drakoshan bloodline.
My tank is Night Reaper, who has Flying. This ability allows him to be more agile against melee and ranged attacks. He also has Wingbreak, which allows him to deal +2 damage if the enemy has Flying.
My second monster is Redwyrm Dragon, who has Flying. He will be very agile against physical attacks, and his Immunity ability protects him from poison. He has excellent health and armor to withstand several rounds if necessary.
My third monster is Helheim Demon, who has Taunt. He will die from all attacks, and his Flying ability makes him difficult to kill for archers, ninjas, or opportunists with physical attacks.
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Ubico un "demoralize", un "corrupted healing" y un "rust" atrás
Aquà tengo a "Dark Arborist" con "demoralize", reducirá el ataque "melee" de enemigos.
Casi al final tengo a "Arachne Weaver" con "corrupted healing", se encargará de sanar a sus colegas pero reducirá su salud
máxima en -1 en cada ronda.
Y mi último monstruo es "Deep Delver" con "rust", reducirá la armadura de enemigos en -2.
I place a "demoralize," a "corrupted healing," and a "rust" at the back.
Here I have "Dark Arborist" with "demoralize." It will reduce the enemies' melee attack.
Towards the end, I have "Arachne Weaver" with "corrupted healing." It will heal its companions but will reduce their maximum health by -1 each round.
And my last monster is "Deep Delver" with "rust." It will reduce enemies' armor by -2.
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Me enfrento a un team con ataque mixto
Usa el mismo arconte que yo, se trata de "Kavor Skarn" pero de "nivel 2".
Su tanque es "Skyspire Leopard", una bestia con colmillos de aspecto salvaje.
En la segunda posición está "Syrenth", un "taunt" con ataque "ranged", morirá recibiendo todos mis ataques.
En la tercera posición se encuentra "Night Reaper" de "nivel 2" y será muy peligroso.
En medio aparece "Dragon Egg Forager", un oportunista dorado de "nivel 2" que atacará a mi monstruo más débil.
Casi al final está "Sherringham Logger", un ninja que atacará a mi último monstruo.
Y su último monstruo es "Luceheim Demon" un "snipe" con "cleanse" de "nivel 3", posee buen poder de ataque "ranged"
pero es muy lento. Atacará a mis hechiceros y magos de mi linea de fondo y protegerá a su tanque de cualquier efecto negativo.
I'm facing a mixed-attack team.
He's using the same Archon as me, a Level 2 Kavor Skarn.
His tank is a savage-looking, fanged Skyspire Leopard.
In second place is a Taunt with a Ranged Attack, which will die after taking all my attacks.
In third place is a Level 2 Night Reaper, which will be very dangerous.
In the middle is a Level 2 Dragon Egg Forager, a Golden Opportunist that will attack my weakest monster.
Near the end is a Ninja Sherringham Logger, which will attack my last monster.
And his last monster is a Level 3 Luceheim Demon, a Snipe with a Cleanse. It has good Ranged Attack power, but is very slow. He will attack my backline casters and mages and protect his tank from any negative effects.
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Ronda 1
"Deep Delver" se encarga de abatir a "Syrenth" gracias a una flecha muy precisa.
"Helheim Demon" ha resistido todos los ataques y esquivado algunos, mientras que "Arachne Weaver" se encarga de restaurar
su salud.
Round 1
"Deep Delver" takes care of taking down "Syrenth" with a very precise arrow.
"Helheim Demon" has resisted all the attacks and dodged some, while "Arachne Weaver" restores its health.
Ronda 2
Mi "Night Reaper" lanza su bola de fuego y elimina al "Night Reaper" enemigo.
Después "Redwyrm Dragon" dispara su ataque mágico y "Skyspire Leopard" cae a la lona y es enviado al cementerio.
Round 2
My "Night Reaper" launches its fireball and eliminates the enemy "Night Reaper."
Then "Redwyrm Dragon" fires its magic attack, and "Skyspire Leopard" falls to the mat and is sent to the graveyard.
Ronda 3
Mi demonio "Helheim Demon" usa su bola de poder y doblega al dragón "Dragon Egg Forager".
Ahora "Arachne Weaver" se encarga de aniquilar a "Sherringham Logger" que se encontraba muy débil.
Solo queda en pie "Luceheim Demon" pero sin chances de ganar.
Round 3
My demon, "Helheim Demon," uses his power ball and defeats the dragon, "Dragon Egg Forager."
Now, "Arachne Weaver" takes charge of annihilating the very weak "Sherringham Logger."
Only "Luceheim Demon" remains, but with no chance of winning.
¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?.
Mi estrategia dio resultados, "Helheim Demon" estuvo genial conteniendo todos los ataques y "Arachne Weaver" fue muy útil
al sanar a todos sus colegas.
Luego el "demoralize" de "Dark Arborist" fue muy útil para reducir el ataque "melee" de enemigos y esto logró proteger a mi
"Helheim Demon" de "sneak" y "opportunity".
Mi superioridad mágica es evidente porque ubique 4 unidades mágicas y el rival solo conto con 1 unidad mágica, esto me permite derretir los tanques enemigos con mucha facilidad.
La próxima vez usaré un team "Water" con full ataque "melee", ubica un tanque con mucha salud y armadura y si es posible con "dodge" y
"flying" para que le sea más fácil eludir los ataques fÃsicos.
Colocaré una unidad con "repair" que se encargará de restaurar la armadura de mi tanque.
Y buscaré muchos "opportunity" y un "inspire" para aumentar su poder de daño que me permita someter a los enemigos de la
lÃnea de fondo.
Strategy work? What will you try differently next time?
My strategy paid off. "Helheim Demon" was great at containing all the attacks, and "Arachne Weaver" was very useful by healing all of its comrades.
Then, "Dark Arborist's" "Demoralize" was very useful in reducing the enemy's melee attacks, protecting my "Helheim Demon" from "Sneak" and "Opportunity."
My magical superiority is evident because I deployed four magic units, while the opponent only had one magic unit. This allows me to melt enemy tanks very easily.
Next time, I'll use a "Water" team with a full melee attack. Position a tank with high health and armor, and if possible, use "Dodge" and "Flying" to make it easier for them to avoid physical attacks.
I'll deploy a unit with "Repair" to restore my tank's armor.
And I'll be looking for lots of "opportunity" and an "inspire" to boost its damage output, allowing me to subdue the backline enemies.
Si aún no juegas "Splinterlands", puedes registrarte con mi enlace. If you don't play "Splinterlands" yet, you can sign up with my link.
La traducción se hizo con / The translation was done with: Posted Using INLEO
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https://x.com/elcholitosanto/status/1945972454788157627
https://www.reddit.com/r/Splinterlands/comments/1m2ldb6/winning_with_taunt_and_corrupted_healing_in_super/
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Thanks for sharing! - @cieliss
