Why I’m Leaving Ranked Play: Rebellion's Unbalanced Legacy
Why I’m Leaving Ranked Play: A Retrospective on Rebellion's Card Design Failures
After months of frustration and disillusionment, I’ve made the difficult decision to step away from ranked play in Splinterlands. I’ve narrowed my focus to three options: renting out my cards entirely, empowering my deck through a scholar, or enabling a bot. This article serves as both a retrospective on the Rebellion era and an explanation of why I’ve come to this point.
Rebellion's lifespan has been marred by a series of glaring issues in card design, balance, and meta management. The initial months of the set were dominated by the Grimbardun Smith meta, a time when nearly every match felt predetermined based on who could better exploit the card’s overwhelming strengths. After the first three to four months, the game saw a reprieve—what we'll call "The Fun Era." Cards like Venka, Lorkus, and Cryptic brought balance and variety, making the game enjoyable and competitive once again.
However, this golden period was short-lived. The release of Eternal Tofu, coupled with other problematic designs, plunged the game into absolute one-sided monotony. The Eternal Tofu meta—defined by Earth, Life, and "all Tofu all the time"—has been the worst meta I’ve experienced in my years playing Splinterlands. And while Tofu was undoubtedly a central issue, the design team, led by CallMeTim, failed to recognize and address the issue, instead opting to fan the flames with key offenders that exacerbated the problem: Olivia, Riklauniman, and Fizbo.
Hall of Legends & Reward Cards: Further Missteps That Amplified the Problem
Compounding this issue, the most impactful cards to emerge from both the reward set and the Hall of Legends promotion—Riklauniman and Olivia—further entrenched the Eternal Tofu meta (don't get me started on how ridiculously broken mimic is at the moment). Both cards were made readily available to Tofu players, showcasing yet another misstep in balancing the meta. This shortsightedness not only worsened an already broken meta but also highlighted a lack of foresight in how new releases interact with existing dominant strategies.
Then came the icing on the cake. Fizbo was introduced as a counter to Eternal Tofu, leveraging the Shroud of Reflection ability to ward off Tofu’s thorn damage. But instead of being a solution, Fizbo became a core part of the very meta it was meant to disrupt, being yet another Earth card. The community called for weeks — pleading, in fact — for Fizbo to be moved to Fire or Death to create viable counters to the dominant meta. Yet these pleas fell on deaf ears.
The decision to keep Fizbo as an Earth element card, paired with these other missteps, underscores a critical disconnect between the design team and the competitive realities of the game. Without meaningful counters or thoughtful balancing, the Eternal Tofu meta has remained a frustrating low point in Splinterlands' history.
Systemic Issues in Card Design Leadership
The problems extend far beyond a single card. My personal investigation into the card design process has revealed troubling shortcomings. CallMeTim, the lead card designer, has demonstrated a lack of familiarity with the competitive scene. His experience seems limited to Bronze and Silver, with maybe a Silver Modern deck at best. This level of experience is utterly insufficient for someone tasked with designing cards for a game where thousands of dollars are invested by players competing in Gold, Diamond, and Champion.
Designing cards that shape the competitive landscape demands intimate knowledge of high-level metas, strategies, and player behavior. Without this understanding, the results are inevitable: Rebellion's final three airdrops, nearly the entire reward set, and 90% of the promo cards have been laughably unbalanced. These failures erode trust in the product, alienate the community, and compromise the integrity of the game.
Moving Forward
Splinterlands has reached a critical juncture. With Conclave Arcana on the horizon, it is imperative that the core set, airdrops, promos, and reward cards are designed and tested as a cohesive unit. We cannot afford another Rebellion—another era of broken metas, neglected feedback, and unbalanced design. The stakes are too high, and the community deserves better.
CallMeTim, unfortunately, has proven unfit for the role of lead card designer. The failures under his leadership are too numerous and too costly to ignore. If Splinterlands is to reclaim its place as a leader in Web3 gaming, it must prioritize the integrity and value of its product. This starts with ensuring that the people responsible for creating that product have the expertise, dedication, and accountability to meet the community’s expectations.
Addressing the Recent DAO Proposal: A New Approach to Balancing Cards
The recent DAO proposal regarding changes to Nidhoggr, the final Rebellion airdrop, sparked an important conversation about how we approach card adjustments in Splinterlands. While the idea of directly altering cards via community proposals has its merits, it also poses significant risks, such as fostering division and setting contentious precedents. Instead of making direct changes to cards through the DAO, I believe we should consider a more systematic and data-driven approach to monitoring and balancing cards post-release.
As I reflected on the QA session from the recent Town Hall, a new idea emerged: what if we implemented a structured system for usage and win-rate monitoring? This system could act as a guidepost for determining when a card needs rebalancing. Here’s how it might work:
Proposed Metrics for Monitoring Card Balance
Usage Rate Thresholds: Any card with a usage rate exceeding 60% across ranked play over 2–3 consecutive seasons would trigger a review. Excessive usage often indicates that a card is too powerful relative to alternatives.
Win-Rate Monitoring: If a card consistently achieves a win rate above 60% across all matchups for multiple seasons, it would signal a potential imbalance that warrants further analysis.
Splinter-Specific Metrics: Track a card’s usage and win rates within its splinter to ensure it’s not disproportionately dominating or marginalizing other options in its splinter.
Meta Disruption Indicators: Monitor shifts in meta diversity. For example, if the introduction of a single card leads to a dramatic reduction in the viability of other cards or team compositions, it may require adjustment.
Flexibility vs. Over-Specialization: Track whether a card is being used in a disproportionate variety of situations. Overly versatile cards may overshadow more situational options.
Timing and Accountability
To maintain trust and transparency, all card adjustments should occur within a defined 2–3 month window after release. This ensures that the meta doesn’t stagnate due to overpowered or underpowered cards and provides players with a reasonable timeline for adjustments to be made.
Additionally, a commitment to this timeline would reinforce the idea that Splinterlands values product integrity and fairness above all else. No card should be allowed to dominate unchecked, nor should players be left wondering if their investments will hold long-term value.
A Collaborative Path Forward
This approach shifts the focus away from emotional debates over individual cards to a structured, predictable process. It allows for decisions rooted in data and ensures that changes are made transparently and with the community’s long-term trust in mind.
By leveraging tools like the DAO, we can propose and implement systems like this that hold the team accountable while maintaining a unified vision for the game’s competitive landscape. Let’s ensure that future core sets like Conclave Arcana are tested and balanced with the highest level of care, providing the community with a game that thrives on trust, excitement, and competitive integrity.
Do you like for me to undelegate that HTH?
I believe I've found a scholar that'll take over at some point before the EOS but in the meantime, I'd love to have HTH available for any tourneys + brawls! She will continue to be appreciated and played if you decide to leave with me but either way, she's been a lot of fun to play with. Thanks az !
Thanks for sharing! - @azircon
What you say maybe true about the designer's experience if he only played in lower levels. I don't have the problems you encountered because I play only in Silver and Gold. The problem of Tofu is probably in higher levels.
It's possible - I also play an account in Wild with mostly Silver leveled cards and it doesn't seem to ever face off with Tofu - very rarely in my Silver brawls either. Modern Champ is a completely different story; Tofu was selected for nearly 3500 Modern Champ matches last season and secured a ~65% win rate (for context, the next closest summoner was selected 1550 times, being Cryptic)
Interesting perspective, I play in Modern gold and mostly diamond and don't feel like you do. I find that when I encounter Tofu I have some strategies to deal with it.
It's all RNG - Olivia, Acid Shooter, Rik, etc... being the primary win conditions for a Tofu v Tofu matchup make for just terrible gameplay
I don't play Tofu, but defeat Tofu regularly
Check out the data here - I think you'll be surprised: https://www.iron-legion.org/splinterlands/summoner-stats/
I am sorry to hear this. I usually play GF Rebellion Fray during guild brawls. During my preparation, I rent Rebellion cards and wait it out till brawl comes. I play ranked battle at times and encounter bots who play CL ghost cards. Sometimes the leveled up cards have no match to the bots. Thank you for your post. I always look forward to the evolution of Splinterlands. !BBH
Appreciate it, @day1001 ! I am confident we will get it right! The evolution got us here, it can take us back to a place of balance and fun :)
Great read! I like the call out but also providing options and potential solutions especially if it is data driven as they are all facts.
Cheers @mochilub! I am hopeful that a good chunk of folks see the value of making data-driven decisions around balancing in the name of the meta is bigger than keeping broken cards broken :)
I agree in some parts, I've often gone two or three seasons without playing, but I always try to stay active in Splinterlands.
Yea, perhaps that's it and I just need a little bit of time away from the game. We'll see!
ah I'm not alone with the frustration of the tofu. It definitely feels good to beat them though I have to say. super satisfying.
One thing I liked about Splinterlands was the cards being balanced but since rebellion came it kind of went out of control. Meta's been boring and stale. Power creep is normal in most card games though. Looking at Yugioh now one card can draw like half the deck compared to the first season of yugioh where maybe pot of greed lets you draw one extra card xD.
Anyways, there should've been more testing and it should be by players of all leagues and by top players so they would be able to find the best lineups and share feedback.
I'm not sure about adjusting the cards after they are released because it does affect the price of the cards. The balancing should be finalized before the official release if possible in my opinion.
Great post bjangles sad to see you stopped playing ranked :c. i still play on a scholar account but honestly it's getting kind of boring and frustrating :c
Definitely not alone - I can tell you with total confidence that a lot of Champ players feel the same way. The meta is in a very rough spot at the moment. That said, there will be more rigorous testing for CA and beyond and I'm hopeful we can get the meta back into a solid place by the time the new players show up!
Thanks @shawnnft ! In the meantime, I ain't goin anywhere and will certainly continue to keep an eye on things :)
that's rough. Glad to know a lot feel that way.
Do you know when survival and official mobile app coming back online? I know it was like holiday season so I'm not expecting too much :').
I don't, no. I imagine that both of these things have been assigned as the utmost priority in the first couple of months of the year though.
alright. then I hope for the best TT
Fingers crossed!
!PIZZA
$PIZZA slices delivered:
@danzocal(1/10) tipped @bjangles
You have some good points. I noticed how a Gold account I have is making less in terms of glint than a Silver one, even with almost double the SPS staked.
Cheers rocklee. And that's interesting. Both competing in the same formats? Wild?
Yes. Both wild, one got Silver level cards, maked around 30-40K Glint, one Gold level cardsa, making 15-20K glint.
Your personal experience with the Rebellion era resonates deeply.Many players have felt the same frustrations with the unbalanced metas.Your decision to step away from ranked play is understandable,and your suggestions for improvement are valuable.
This is the confirmation I wish I never got because you have been an active player, while ghost challenging players too. with that being said, I am in the same boat and Regrettably had being selling my splinterlands assets for the past two years. now iam left with couple of cards with NO plots. This is how i became a scholar. If you feel this way i could only imagine how new players will feel, thus not continuing to invest time or money in this Ecosystem. I fully understand the amount of time required to even come close to the top 300. IS why EVERYONE on top Rarely plays. SOOON reality will hit us faster than we expected. Here we go again with the burn'n of 80% of packs. Sure cards will hold value but where's the Volume? JUST like EBAY anyone could list the price at any amount but doesn't mean it will sell. ONLY HOPE IS $2 conclave arcana packs to at least resurrect the curiosity of the cards without breaking the bank
The great silver lining here is that it's not beyond repair. Plenty of opportunity throughout the next set + its R cards to rectify & reshape the meta. I'm optimistic :)
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Wow, the game is so much different at the top. Tofu is annoying for sure, I play in Gold / Diamond and rarely see it...
I can understand how you feel, fighting the same teams over and over isn't fun at all.
Maybe rent out your max deck and become a gold player 😀
(Not meaning these problems are irrelevant, they should be looked after)
It's Tofu's usage + win % that is through the roof. Here are the 10 most commonly played summoners in Modern Champ and you can see, of those battles, Tofu alone makes up ~45% of all the summoners used; winning at a 65% clip. Wow!
Risqruel Drath was also quite a fun summoner to use with the taunt tactics and just right to balance Cryptic with true strike until Tofu came and shattered any semblance of balance in the game. The expectation at least is to have EMP and Nidhoggr to bring some of the balance back but not only that did not happen, it became even worst with the promo cards. Your reasons to stop playing are all justified.
Cheers @saydie. And yea, that's it. I'm hopeful we can move back to a much more balanced meta in the next several months. I'd love nothin more than to love playing the game again :)
Sad news friend. I still find ranked extremely interesting with all the new monsters and abilities, but it sounds like you have your mind made up already. Enjoy your passive earning strategies and hopefully we'll see you back in ranked play for the Conclave Arcana release.
Glad ya do mang! Ain't goin anywhere, just will be taking a step back for a while. Cheers Duce!
Yeah, I get it. I find the @sps.dao tournament scene much more challenging (and lucrative) than Ranked play. I'm lucky if I get to play even 100 Modern Ranked battles each season, but I typically play between 20-40 tournament battles every day!
The best part about all the tournaments is the different formats and leagues I get to play. Each event has a different set of cards to play with, so that keeps gameplay very exciting and fresh. If you think Nidhoggr is underpowered in Diamond league, you should try playing with it in Bronze or Silver. It is a house providing that execute or blast at Bronze!
I've only recently dove in fully on the tournament scene again - prior to RB, I played an absolute ton of them but somewhere along the lines, I quit - perhaps it was due to the prevelance of BH?; though I can't remember. At any rate, I do have fun with tourneys - the various leagues make for different metas & pretty much an entirely different game across each of them. Fun stuff.
I'll give Nidhoggr a go in the lower leagues and see if it's any more fun! Cheers Duce :)
That's exactly why I'm still so gassed up to play in all the different events. Each event is its own fresh meta, with different leagues and card pools to play with. I will keep playing events as my priority, and then typically on the weekends when I have more free time I will play ranked battles too.
Totally agree. Was having a lot of fun with tourneys for a little while. For now, though, it's time to push pause. Hopefully I'm back with a vengeance before too long :)
Sounds good mate. Enjoy the sabbatical!
I have felt about doing the same over the last couple months, because as I have shown you in dozens and dozens of game links, my RNG "luck" is about as terrible as it can possibly get, to the point where I feel that there are account level rulesets. I am a pretty rational person and after many thousands of games, I would like all the data to know if it is "provably fair". I don't think I should feel that way.
Yea, this is another major issue that needs to be addressed. RNG should be less prevalent the higher you climb, imo. Certainly within the realm of possibility that RNG gets a long overdue revamp. We'll see what's to come. Cheers Taraz!
Thank you for that article/podcast! Very much agree, I hope the team will do a better job in the future. I encounter Tofu all the time - basically every second round of tournaments is 70% Tofu, no matter what level.
I disagree with Olivia from the reward-cards (she wasn't hall of legends), I think she is very strong, yes, but also a gamble if she doesn't pick up the right abilities. But maybe I haven't used her enough so far. In total, the reward card set is pretty good, except for the legendaries that are not really legendary.
I can say with total confidence that CA will be much better designed. And yea, that insane usage rate that Tofu sees is a major damper on my fun in the game at the moment.
Re: Olivia - that card is OP. She can make up for any of the Hall of Legends cards / Cryptic / Tofu all for 6 mana. Given enough time, she just runs away with matches. Mimic is the core of the problem as that ability is just so poorly designed and has been given an infinite ceiling to get more OP.
At any rate, this is what we're workin with at the moment - we can do better! Cheers @beelzael ! :)
I will play her more often then... The only OP card I can afford :-D Thank you!
Haha! You got it man. Have fun!
Excellent article! I like that not only are problems recognized, but solutions are also presented.
That said, I always though that Matt did an absolutely fantastic job of balancing cards in a set. Given his strong stated desire to hand off the CEO role as soon as the right opportunity presents itself, I would LOVE to see Matt back to designing the cards once that happens!
Yea, we've gotta have the restoration of balance at front of mind with the next core set. Would love to see Matt take on the challenge of designing that new meta!