Ability strategy analysis: Slow

Ability strategy twitter.png

Introduction

Welcome back, friends! šŸ˜„

It’s been a little while since I’ve done a deep dive into one of the game’s abilities, but I’m back at it—and this week we’re turning the spotlight on the Slow ability.

If you’ve been following this series, you already know how much I value speed in Splinterlands. Honestly, I still believe it’s one of the most powerful elements of strategy in the entire game.

Just a quick refresher on why speed matters so much:

Attack order - Each Unit has different attacks, speed, rarity, and level, so each Unit will have a hierarchy based on its current modifier. When Reverse Speed ​​is present, the order is reversed.

Attack accuracy - All Units start with 100% attack accuracy, but when a unit attacks, there is a chance that the attack will miss depending on certain variables applied by Unit's abilities and summoner's buffs/debuff.

Here’s a handy little chart to summarize it all:

source support articles: https://support.splinterlands.com/hc/en-us/articles/4414334269460-Attack-Order-Accuracy

Alright, enough warm-up—let’s dive into what the Slow ability actually does, how it works, and where it can completely change the course of a battle.

Ability

-1 speed to all enemy units.

Notes:

  • It can be cleansed
  • Slow stacks but cannot reduce speed to 0.
  • Slow is removed when the unit wielding it dies.

Official ability information from splinterlands: List abilities

Synergies / strategy

Abilities benefits

Swiftness - Combine it with speeding up your own team making it even harder to hit or you may attack even first.

Phase - Now also for magic attackers the miss change applies this increase the usefulness of slow.

Blind/Dodge/Flying - I like to combine it with unit that one of these abilities so it has a increased change of miss.

Be aware of abilities
Magic attack - Even that slow can help attack before you opponent attacks with magic it will not increase the miss change unless you bring phase with you
Immunity - If your opponent plays a unit with immunity, Slow will not impact them.

Ruleset benefits
Lost Magic - When there is no magic unit slow will impact all players on attack order and accuracy.

Be aware of ruleset
Aim True - All unit will hit so slow will have less impact on attack accuracy but still on attack order.

Reverse Speed - When this ruleset is in the mix slow will help you opponent attack quicker. So you might want to avoid this ability.




Select / favorite

Mine unit with the slow ability:

No1 Card: Baakjira

For me it was a easy decision before i look at the stats i already had Baakjira in mind. The slow is great and combined with the heal a real beast of a tank.
Normally you would hide a slow unit so its not targeted. Because when it is killed the opponent will get the speed back again. But with Baakjira its different it has already enough health and the heal it often very resilliant.

The stat also show that is my most selected slow unit.

image.png
Not only because the slow but since rebellion with the weapon training ability is so powerful in combination with Kulu Mastermind.

Here are the specific stats of my Baakjira:

image.png

Strategy

High mana game, with these i like to bring out strong units like Baakjira boosted by Kulu mastermind. In combination with the opportunity i can place it anywhere.

Rulesets

Noxious Fumes:
All unit are poisoned at the start of the game. This can be cleansed or ignored with imunity. Sometime enough health with healing can do the trick also

Equal Opportunity:
All unit have the opportunity ability. Meaning that melee unit can attack from any position.

What Doesn't Kill You:
All unit gain the enrage ability. If it wounded it gain +50% attack and speed.

The Lineup

Summoner

CardReason
Still going string with the extra health just a small benefit on Kelya and this way i can play my favorite water units.

Units Lineup

#1#2#3#4#5#6

Arkemis the Bear (lvl 7)
Heavy health unit in the front that can half the damage of my opponent with the halving ability.
It will not be targeted but when its attacked by a unit with 5 or more attack it reduced the damage to 1.


Coastal Sentry (lvl 10)
It can attack from this position (equal opportunity) and hitting with 10 damage every round. One right is that is does not have much health and will be targeted quickly


Noa the Just (lvl 6)
The high speed is important for this unit in the hope my opponent misses often. It will be boosted by Kulu mastermind and can attack from this position (equal opportunity)


Kulu Mastermind (lvl 4)
Important unit in this strategy for its weapons training ability. So often combined to boost the already mighty Baakjira.


Baakjira (lvl 4)
Here it is the star of this week. Not in the normal position (often its in the front). Here it can attack with 3 damage targeting the weaker unit. When sneak unit are used it will attack even with equal opportunity, so it also protecting the backline


Coeurl Lurker (lvl 2)
A taunt unit that will lure all the attack towards itself. The high speed in combination with dodge and phase we hope on some misses here also.

The Battle

Reference

Link to the battle:
Link to battle

Rounds


Start :

image.png
Wow, my opponent came in with a solid strategy this time—definitely went all-in on speed, which means they’ll be striking first. That kinda puts a dent in my usual ā€œmiss ā€˜em to deathā€ plan... but I’m not too worried just yet.

One of the reasons? Baakjira. With that massive tankiness and self-heal, it can soak up a lot—even with Scattershot flying around from their ranged unit. Sure, it’s unpredictable, but I’m betting Baakjira can handle the pressure.

Also, gotta give it to Drybone Raider. That 4 attack hits hard, and thanks to the Equal Opportunity ruleset, it’s able to launch attacks right out of the gate from wherever it is.

Let’s see how this one plays out...


Round 1:

image.png
Kicking off with a pretty intense first round! A few of my attacks missed, which definitely hurt—those backfires are never fun. My opponent had a Martyr unit that got picked off early, which ended up boosting two nearby units. Not ideal for me.

The good news? All my units are still standing, so no losses yet.

The bad news? Coeurl Lurker took a serious beating and is hanging on by a thread. If it goes down next round, I might be in trouble...


Round 2:

image.png
Totally forgot about the Poison effect kicking in—and wow, it hit hard! Took out two units right at the start: my Coeurl Lurker and their Tenyii Striker. Brutal trades on both sides.

But after that? The round turned into a total massacre. Even with a few misses my squad cleaned house.

By the end of the round, my opponent’s down to just two units, while I’ve still got five standing strong. It’s looking like GG at this point.

Arkemis the Bear is still hanging on, but with that low health, it’s not really a threat anymore.


Round 3:

image.png
Another reminder of why speed matters—but this time, it actually worked in my opponent’s favor. Arkemis the Bear has a whopping 9 speed, and that caused me to miss a few crucial hits. Honestly, that’s the only reason we even got a Round 3.

On top of that, my heavy hitters are getting nerfed hard by Forcefield, dropping from 9 attack down to just 1. Talk about frustrating!

Still, I’m not worried. The win is basically locked in—it’s just taking longer than expected to finish the job.


Round 4:

image.png
And there it is—the final push! Got a little extra help from Poison, and that sealed the deal. Game over.


Conclusion

This match was a great example of how you don’t always need Cleanse or Immunity to deal with Poison—sometimes you can just out-heal it with a beast like Baakjira holding the back line.

And while this post was all about the Slow ability, the battle really showed how critical speed is in general. Whether it’s helping you hit first, dodge attacks, or control the pace of the fight—speed wins games.

Slow can flip the script too. It might not always look flashy, but knocking enemy speed down just enough can be the difference between a clean hit… or another hilarious miss. šŸ˜‚. In this match definitely needed to bring the massive speed bonus of my opponent down.

Previous ability strategy posts

Below you will find references to the other ability strategies / analysis posts.

Abilitypost
AfflictionAbility post: Affliction
AmplifyAbility post: Amplify
BackfireAbility post: Backfire
BlastAbility post: Blast
BlindAbility post: Blind
BloodlustAbility post: Bloodlust
CamouflageAbility post: Camouflage
ConscriptAbility post: Conscript
Close RangeAbility post: Close Range
CleanseAbility post: Cleanse
CrippleAbility post: Cripple
DeathblowAbility post: Deathblow
DemoralizeAbility post: Demoralize
DispelAbility post: Dispel
Divine ShieldAbility post: Divine Shield
DodgeAbility post: Dodge
Double StrikeAbility post: Double Strike
EnrageAbility post: Enrage
FlyingAbility post: Flying
ForcefieldAbility post: Forcefield
FuryAbility post: Fury
Giant KillerAbility post: Giant Killer
HalvingAbility post: Halving
HeadwindsAbility post: Headwinds
HealAbility post: Heal
Tank HealAbility post: Tank Heal
ImmunityAbility post: Immunity
InspireAbility post: Ispire
Knock OutAbility post: Knock Out
Last StandAbility post: Last Stand
Life LeechAbility post: Life leech
Magic ReflectAbility post: Magic Reflect
MartyrAbility post: Martyr
OpportunityAbility post: Opportunity
OppressAbility post: Oppress
PhaseAbility post: Phase
PiercingAbility post: Piercing
PoisonAbility post: Poison
ProtectAbility post: Protect
ReachAbility post: Reach
RechargeAbility post: Recharge
RedemptionAbility post: Redemption
Reflection ShieldAbility post: Reflection Shield
RepairAbility post: Repair
ResurrectAbility post: Resurrect
RetaliateAbility post: Retaliate
Return FireAbility post: Return Fire
RustAbility post: Rust
ScattershotAbility post: Scattershot
ScavengerAbility post: Scavenger
ShatterAbility post: Shatter
ShieldAbility post: Shield
SilenceAbility post: Silence
Slow

That's all for this week hope you enjoyed reading this ability strategy/analysis. See you all on the battlefield.

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You almost cover all the topics! What keeps you going? Keep it up !BBH

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OCD... now i want to complete the list hahah 🤣. But they keep adding abilities, I'm afraid its a never ending story 🤣

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interesting read
-1 speed to all enemy is a game changer i think if used properly

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Yeah still speed is very important imho, so not only slow but also others like swiftness.

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Nicely explained about the abilities and I like using slow and Swift more often in day to day battles.

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