COMMANDER SLADE - A TANK THAT CAN NOT BE HIT

Hello Splintermates and Hiveans,

Hope you are having a great weekend. This weeks Splinterlands Community Engagement Challenge: Battlefield Breakthroughs! i would like to share a realization that " COMMANDER SLADE - A TANK THAT CAN NOT BE HIT" and share a battle link replay.

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KNOWING COMMANDER SLADE

  • commander slade is part of the rebellion reward card. It is part of the commons that is one of the reason it is always an underdog tank . But when being played in the battlefield it is quite being difficult to hit by melee and ranged attack monster due to its phase and backfire ability that even dodging opponent may cause damage to an opponent.

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* COMMANDER SLADE - is a 10 mana water rare rebellion soulbound reward card. At level 8 it has 5 melee attack, 7 armor, 10 health and 6 speed. It has also enfeeble, dodge, deflect and backfire ability. Its high health, heavy armor, 6 speed and dodge ability makes him a very good tank sometimes they called him tha tank that can not be hit because often times the slow enemy misses to hit him. It is very good in weak magic,lost magic, up close and personal , melee mayhem and super sneak ruleset. Most of the time i used him as the main tank .

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ABILITIES :

RULESETDESCRIPTION
ability_enfeeble.pngEnfeeble - -1 to target's melee power after each successful attack.
ability_dodge.pngDodge - +25% chance to evade physical attacks
ability_deflect.pngDeflect - 0 damage from Corrosive Ward, Magic Reflect, Thorns, Return Fire, and Blast splash damage.
ability_backfire.pngBackfire - When an enemy unit misses, deals 2 physical damage to them

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WHY CRYPTIC, COMMANDER SLADE AND GRAMEL THE HUNGER HAS ONE OF THE BEST COMBO

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Cryptic, commander slade and gramel the hunger has one of the best combo due to cryptic added ability minus 1 speed and blind to all enemy unit and offcourse the added tactic which is poison ability (50% chance to apply Poisoned after a successful attack. Poisoned units lose 2 health at the beginning of each round) and expose ability (80% chance to remove Forcefield, Lookout, Deflect, Shield, Void, Void Armor, or Immunity after a successful attack. Expose will always remove Immunity first). When this added poison tactic ability to commander slade and gramel the hunger and with gramel triple attack and charge, scattershot and relentless strike ability added with poison gramel the hunger can cause poison to 3 enemies in just one round plus one of those commander slade while commander slade also dodging thos melee and ranged attack opponent monster. Imagine when an enemy was hit with poison it will cause them minus 2 health each round. Below i am going to share a battle replay how the synergy of the 3 works well.

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THE BATTLE

This battle is a 57 mana battle against a very strong opponent with weak magic and four's a crowd battle ruleset. My opponent used brewmaster abraxas as his archon which is a earth and fire team while i used a blue team. My blue team composed of cryptic, commander slade, helheim demon, arachne weaver and gramel the hunger synergy which is to unleashed poison to my opponent while my tabk commander slade evadesor dodges my opponents melee and ranged attack.

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Battle link replay;
https://splinterlands.com/battle/sl_0f9f97cd790e0f4e84841424b99af69a?ref=axemaster88
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BATTLE RULESET :

RULESETDESCRIPTION
image.pngWeak Magic - Magic damage hits armor before reducing health
image.pngFour's a crowd - You can summon a maximum of 4 units

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ROUND 1

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In this round 1 commander slade unleash poison to my opponent drybone megalodon while also dodging my legendary opponent chaos golem melee attack. The collective effort of my team has illuminated my opponenet drybone megalodon.
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ROUND 2

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In this round 2 commander slade again dodge chaos golem melee attack that enrage him also gramel the hunger unleash poison to chaos golem. But at the end my opponent illuminated my taunt monster helheim demon.
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ROUND 3

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In this round commander slade illuminated my poison opponenet chaos golem while also evading rush townsend ranged attack. While my gramel the hunger unleash poison to my opponent torch myrmidon after 3 consecutive attack.

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ROUND 4

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In this round commander slade again illuminated my poison opponent torch myrmidon, while gramel the hunger unleash poison to my legendary opponent rush townsend even after missing two of his attack.
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ROUND 5

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In this final commander slade made the final kill and illuminated my opponent last standing legendary rush townsend.

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MY STRATEGY AND POSITIONING

ARCHONUNIT 1UNIT 2UNIT 3UNIT 4
CrypticCommander SladeHelheim DemonArachne WeaverGramel the Hunger

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In this 57 mana battle against a very strong opponent with weak magic and four's a crowd battle ruleset my strategy is to used commander slade as tank for its dodge and backfire ability while also allowing him to unleash poison together with gramel the hunger that provided by cryptic . I then used helheim demon in second position to serve as taunt while adding archne weaver as a backline healer to the team. This synergy allows commander slade illuminating most of my poisoned opponent while also dodging or evading most of my opponents attack where only one attack succesfully landed to him in 5 rounds, which allows me to win this battle.

....HAVE A NICE WEEKEND.....

..... VONAK .....

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11 comments
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Tremendous battle, learning friend thanks for that splendid explanation

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your welcome, sometime we learned from our opponents then we share in here when we apply it.

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Slade is quite dominant when paired with Cryptic. The dodges are too annoying if you are the opponent 😀

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I've really started to like Slade, very useful card as a nice heavy tank with some great abilities. Great use in that match!
!BBH
!PIZZA

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yeah very useful specially in the rise of the commons battle ruleset

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