Support System looping in Armored Up ruleset battle

Heyyy yooooo
what's up Splinter Player around the world how are you doing? I want to share my battle using my scholar account in Balthazar Guild.In this battle i want to share that with low mana battle i can make some Healing and Cleansing looping system that can be unbeatable. Even though the ruleset is Armored Up that can adding 2 armor to all monster it will be no effect at all in this looping system. It is pretty good that i want to share to you guys. But my strategy here, i think it can be used in some particular terms like low mana battle and make sure that opponent cannot using Opportunity monster that can hunting down your support system. And this Armored Up ruleset is pretty suitable to using this strategy this time.


Okay since you guys know that the ruleset is Armored Up lets knowing deeper about this ruleset.This ruleset description is All units get a +2 armor buff at the beginning of the game.Use Void Armor to ensure that magic attacks strike armor first.Use Shatter or Piercing to destroy your opponent's armor more effectively. Usually when comes with this ruleset, i am using Immortalis to break up the opponent armor or using Grandmaster Rathe to increase the armor. But, this time i am using so different strategy especially when comes in Diamond League that using maximum level of all cards, that means all monster will unlocked all ability they have. And thats why we somehow need to think outside the box a little bit. So do you curious with my strategy that i am used? Lets see in the strategy phase shall we.

Strategy Phase

As you can see in the picture above this battle have 3 ruleset the first ruleset is Keep Your Distance that means we cannot using melee monster in this battle, So this is the ruleset that we looking for, opponent cannot using opportunity melee monster like Deeplurker or Celestial Harpy. The second ruleset is Armored Up that means all monster will get additional 2 armor from the basic armor in beginning of the battle. The last ruleset is True Aim that means we cannot miss the attack and it will always hit and this is the ruleset that i love because no RNG interfere the battle. And this battle manacap is just 17 that means it will be the low mana battle. And the element that can be used is just Fire,Water,Death element. So this ruleset is very support to make the looping support system battle. So lets see how i arrange my team here.
| Card | Position | Ability | Reason | |
|---|---|---|---|---|
![]() | Summoner | +1 Speed +1 Armor | I am using this monster and element because the only i found support system looping is just in Water element, thats why i am using water element to accomplish my strategy. | |
![]() | Filler | ![]() | I am using this monster in front because i need to wasting opponent first round, and my strategy leaving just 1 manacap that cannot be adding some good monser that having attack. thats why i am adding this monster as a filler to be attacked first. | |
![]() | Tanker | ![]() | The first monster that can be the tanker in this support system looping strategy is Baakjira with high amount of health with heal abilities. That will make this monster cannot be defeated. But, the weakness of this monster is with affliction or poison ability. For magic monster attack this monster will reduce the damage because this monster having void ability and the other ability is slow that can make opponent losing 1 speed. | |
![]() | Support | ![]() | Usually in Diamond League encountered with monster that having affliction and poison ability monster such as Goblin Psychic or even worse that is Dr Blight is very common, thats why i am preparing this monster as a support system to cleanse any debuff ability to my Baakjira with cleanse ability. So i will not afraid again even encountered with Dr Blight or something like that. What i am afraid is when opponent bringing monster that having blast ability. That can hunting down this monster first. But, i doubting that opponent will using Monster like Lira in this battle since the manacap is very low. | |
![]() | Attacker | ![]() | My team still need attacker to defeat opponent line up. Regardless if opponent using same strategy as mine. Maybe it will having draw in the result battle. But if not using same strategy at least this monster can attacking opponent line up. And with Aim True ruleset this monster attack will never miss. |
So this is my strategy that Support System Looping battle. So my tanker will not get defeated and my Igor can defeated one by one opponent from the front. So lets see is my strategy can work in this battle? Lets see in the battle phase.

Battlephase

So in this battle i am encountered with Champion player that using Death element, it pretty sure strange that opponent using death element instead water element. Since many player knowing that using Water element in low mana battle without using melee is pretty good compared to Death element. But lets see how the battle goes in this battle.
Round 1

As usual in round 1 both parties got buff and debuff from both summoners and monsters in this battle my team got 1 additional health from my Baakjira ability Strengthen,and then 1 additional speed from my River Nymph ability swiftness. The last is 2 armor debuff from opponent Weirding Warrior ability Rust. And in opponent side they got 1 Speed Debuff from my Baakjira ability Slow, then 1 Melee attack buff from opponent Ravenhood Warden and 2 additional Armor Buff from opponent Ravenhood Warden too. After buff and debuff then the battle starting. But before the battle i will give some comment about opponent line up. I dont know what the opponent think but it feels weird and very strange. Why using strategy like that. it feels like easy to defeated right. OR maybe this is really human play not helper play. The first attacker is my River Nymph cleansing my Chaos Agent and then attacking opponent Chaos Animator but cannot give any damage because of the Void ability. Following my Igor Darkspear attacking opponent Chaos Animator and just hit the armor. Then opponent Revealer attacking my Chaos Agent and following by opponent Weirding Warrior and break all my chaos agent armor because of the shattered ability of Weirding Warrior. Then my Chaos Agent defeated by opponent Ravenhood Warden. Because the ruleset is Aim True so it will be good that my Chaos Agent as a filler and from this point after counting total damage i am pretty sure that i will win this battle.
Round 2 & 3

In Round 2 still my only attacker Igor Darkspear keep attacking opponent Chaos Animator and my Baakjira taking all opponent total attack taht is 5 damage. With just 5 total Damage I think Baakjira cannot be beaten it needs 7 total damage i guess to make Baakjira health having inflation. Same in round 3 finally Igor Darkspear starting to give opponent Chaos Animator damage its health. And slowly but sure my Igor Darkspear will handle all opponent line up.
Round 4 & 5

In round 4 the battle still continue and leaving just 1 health to opponent Chaos Animator. And in round 5 finally my Igor Darkspear can defeat opponent Chaos Animator and opponent Chaos animator giving 1 damage to all my line up due the Redemption ability. Then still opponent range monster giving damage to my Baakjira and just giving total 4 damage adding 1 damage from opponent Revealer and 1 additional damage from the Chaos Animator Redemption. I think with 6 damage will make my Baakjira health got inflation. But in the next 2 round opponent line up will cannot keep up with my Igor Darkspear damage and defeated one by one.
Round 6 & 7

In round 6 finally my River Nymph can decereasing opponent Health directly because River Nymph have magic attack and without Void ability or Void Armor ability Magic attack will direct hit to opponent health. And in round 6 my Igor Darkspear still cannot break opponent Revealer armor. And leaving 1 armor in round 6. Then in Round 7 my Igor Darkspear can break opponent Revealer armor. In my line up, Baakjira still having inflation i think the total attack to make heal inflation of my Baakjira is need 6 damage because my Baakjira heal ability is 5 health. So basically total opponent attack right now cannot make my Baakjira health subside.
Round 8 & 9

In round 8 my Igor Darkspear can defeated opponent Revealer and in round 9 my Igor Darkspear just trying to break opponent Armor. with opponent summoner Thadius Brood that debuffing magic attack, it make my River Nymph just having 1 magic attack and it makes the battle very long. But from round 8 my Baakjira will be undefeated and every round will healing until the health back to full health again because the opponent just give 2 damage only from opponent Weirding Warrior.
Round 10 & 11

Round 10 my line up trying to beat opponent Ravenhood Warden but my Igor Dakrspear just broke opponent Ravenhood Warden armor. And in round 11 finally my Igor Dakrspear can defeated opponent Ravenhood Warden. And after Ravenhood Warden defeated it will make opponent Weirding Warrior automatically be the fronliner. And because Weirding Warrior is range type attack monster it cannot attack in frontline. So this is the end of the opponent line up and i can announce that i am in the winner.
Round 12 & 13

Same with round before, it need 2 round to defeated opponent line up because the Armored Up ruleset. My Igor Darkspear need to work extra to defeat just one monster, thanks to Baakjira that can be a super tanker in this battle.
I know this is not good battle to show but, i want to share to you guys that this strategy can be very good to defeated opponent that depends on Dr Blight. Somehow Dr Blight is very dangerous in diamond league and many player still using it. Thats why i finding the support system looping like that. Even sometimes i am adding Merdaali Guardian and Spirit Hoarder to make sure that my line up still can be healed and if no Aim True ruleset, it will give opponent chance to miss attacking my line up.
If you want to look it in video you can watch in there and dont forget to subscribe like and share the video
or if this video cannot be played you can watch in game battle in link bellow
Support System looping in Armored Up ruleset battle

Conclution
So my strategy this time is supposed to handling player that using Dr Blight as a core. There so many player that depending on Dr Bight nowdays especially in Diamond League. And after so many losses in Diamond league, finally i found out the hack of support system looping when using water element with Baakjira as a frontline tanker with unlimeted heal and cleanse from my River Nymph. But, somehow when encountered with player that using helper or something like that, the strategy like this will be get defeated either from RNG ( if opponent using phase and backfire ability) it will make River Nymph defeated first and cannot cleanse our Baakjira, And often the effect like affliction and poison came out after River Nymph defeated. This pattern is often i experienced with many bigger and famous guild. I dont know how the know this strategy since my strategy is weird too. and seems like opponent knowing it and can counter the River Nymph, The key of success od this strategy is on River Nymph and Igor Darkspear. because when melee included. it will cost much from behind with sneak ability and Opportunity ability. But, if opponent is just like this one, i think i can say that i am lucky enough this time. Feel free if to use my strategy hoping that this strategy can inspire you guys.

In the end I am very thankfull for the reader that read my content hope you all enjoying this content, don't forget to upvote and leave comments. If you are interested in starting this game and don't have an account yet, you can use my referrals:
https://splinterlands.com?ref=arveno
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Thank you too for @arcange that support by voting almost my content and hopefully support this one too
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https://reddit.com/r/Splinterlands/comments/190uvdf/support_system_looping_in_armored_up_ruleset/
https://reddit.com/r/Splinterlands/comments/190uvdf/support_system_looping_in_armored_up_ruleset/
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I do believe that water element is the key for every rule set.hehe
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Yeah water is overpowered in my opinion
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