A Beginner's View on Dcity

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(Edited)

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(This post is outdated due to meta changes on mining citizens, techs and bsckgrounds).

The game background factors is likable for thoses that enjoys economy... Plus aleatory events that gonna impact on daily results.

Before the game talking, I will just recommend beginners to follow @chaoabunga (wherechaoat on twitch), he introduced me into the game and is helping lots of people to initiate with nice dcity, sl, and rs giveaways, beginners youtube videos, taking doubts out on stream. Great guy, check him out!!

So, after reading the in-game tutorial, also thoses into the dcity discord server tab for starters and others from community members... I'll just drop some infos I learned from thoses models and what order of approach I would follow...

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1 –> To Mine Citizens

This seens to be the best cheapest fastest profitable way to begin and its based on improve chances to receive free citizens by increasing the popularity factor.

For that you need at least +50 popularity points and positive income.

Detail: Even if your income is showing negative in-game due to high taxes, the important is the net result, so if you are getting tax refund somehow and with 1 SIM daily income with a student or policeman for ex, you are already able to mine citizens and would be cheaper than buying income cards + tax decrease ones like law firm.

The best cost per popularity and population is the park card, even though the ask price increased a lot since guides were released, currently around 350, its still very usefull to begin. You can also bid it, but can be stuck between high spread and low liquidity.

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By thoses stats itself the card looks to be auto activated and would give 1 extra base population to help filling others cards, besides it, the popularity will also give the multiplier bonus on population, so thoses cities have lots of parks.

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But keep in mind thoses are secondary cities where they increase their daily chances to receive citizen to send to their main city (its limited to 1 per day by city).

So, since its your main city, in a long term you may also want to focus on training homeless and immigrants into workers, artists or scientists with job centers. To train students you would need universities.

Or also selling them to generate a somewhat probable (dependent on chances) revenue to reinvest into more appropriated things at the time.

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I had a great talk with @senstless , that was doing lots of tests for building secondary mining cities optimizations. He was very helpfull and improved my understanding in a few time. Thanks for that!!

I'll link his posts where he also does updates on:

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https://peakd.com/dcity/@senstless/starter-city-senstlessmonster-update-mining-citizens-is-still-great-roi

https://peakd.com/dcity/@senstless/week-dcity-progress-update-growth-and-sister-cities-r5j23n

https://peakd.com/hive-102223/@senstless/starter-city-senstlessmonster-update-ignore-income-and-taxes-mining-citizens-is-still-great-roi

https://peakd.com/dcity/@senstless/starter-city-senstlessmonster-update-mining-citizens-provides-amazing-income-and-return

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Based on our chat I think its fair to observe that he was trying to discover the best returns on equity or initial investments (ROE or ROIC), and applying differents measures while improving and learning.

Besides the main focus on popularity, its included cards subjective to the cost per benefits at the time (probably comparing lowests bids and asks on market filter). Art galleries to mine backgrounds; schools and research center to mine techs.

Theses two others strats doesn't worth much purely on short term roe/roic since its way more expensive to mine techs for ex, where its needed 40 educational points for each +1% chance to discover a tech, which stacks until 25%. And 80 creativity points for each +1% until 25% max to backgrounds.

Cheaper for beginners would be to buy especific tech cards that gonna improve the compatible base card that they already have.

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2 –> To Mine Techs

However, thinking at owning a main megalopoly city, inevitably that would be the following approach, since you would lower some cards costs to be activated, or improve efficiency of incomes or attributes.

This will also serve to help generating long term passive income without doing nothing, together with tax decreasing stuffs. You can also sell excedings tech cards.

(Also the need of prevetion cards for better consistency).

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3 –> War Shares Revenues

By cost per returns that seens to be late organic approach to the game, since it would be way more expensive, but break even could also take longer, Im not sure and didn't make the calculations.

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Also, swap.hive:sim liquidity pool was improved recently, has great apr, and Gerber founder is a very pro active nice person. So I would recommend taking a look on that.

Good luck there!!



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7 comments
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Thanks for the shout out! Good luck mayor!

!PIZZA 2

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With students, I am finding the citizen mining ROI might be way higher than I thought!! Maybe even over 200% apr!

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