Battle Breakthrough: Deploying the Sky’s Strongest Beasts

Good day, everyone and Splinterlands community. Today, I’ll be sharing another modern league battle that caught me by surprise. This battle highlights that both of us deployed some stronger cards in this battle, specifically within the given ruleset, where I can deploy my favorite card. This is also interesting because my opponent deploys the new release's strongest Conclave Arcana cards, and I didn’t expect my team to perform as well as it did, especially against an opponent who brought out one of their strongest cards. Seeing my lineup gradually dominate the battle was an incredibly fulfilling experience. In this article, I will explain how I attained success, the tactics I employed during the game, and the important lessons I learned from the experience. One of my struggles reminded me once more how effective positioning, synergy of abilities, and comprehension of the rules can shift the outcome in your favor, even when facing seemingly unexpected challenges.

This blog also part of participation of theSplinterlands Community Engagement Challenge: Battlefield Breakthroughs!. I’m using this challenge as a reference point to share my replay, discuss the lessons I’ve learned, and highlight the strategic choices behind my deck based on the challenge they have given. Whether it’s a valuable takeaway about lineup composition, timing your abilities, or simply the thrill of pulling off a hard-fought win, this experience has been both fun and rewarding. Every battle teaches us something new out there on the battlefield, especially the new CA reward cards.
Let's dive straight into the battle (Modern Format), where the battle deploys its strongest card (The Dragons).


Into the battle: https://splinterlands.com/battle/sl_aa7faca7d3e30ffdeadc7665dee0cf94

In this match, the rule sets were Blood & Sunder, Global Warming, and Equal Opportunity, with a 45 mana cap and every element available to use. Since the Dragon element was open, I went with Akane Archon for her Ambush ability, which I thought could give me an edge early on. My main strategy was to build a magic-focused lineup that increased magic-melee damage with Rage and other cards. I placed Skypire Yak in the second slot to serve as a backup tank and a melee damage dealer with Armoured Strike, while Halfling Refugee was my primary tank in the front. Third place went to Nimbledook Explorer, who combined magical and melee attacks while yet being strong enough to act as a backup tank. Rage, my main damage dealer, was positioned to use Weapons Training, giving Runeseer Sevaya and Nimbledook Explorer, two close non-attacking allies, magic power. I put Night Reaper in the last slot as an extra magic attacker with the ability to hit flying enemies and deal more damage, and I put Runeseer Sevaya in the fourth slot to help with Armour and Cleanse. The main tactic was to have a lineup that was strong in magic and, for flexibility, included a little amount of melee damage.

While my opposing team had a powerful lineup led by Skavor Skarn Archon. This is a rare Dragon card from the Chaos Ascension set. Along with it were some annoying threats like Rage, Runeseer Sevaya, Caravan Guard, Zyrz the Emberglace, Boring Hobgoblin, and Calamity as they are overpower cards. Seeing those cards, especially the legendary ones like Zyrz, Calamity, and Rage, I honestly expected a rough battle. Their team had a strong mix of melee and magic offense, and I was curious to see how Calamity would play out with these rule sets since that card can be unpredictable but devastating when it works right.

As Round 2 began, the fight turned in my favor. My Skypire Yak effectively achieved target hits, enabling my team to remove significant threats such as Rage and Runeseer Sevaya at the outset. While the Global Warming and Electrified effects (from Calamity) gradually depleted the opponent's energy over time, the Protective skill of Runeseer Sevaya and Nimbledook Explorer greatly reduced the tactical approach of the enemy's close-range attacks. The continuous damage from these environmental effects left the opposing team more vulnerable each round.

When Calamity was the last one remaining, it activated Last Stand. This improved its stats by 50% and made it seem like it will gurantee win the match.


But the mix of Burning and Electrified ended up working against it, gradually eating away at its health until it went down. My Rage, thanks to its Void ability, held firm through the final moments and secured the win. I went into the match thinking I had little chance, but the balance of magic synergy, smart positioning, and even the environmental effects turned what seemed like a certain loss into one of my most surprising victories.


Using Akane Archon with Rage is my favourite strategy in this battle given that it combines speed, surprise, and unstoppable magic damage. Even the toughest opponents can be totally overwhelmed by this mixture.

A Big Thanks! For supporting me, being here, and coming this far. I hope this strategy assists you with some of your battles with these rule sets in modern format conclave and rebellion sets.
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Credits:
Thumbnail Edited the Design photo Splinterlands Modern League using PicsArt
Screenshot In-game splinterlands