Surgehammer a Powerfull water helper

Hello to the entire community. On this occasion, we are going to analyse a card that I find quite powerful, considering that I have seen it in battles and I definitely feel that it can do a lot, as it has certain characteristics that I think will give us an edge in battle, which not only make it powerful, but can also help us achieve much more.
I believe that at other times this card would be a kind of epic card with legendary airs, giving us in a way more power that will not only make it stand out, but also fits in with the element in which we can see it, which makes this card not only quite interesting to see in battle, but can also help in the way it was created, as it is a kind of support card that can be quite useful in two ways.
This card has quite powerful characteristics, which make it a flying card specialised in being played when there is an earthquake in battle, thus also giving us a certain speed increase. Although it has 4 points, which I feel makes it quite good, it would increase a little more due to this ability. We also have the opportunity ability, which gives us the chance to search for monsters with the lowest amount of life, and in this case, it can undoubtedly give us a certain advantage thanks to the fact that it can attack that type of monster frequently. We also have the cleanse ability, which is quite incredible, as it allows us to heal the tank from any curse or counter-ability it may have, thus giving us a certain usefulness, as these types of cards are more commonly used to cleanse monsters of any buffs. Finally, we have the ability to repair the shield, which increases the monsters' resistance probability, giving us a certain advantage in battle, which, due to its fairly good speed, can be overcome in battle.
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Analysing the battles a little, I was very surprised by how how these cards can give us great potential in each of them. For example, at low levels, we can have a restoration like the one this card does at maximum levels, both in terms of repair and drawing cleaning, but they also increased the melee attack a little, which I think would be the best thing to take into account. The increase in speed would also be a powerful factor that would help this battle work well, or even adding an extra ability so that if a monster fails to attack, it can return the attack, giving us a slightly wider advantage.

This card contributes to certain factors that make it quite powerful, which I feel would be quite well organised so that it can help us in a very well-balanced way. It has characteristics that, when combined with other cards, could be very helpful in battle, as well as being a good option to consider and even level up little by little.
The water element certainly surprised me quite a bit with a reward card that is good enough to keep in mind when going into battle. It is both protective and offensive, which is an excellent combination, and can be used quite strategically from any position, making it a very unique card that will be more than powerful in battle.
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Splinterlands



