10/18 on WR in Mythic with Aggro Deception. Mugging is Stronger than Ever!

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I feel myself an Olympic champion with a proud bronze medal ๐Ÿ˜€ A leggie pack is mine. ๐Ÿฅ‚

Beaten by Chieftain of Impulse ๐Ÿ˜ฎ

An efficient and, at the same time, unusual deck is the best solution because your opponent doesn't know how to treat it. Look at this Dragon-Chieftain Control War deck I lost to. I just didn't understand what was happening.

I was less original but, I believe, my non-standard choice of Heroic Brawlers, Muggings, and Sleep Darts was slightly confusing plans of my opponents as well. This was my deck:

gudecks.com

Deck code: GU_1_2_CCmCCmCCQCCQIAlCDDCDDIClIClKCiKCiBDtBDtBEsBEsKCZKCZKCbKCbGBnGBnCAbKCnKCnICHICHKCsKCsCAJCAJ

Screenshot 2022-07-12 at 11-51-52 g3antilight GUDecks.png

Lokian Disciple wasn't a constant card. I tried many. Lokian was my last choice. But this slot had little impact on the results. Should I include the Hollow instead taking into account that Control Light is my worst matchup? @phoenixskye ๐Ÿ™‚

Mugging is More Powerful Than Ever!

Mugging, suppported by MJ strength stealers, is great: reduce the attack of an enemy creature to 0, remove it with Mugging, and get three 1/1 Rogues on your side of the board. Like this:

Would you like some Eucos in Eclipse sir?

Heroic Brawler as a Big Beast

I keep spreading my pro-HB propaganda ๐Ÿ˜ƒ Amazing card!

The home stretch: a self-buffing Heroic Brawler hidden by god power finishing the work

Against Aggro Light

The deck was created to beat Aggro Light and this is how I climbed to Mythic. This is what I mean:

  • 2 Mugging against protection and generally reactive
  • 2 Makeshift Shivs against protection and for finishing creatures before they are buffed
  • 3 removals (2 Sleep Dart, 1 Stoneskin Poison) or 5 if counting mentioned 2 Mugging. Kill them all before they get buffed!
  • Bound by Her Will with strength stealers, of course

Turn 5 against Aggro Light, total dominance

Against Aggro Nature

Sleep Darts have appeared in this deck specially to comfort Jaguars and Singsongs Sinsongs (Wicked songs of the sin? ๐Ÿ˜ƒ) and all the Aggro Nature gang. Mugging is very helpful too especially when it attacks 0-strength creature weakened by strength-stealers. And of course, Bound by Her Will.

Unstoppable Heroic Brawler against Control Nature

The hard game: finishing the opponent's god with Makeshift Shiv

Against Anubians

Use mostly hidden creatures, buff them, and hit face. Anubians need a wall to beat against otherwise they aren't so powerful. And try to steal Priestess of Takhat. Bifurcating Curse can break your plans as it happens to me this WR but it is not so common in Anubian decks. This deck is strong against Heirloom Death.

Weaknesses

I don't know how to beat Control Light with this deck. Maybe, the answer is near but I haven't found it yet. Happily, there are only 3% people playing Control Light these days.

Control Light's popularity is 3.1% - gudecks.com

This deck isn't crafted to beat Mages too often although buffed hidden creatures can be helpful. 2 Ludian Thespians + 2 Dark Knives is a serious threat for Magic.

The guy used 2 Metamorphosis to get godblitz Anagreos but it was too late for them

Results

DomainWinsLosses
Death1 (1 Anubians)1 (1 Anubians)
Light2 (2 Aggro)2 (1 Aggro, 1 Control)
Magic1 (1 Control)2 (2 Control)
Deception2 (1 Aggro, 1 Midrange)0
Nature4 (1 Aggro, 2 Control, 1 Regen)1 Aggro
War-2 (1 Control, 1 Aggro)

Massive Bug but I was Lucky

I got this shuffle god power although I didn't choose it!! ๐Ÿ˜  I was mad because beating Anubians isn't that hard (considering I have played them a lot by myself). I tried to shuffle, and the process was out of my control - random!! Catastrophe! ๐Ÿ˜ฃ

I guess the guy Feanor | Flavius had some technical issues as well. Or he was extremely unlucky with cards. Because he had no answer to my buffed not-hidden Guild Enforcer. The opponent conceded.

Happy End

gudecks.com

Next WR I am in Mythic, no need to grind, happy ๐Ÿ˜Ž

No copyright issue on my blog as always. The header image was created by me by careful combining of two images of our beloved Gods Unchained game ๐Ÿ™‚



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19 comments
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(Edited)

Love the deck. Mugging is a nice touch with strength steal. I also like the inclusion of rapture dance for removal at the 6 mana slot, but I wonder about Armor Heist instead. I made a deck similar to this a while back, and Armory Heist feels like a better 6 mana 'finisher' for an aggro deck. Rapture dance feels more like a control tool when trying to reach 7 and 8 mana. Armory Heist also ignores ward, which is fantastic.

On the other hand, against light you want to clear board to keep their buffs useless, but Armory Heist is like an anti Prayer of the Desperate.

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What about running 1-2 of each? If it were me, I'd probably run 2 of whichever I prefer and 1 of the backup for annoying matchups.

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That seems doable. Rapture dance is really nice.

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(Edited)

I often don't have many creatures survived so there is nothing to buff with Armory Heist. My (positive) scenario is often: I have Heroic Brawler (or Guild Enforcer) hidden by god power finishing the opponent. If adding something, then a card that can help me against my worst matchups - control archetypes of Light, Magic, War. Cutthroat Insight maybe... If I forget about Control Light (3% of players), a simple Sneaky Bruiser can be helpful.

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Armory Heist is an interesting option. But Light and Nature have too many buffs so leaving all these critters alive may be too generous.

Rapture Dance is great against Nature (Light too) because they invest much in buffing their creatures. And after RP, they can't quickly recover. Armory Heist eliminates only buffed strength, not health. And sometimes, -2 isn't enough.

My tactic is to kill them all before they are buffed. RP for me is often about admitting failure and asking for a second chance - often, I have nothing to buff with Armory Heist.

This is how I see things.

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Yea, that's a really good point. It's also tough to run a singleton at 6 mana because of how it hurts your mulligan. Maybe RD is best.

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Is it still possible to potentially get 2 OCD upvotes a week in C/Gods On Chain or they decreased to 1, do you know? Thinking if I should post on Sunday or wait for a while...

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It's still 2. However, I think we missed one of yours, which does happen from time to time. Once it gets over a day old OCD doesn't curate. Our apologies!

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Good. Not much activity in the community, I was afraid OCD downgraded Gods on Chain.

It happens, you can't have big upvotes every time. I posted almost right after someone got OCD upvote. It wasn't a good idea - it is possible to get into the gap between curations when they happen once per day, I think.

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Nice dude, you did what I couldn't do! I'm actually surprised by Mugging and Sleep Dart. I personally like Umber Arrow and Hunting Trap better as I feel like they cover more opponents (Umber is good again Anoobs and Light, Hunting is good against most things), can you tell me why you chose those?

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you did what I couldn't do!

Hey. If so, I cheated - half of my creatures weren't Guild ones, just neutral :)

I'm actually surprised by Mugging and Sleep Dart. I personally like Umber Arrow and Hunting Trap better

I think we play different styles. My choices come from the fact I have that crowd of strength-stealers - 4 creatures or 8 if you count with echoes. Mugging is amazing to beat Aggro Light since it works well against protection on slender creatures - and even without protection, Mugging is a spell with immediate damage 3 (if not armor) which is good against Aggro Nature too - extra removal. But together with strength-stealers, Mugging becomes something bigger.

Sleep Dart vs Hunting Trap - Usually, creatures with decreased strength can't be killed by Hunting Trap - Sleep Dart is better in this case. Also, Sleep Dart needs only 1 turn to remove Wild Hog, Badgers (even buffed), it ruins Marsh Walker (unlike Stoneskin Poison).

Generally, I designed my deck to fight against low-mana creatures of Aggro decks, with a mission "kill them all before they are buffed". I think Hunting Trap is more helpful against big creatures. For example, I needed it this WR when I encountered beefy powers like Helian Elite, City Planner, etc. But I have extra buffer, 2 Dark Knives and 2 Ludian Thespians with their 2 echos - it sometimes helps to remove a big beast.

Umber Arrow vs Bound by Her Will --- since I have many strength-stealers, I prefer Bound which allows taking a creature under your full control - one of the best targets is Guild Enforcer. I like stealing Oni Spellsword. Also, Bound allows stealing many creatures without the help of strength-stealers, like Walker, Beetle, Choralis, Street Conjurer, Cursed Obelisks, many Light creatures. Umber Arrow needs 2+ creatures on the opponent's board - this is another limitation. And you often can't remove creatures by colliding them - most low-mana Nature creatures, protection is trouble too for Umber Arrow. But in many situations, Umber Arrow is the best option - ideal against Anubians, for example, as you said, sometimes one lucky Umber Arrow can win the game. I thought about having 2 Bounds and 1 Umber Arrow but... I thought it would be too many spells of that type.

So the conclusion of mine is: my deck is Strength-Stealing Deception and it has its own ways.

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Yea that all makes sense, thanks for the detailed response! I was just never a fan of Sleep Dart, as in your example you're spending 2 mana to kill 1 mana creatures, but it kills most 2 mana creatures as well. I might have to play with it at some point. I'm thinking of making an "other-domain" Deception deck at some point so I'll try it out then

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Other-domain -- this is curious. I hope Deception Nethers have support one day (I even bought 2 Nether Nannies for that reason). Screams in the Night is already something to work with. But very far from Guild synergy.

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Dear @x-rain, sorry to jump in a bit off topic but may I ask you to support the HiveSQL proposal?
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Hey. I have supported. Hope it will help. Good luck!

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