Support my single game project at Hive! I present to you: Life-Bound Souls a 2D action RPG
A long time I am with a game project that I am creating all by myself using the engine GMS2 that has the language based on C++ and Javascript which is called GML Code, this publication is not a request for funding, pre-release sale or cosmetic products, but a request for community support for me to continue with the project is through positive votes, sharing on social networks or even through other publications on the network Hive, is already scheduled a rerun on itch.io with more details.
All rewards from the posts related to the development of the project will go to the game's cost fund, due to this in all of them I will use Hive's net payment system through @reward.app with a money use report after each post
Current context of the project
Firstly I need to mention that the overall artwork of the project is based on the style of the amazing game released on another indie title called Hyper Light Drifter originally produced by the Heart Machine team, but don't worry about questions like "are you trying to create a copy of Hyper Light Drifter?" "a lone project without a designated development team can't go wrong?" Answering the first question is simple, the process of story, gameplay and narrative of the game is very different in which the same has no compatibility in this regard, nothing will be compared to Hyper Light Drifter except for the incredible art style in pixel art, about the second question the fact is that independent of a project being individual or together with other collaborators what determines whether it can fail or not is not exactly the amount of people working on it but the dedication and commitment to the project, in fact alone I am having a huge job although with this I do not need to have doubts with decisions of game design, general art, gameplay and sound design.
But what does this have to do with the Hive network?
Perhaps I should be honest and say that there is no relationship with the Hive Blockchain network or related to its ecosystem in a way that benefits the same, however after a long day of one year here collaborating as an author and reader I decided to try to integrate a bit of Hive to the game, not necessarily it will become a Play2Earn game, forget this idea, but the integration of purchase and distribution of characters through sharing, this does not mean also that we will have some NFTs to be collected by players and sold in some market, as an example I will mention the idea of integrating the profile of the blog (hive. blog) to the player, so your character would have the name, voting power and reputation interacting in the game world, a bad reputation (we leave as an example below 60, not that it is bad in fact in the community) you will be ignored by some NPCs in the game and can not advance in some side-quests, the price of items may also vary according to reputation.
About the game
Life-Bound Souls or as I prefer to call L-Souls is a game of the action RPG genre in a 2D semi-open world in the molds of the classics of the Final Fantasy and Zelda series, explore a vast sad world frozen by unknown entities, battle against legendary monsters and help to walk the right path this time and correct the past.

The main focus of the game is exploration and progress in the story through puzzles, interactions with NPCs and battles against boss guardians of the arena, yes this world that is frozen there is no hostile creatures outside the arenas, are called so for the simple reason that in the past the great creator of the world created divine beings as a guarantee for their eternal sleep, all that humans who reside there know about it is that in the past the great creator walked on this land, and ended up falling in love with a wonderful woman, and from this love a child was born that along with her was born an obscure entity that as a consequence began to occur strange and catastrophic events in humanity, as an act of desperation to blame someone humanity assumed that the woman and her child were the fruit of evil magic and decided to burn both, as the great creator could not intervene in actions that would alter the course of humanity he watched the whole process in his cosmic form and after this his sadness began to affect the whole world, thus making it completely glacial to the point that in some parts of the continent the word fire was unknown.
About the combat itself get ready to literally die, die and die some more, as the main focus is on the battles against the entities in the arena I can devote more time to only detail exclusively the battles that actually need to happen, this avoids distractions with monsters appearing on the central map randomly, at first our character begins his adventure with a simple sky blue bow, for now I have not yet assigned a type of sequence of blows for him, because it is a difficult thing to merge into the vision of this game, but it does not stop there and can manipulate swords, axes, spears and even their own hands, combat beyond action also requires a part of strategic thinking to get the opening needed to successfully defeat the entity.
Images of the creation and animation process, alpha
As I mentioned in the beginning of this post, the art in general is being produced by me, so I'm trying to keep the rhythm between developing the character, animating and then recreating its interactions with the game world, this is a tiring job although it is satisfying to see in the end of the day what you have produced of unique taste, the frames and animations are created in a standard 64x64 frame and for more extensive animations 124x124, always seeking the best possible fluidity to not be something "glued on a paper," noting here that so far all the animated environment involving characters, collectibles and the environment itself contains at least 10 frames per animation, this is very detailed.
Below are some images of the project and the animation process:
Final considerations
Already managed to acquire SDK to export a version for Linux and Android, if I can in case raise a good amount through the reports of updates and disclosure of the game in the Hive community I intend to buy the other remaining licenses for greater reach of target audience being Windows, iOS, Mac and Nintendo Switch, sorry for not introducing more about the game or give you a video is that I intend to release a preview on the site itch. io which is one of the largest sites for indie creators, and I could not keep the suspense and the idea of surprising the public if I shared more than necessary, I appreciate your time to read and hope for your support.
Mentions of trustees and others:
@appreciator @tralfagar @acidyo @theycallmedan @canadian-coconut @buildawhale @usainvote @alpha @blocktrades @stoodkev @odcb @smooth @curangel @ranchorelaxo @themarkymark
If you mentioned felt offended or want me to remove the mention in the post, please let me know in the comments, thank you.
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Hey @wlffreitas!
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Wow, what a great talent you have! I quite like the main idea of the game, it seems to me that it can go far, another thing that I also liked was the graphics, when using this kind of graphics everything looks more attractive, and the best thing is that any kind of people can try the game. Maybe (my little stupid recommendation haha) I wish there were more vivid colors, I feel everything cold, or maybe the theme is like this?
Good luck in your project! When it's 100% ready I'll test it.
Thanks for your time, the colors are natural but I use a shader to lower the saturation a bit, it's part of the game environment, no spoiler sorry haha.
!LUV
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I think it's great that you are creating your own pixelart game. I've always wanted to make my own game and never do haha. It's not easy, which is why I admire you, successes.(。・ω・。)ノ💐
Thank you for reading my dear friend, yes it was a dream that ended up being developed from the paper, my biggest challenge is not so much the pixel art but the sound design, I am terrible with digital audio.
wow. looks so cool
like hyper light drifter
i made a game in GMS2 too,
https://stoken.quest
@stoken.quest
i just got hive functionality in it.
we should start a game maker community on hive!
I had already checked out the skate game after the announcement of the contest with ocdb, a great job by the way congratulations, GMS2 has opened many doors for blockchain network games after some updates, thanks for reading the content.
they have?
is there a way i can try your game?
Through API integration by DLL extension, it is a gambit like the HTML game, is the best platform for this? No! Does it work? Yes!
The game can't be made available for download yet because I don't have a server to host the files, and downloading with GMS mode running is asking to lose game resources to the internet
well sometimes its fun to get feedback on the game. let me know if you want some i would be happy to play
Are you working on this full time, or as part of developing your skills or exploring a passion for story telling and gaming? I'm keen to see where this goes next. I once upon a time used RPG maker to make a few levels of a game set in "Steem", with new users having to fight welcome bots and all sorts of other crazy plot lines. :)
I dedicate only a part of my time to this project, maybe if I get some extra money from the posts I can pay some freelance artist to help me with the art, I have also worked with RPG Maker but after I got involved with blockchains I switched to a more open engine to implement these things.
It is really cool to hear these kind of development tales here in the community, specially with how much effort you have put in both the assets and the coding to get something done. Looking forward to see this future preview of yours :D
Que game top man! deve ter dar um trablhão!
Sim realmente deu um belo trabalho, mas o resultado é algo satisfatório, obrigado por ler
!LUV
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so cool man, I just started to learn how to make games last month myself, I am learning Unity but I don't know how to make game assets tho, so I am just familiarising myself with the tools in Unity by making simple games for now. I started learning Photoshop last week to create my own assets but it's not going well. I respect you for not giving in because I know how hard it is as an indie developer you have to work on everything yourself and make your own assets, and animation. I want to make my dream game too, but I have a long way to go.
That is the way my lord, never give up and every day is a learning process, please try to forget at the moment programs with difficulty to create art and focus on those simple ones with pre-mold tools for that: Aseprite : 2D Art
Krita : Digital and 2D Art
Gimp : 2D Art, Digital Art
Tilemap: Tileset Art, 3D, 2D
Thanks bro, i just enrolled a course about physics mechanics in unity. But I suck at art, so I don't know what I'm gonna do. I'm hearing a lot about asprite, so may be I'll check it out. When did you start learning bro, if you don't mind me asking, just curious.