Battle from the Past (#21) : FIRE OR EARTH?

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Hello everyone, welcome to my newest segment, "BATTLE FROM THE PAST". This segment was created because when I want to make a post for another Challenge (Social media and Secret Battle Mage Challenge) I always save all the battles I win. So that when the theme is determined, I don't have to bother to do a lot of fighting again because I have saved some of them.

Since the unused battle links are piling up, I created this segment to share those battles with you all. For this time, the struggle that I will be sharing is...

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The rulesets for this battle are REVERSE SPEED, AIMLESS, and WHAT DOESN'T KILL YOU. REVERSE SPEED is a ruleset that is the opposite of the STANDARD ruleset, where in REVERSE SPEED, the unit with the lowest SPEED will get its turn to attack first.

AIMLESS is a ruleset that gives additional SCATTERSHOT abilities to all units in the battle arena. Meanwhile, WHAT DOESN'T KILL YOU is a ruleset that provides additional ENRAGE abilities to all units in the battle arena.

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In the first round, Mycelic Infantry attacked Tusk the Wide. Goblin Tower targets its attack at Molten Ash Golem and deals additional damage to Tusk the Wide and Magi of Chaos. Djinn Biljka also attacks Molten Ash Golem while Goblin Psychic attacks Kha'zi Conjurer.

Tusk the Wide and Magi of Chaos attack Mycelic Infantry. Molten Ash Golem attacks Goblin Psychic, while Kha'zi Conjurer attacks Goblin Tower.

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At the start of the second round, Kha'zi Conjurer got burned by his INCENDIARY ability. Goblin Tower defeated Molten Ash Golem and defeated Magi of Chaos with the BLAST ability. Meanwhile, Tusk the Wide still survived despite being hit by BLAST from the attack launched by Goblin Tower.

Tusk the Wide was only defeated by attacks from Djinn Biljka and Mycelic Infantry. Goblin Psychic healed Mycelic Infantry and defeated Dumacke Orc. Despite being healed, the Mycelic Infantry took another hit from the Scorch Fiend, while the Djinn Biljka was defeated by the Kha'zi Conjurer.

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In the last round, Kha'zi Conjurer lost due to taking damage from his own INCENDIARY ability. Meanwhile, Scorch Fiend lost to an attack from Goblin Tower.

https://splinterlands.com/battle/sl_fce32250d9ec76bcce295def2663abeb

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Review

If you are in the REVERSE SPEED ruleset, FIRE and EARTH elements can be a good choice because many units have low speed. The difference is that the FIRE element is more dominant in Melee units while the EARTH ELEMENT is more dominant in magic units.

The reason I use Earth elements is because there is also an AIMLESS ruleset so that the attacks from my magic units don't always hit the same target. If it weren't for the AIMLESS ruleset, the magic units' attacks could be dampened by Tusk the Wide which has the VOID ability.

I even prepared 2 units that have the SILENCE ability because I thought that the opponent also used the Earth element and relied on MAGIC units, but my worries turned out to be wrong and the opponent used the FIRE element by relying on Melee units.

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That's one of the battles that I shared in Battle from the Past this time. Hopefully, you will get a little idea about the strategy after seeing this battle. Thank you for visiting and reading this post until the end. See you in the next post.


cover : text (ideogram.ai), background & logo (@splinterlands) + edited
Divider : ideogram.ai + cropped



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