Battle from the Past (#20) : Pallus and Riklauniman

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Hello everyone, welcome to my newest segment, "BATTLE FROM THE PAST". This segment was created because when I want to make a post for another Challenge (Social media and Secret Battle Mage Challenge) I always save all the battles I win. So that when the theme is determined, I don't have to bother to do a lot of fighting again because I have saved some of them.

Since the unused battle links are piling up, I created this segment to share those battles with you all. For this time, the struggle that I will be sharing is...

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The rulesets for this battle are HEAVY METAL and STAMPEDE. HEAVY METAL is a ruleset that only allows units with at least 1 ARMOR to be used. Meanwhile, STAMPEDE is a ruleset that can increase the power of the TRAMPLE ability. TRAMPLE is an ability that can immediately attack the next target if the owner manages to defeat the previous target at that time. Whereas in STAMPEDE, TRAMPLE can be increased again if the target of the attack can be directly defeated in one attack. So as long as the target is defeated in a single attack, the unit's TRAMPLE will continue its attack and will stop when the next target can still defend.

Riklauniman receives an additional TRUE STRIKE ability from Pallus, while Pallus gains AMBUSH ability from him. Because of this, Pallus can attack in the bonus round and attack Uriel the Purifier.

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In the first round, attacks from all units from both sides successfully hit their respective targets. Anachron Bolter, Pallus, Agor Longtail, Riklauniman, Moxian Rebel, and Albahoo Forester attacked Uriel the Purifier (though he managed to heal himself in between the successive attacks).

Meanwhile, Corsair Bosun, Time Meddler, Dumacke Exile, and Prismologist attack Agor Longtail. Additional damage via BLAST ability when Prismologist attacks Agor Longtail hits Pallus. Uriel the Purifier does not attack this round due to his RECHARGE ability which only allows him to attack once every 2 rounds with 3 times his Attack power.

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In the second round, Agor Longtail healed himself while Anachron Bolter repaired some of his ARMOR. The two of them along with Riklauniman defeated Uriel the Purifier (although in that charge, the range attack from Anachron Bolter failed to hit Uriel the Purifier. Uriel the Purifier dealt 1 point of damage to all of my units using the REDEMPTION ability.

Albahoo Forester healed Pallus, then the two of them along with Riklauniman and Moxian Rebel attacked Corsair Bosun. Dumacke Exile, Time Meddler, and Prismologist successfully attacked Agor Longtail (and injured Pallus through BLAST). Meanwhile, Corsair Bosun failed to land his attack on Agor Longtail.

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Just like in round two, Agor Longtail, Anachron Bolter, and Riklauniman defeated the opposing unit. This time it was the turn of Corsair Bosun that they defeated. Previously Agor Longtail also healed himself and had his ARMOR repaired by Anachron Bolter.

Albahoo Forester healed Pallus again and they along with Riklauniman and Moxian Rebel attacked Time Meddler. Time Meddler, Dumacke Exile, and Prismologist attacked Agor Longtail and injured Pallus through BLAST.

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In the fourth round, Anachron Bolter could only land 1 of his 2 attacks on Time Meddler. Previously, he had repaired Agor Longtail's ARMOR. Dumacke Exile also failed to land his attack on Agor Longtail. Time Meddler briefly attacked Agor Longtail before he was finally defeated by Agor Longtail and Riklauniman*.

Riklauniman, Pallus, Moxian Rebel, and Albahoo Forester attacked Dumacke Exile. Despite being healed by Albahoo Forester, ***Pallus again took damage via BLAST when Prismologist attacked Agor Longtail.

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In the fifth round, Dumacke Exile briefly attacked Agor Longtail before he was finally defeated by Anachron Bolter and Agor Longtail. Nimbledook Explorer who had no Attack power also lost this round to attacks from Agor Longtail, Riklauniman, Pallus, and Moxian Rebel*.

Prismologist, which is a range unit, could not attack when he was in the first position. In this round, he took an attack from Albahoo Forester and lost the next round.

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https://next.splinterlands.com/battle/sl_265d71e281fac16049463559fcbe62ed?ref=vrezyy

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Review

This was my only experience with the combination of Pallus and Riklauniman* before the rental price of Riklauniman increased significantly. Moreover, on this occasion, the two of them were finally able to activate additional abilities when they were in a team.

On several occasions, I had also used both of them but with different Riklauniman placements. Unfortunately, the additional ability was not active and could only be activated in this battle. So in essence, Riklauniman must be behind Pallus for the additional ability to activate.

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That's one of the battles that I shared in Battle from the Past this time. Hopefully, you will get a little idea about the strategy after seeing this battle. Thank you for visiting and reading this post until the end. See you in the next post.


cover : text (ideogram.ai), background & logo (@splinterlands) + edited
Divider : ideogram.ai + cropped



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