What Doesn't Kill With The Electrified Ability | Combo Yet To Be Identified

avatar
(Edited)

ksks.webp

It is time of the week to show and talk about amazing things and strategy of the week on splinterlands, as at now, we have about 1day 12hrs left to the end of another season and as usual we all are gathering glints while earning sps along side, we are gradually grabbing the rebellion soulbound cards, among the recent abilities added to the game, we have the Debilitations abilities who if not play right will be against your very own strategy and give your opponent extra advantage over you, one of this abilities is Electrified, I call this ability the zapped power which starting from round 2, dealt 1 health damage to ally units (all your cards) and this ability is on this particular card Shock Tropper, a 4 mana magic card, viewing this card, it is really a good one especially during lower league batter and the 4 magic strength made it somehow powerful and it came with swift ability but no matter how good the card is, the electrified ability spoilt it.

It is kinda obvious many players noticed this and they can't bear to risk having this abilities in their strategy especially when it make things worse for them, seeing this card in play is very rare but in some cards, it can really play a great role especially if we have the What doesn't kill you ruleset which give all cards the enrage ability, if electrified ability is used in this kind of ruleset, it can deal the 1 damage in the second round and activate the enrage ability which work on melee cards and make them more powerful in battle, I think that is an advantage of the zapping power. There is this particular battle i had with Qazwaz in a 46 mana capped and we only have one ruleset which was What doesn't kill you, so all card have the enrage ability, since we can pick any element apart from life, so I just went in with water element.


Screenshot 2024-08-30 at 12.50.17 AM.png

battle link

Pickd few melee cards like Diemonshark, Flying Squid and Deepluker as my backline, then came in with magic cards like Djinn Oshannus, Nerrissa Tridawn and Shock Tropper. My opponent knew how powerful enrage ability can be so he picked his best cards, tropper did the damage and activate the enrage ability but his forgotten one dealt a number on me especially when the enrage got activated, but picking magic cards still helped me a lot in the battle, at times I wonder why enrage doesn't work for magic cards, it will really be amazing and make the battle more interesting but it was sticked to melee only. I won with the help of djinn oshannus as the front man in battle. What do you see to the enrage ability paired with an electrified ability?


THANKS FOR READING! CONTINUE PLAYING SPLINTERLANDS AND EARN THOSE JUICY REWARD




0
0
0.000
3 comments
avatar

Hi, I like "Shock Trooper" with "electrified" to activate the "enrage" of all your colleagues, nice game my friend.👍👍👍

0
0
0.000