Painforge Ability // Eng-Esp // Splinterlands Community Engagement

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Hola a todos para esta semana en Splinterlands Community Engagement Challenge el tema es sobre Conclave Arcana!
Con la nueva implementación de Bloodline cada carta tiene un bloodline, y los nuevos Archons se puede crear varios combos. Asi que compartire un combo que con el Archon Razi Clanktrap y esta nueva habilidad Painforge.

Painforge

image.png Painforge - +1 power when damaged by Poisoned or Burning or hit by an ally.

Esta nueva se puede combinar con Reckless y Electrified para aumentar el daƱo de nuestras cartas +1.

image.png Reckless - Each successful attack also deals 1 true damage to adjacent allied units.

image.pngElectrified - Deals 1 damage to all allied units at the beginning of round 2 and each following round.

Las cartas con Painforge se benefician con estas habilidades, pero tambien haran daƱo a tus cartas al mismo tiempo asi que seria como un arma de doble filo, asi que tienes que ser cuidadaso con estas habilidades.
Y ahi es donde entra Razi Clanktrap:

Razi Clanktrap

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Razi Clanktrap nuevo Archon del Conclave Arcana con el Bloodline Gnome.
Esta carta da Close Range a todas nuestras cartas, y a los que comparten el mismo Bloodline Gnome, le otorga la habilidad Painforge.

Battle

Esta batalla es una de las batallas en Scholar Showcase: Intermediate Modern donde uso a Razi Clanktrap.
Al comenzar una batalla siempre me fijo en las reglas y el mana que dan.
Primero veamos las reglas las cuales son: Deflection Field:, Holy Protection y Enrage.
El primero Deflect, por lo que las unidades no recibirÔn daño de Reflejo mÔgico, Fuego de retorno, Espinas y Explosión.
Luego el mana que estan dando es 15, lo cual suelo usar cartas de 4 de coste para abajo.
Holy Protection: El primer daƱo que reciba es 0.
Enrage: Aumenta el daƱo solo en el daƱo melee y la velocidad en un 50% si esa carta es daƱada.
Las reglas dan a todas las cartas estas habilidades.
El Enrage es perfecto para la habilidad Painforge.


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Al jugar con Razi Clanktrap lo cual es un otorga Painforge a Gnomes debido a su Bloodline.

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Debido al poco coste de mana, Halfling Refugee es la mejor opción para que aguante mas rondas posibles, Elanor Bravefoot va a la segunda ya que si pongo atras morira con el Electrified.
Lucky Longshot tiene Weapons Training lo cual le dara su ataque a las cartas adyacentes ataque de rango y magico. En este caso los que reciban su ataque seran:
Daigendark Surveyor y Chaos Animator y estas cartas ademas tambien son Gnomes asi que tendran Painforge.
Y ahi es donde entra Water Diviner de costo 2 y es Gnome con la habilidad Electrified lo cual hara brillar la habilidad Painforge.Lo pongo al final ya que lo quiero es que siga daƱando a mis unidades para que estan reciban mas daƱo por el Painforge.

En la primera ronda mis cartas atacan primero dado que tienen mas speed gracias al Slow de Daigendark Surveyor, debido a Divine Shield el primer daƱo que reciba es 0. En la primera ronda no cae ninguna carta. Aunque ya se quito dos Divine shield enemigos.

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Segunda ronda: es donde se aplica el Electrified y daƱa a todas mis habilidades y las habilidades Enrage y Painforge se activan.
Asi que ahora todas mis cartas tendran mas Speed y los gnomes mas ataque por el Painforge.

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Al finalizar la ronda 2 pierdo dos cartas al igual que mi oponente.
Tercera ronda: el Electrified hace que mis Gnomes tengan mas ataque al atacar doble con rango y magia, haciendo que esta sea la ultima ronda.

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Full Battle

Notas finales:

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Considero a Lucky Longshot la mas fuerte entre los Gnomes, ya que la mayoria de los Gnomes no tienen ataque, y eso beneficia a Lucky longshot dandole su poder rango y magia , lo cual atacarian dos veces.
Junto con Razi Clanktrap que otorga a todas las cartas Close range estos atacarian con el ataque de rango si estan en primera posición.

  • Siempre el Painforge tiene que estar acompaƱado del Electrified, no solo los Gnomes tienen Painforge ahi otras cartas tambien que lo tienen.
    Lo uso este combo siempre y cuando la mana sea bajo ya que este tipo de estrategia es acabar rapido las rondas, ya que si toma muchas rondas el Electrified puede ser tu perdición.

Si aún no has jugado el juego, puedes usar mi recomendación: Referal link

Todas las imƔgenes fueron tomadas del propio juego. Cards splinterlands

Nos vemos en otro post


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ENGLISH

Hello everyone, this week's Splinterlands Community Engagement Challenge is about Arcane Conclave!
With the new Bloodline implementation, each card has a bloodline, and the new Archons allow for various combos. So, I'll be sharing a combo featuring Archon Razi Clanktrap and this new ability, Painforge.

image.png Painforge - +1 power when damaged by Poisoned or Burning or hit by an ally.

This new one can be combined with Reckless and Electrified to increase the damage of our cards +1.

image.png Reckless - Each successful attack also deals 1 true damage to adjacent allied units.

image.pngElectrified - Deals 1 damage to all allied units at the beginning of round 2 and each following round.

Cards with Painforge benefit from these abilities, but they will also deal damage to your cards at the same time, so it's a double-edged sword, so you have to be careful with these abilities. And that's where Razi Clanktrap comes in:

Razi Clanktrap

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Razi Clanktrap, the new Archon of the Arcana Conclave with the Gnome Bloodline.
This card gives Close Range to all of our cards, and gives those that share the same Gnome Bloodline the Painforge ability.

Battle

This battle is one of the battles in Scholar Showcase: Intermediate Modern where I use Razi Clanktrap.
When starting a battle, I always look at the rules and the mana they provide.
Let's first look at the rules, which are: Deflection Field, Holy Protection, and Enrage.
The first is Deflect, so units won't take damage from Magic Reflection, Return Fire, Thorns, or Blast.
Then, the mana they're giving is 15, so I usually use cards with a cost of 4 or less.
Holy Protection: The first damage it takes is 0.
Enrage: Increases damage only to melee damage and speed by 50% if that card is damaged.
The rules give all cards these abilities.
Enrage is perfect for the Painforge ability.


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Playing as Razi Clanktrap, which is a Gnomes Bloodline, grants Painforge.

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Due to the low mana cost, Halfling Refugee is the best option to last as many rounds as possible. Elanor Bravefoot is the second best option since if I put it back it will die to Electrified.
Lucky Longshot has Weapons Training which will give its attack to adjacent cards with ranged and magic attacks. In this case, the ones receiving its attack will be:
Daigendark Surveyor and Chaos Animator and these cards are also Gnomes so they will have Painforge.
And that's where Water Diviner comes in, a 2-cost Gnome with the Electrified ability, which will make the Painforge ability shine. I'm putting it last because I want it to continue damaging my units so they take more damage from the Painforge.

In the first round, my cards attack first since they have more speed thanks to Daigendark Surveyor's Slow, and due to Divine Shield, the first damage it takes is 0. In the first round, no cards fall. Although it has already removed two enemy Divine Shields.

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Second round: This is where Electrified is applied, damaging all my abilities, and Enrage and Painforge activate.
So now all my cards will have more Speed, and the gnomes will have more attack because of Painforge.

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At the end of round 2, I lose two cards, just like my opponent.
Round 3: Electrified gives my Gnomes more attack by double-attacking with range and magic, making this the final round.

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Full Battle

Final notes:

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I consider Lucky Longshot the strongest among the Gnomes, since most of the Gnomes have no attack, and this benefits Lucky Longshot by giving him his ranged power and magic, which would attack twice.
Along with Razi Clanktrap, which gives all cards close range, they would attack with the ranged attack if they are in first position.

  • Painforge must always be accompanied by Electrified. Not only Gnomes have Painforge, but other cards also have it.
    I use this combo whenever my mana is low, since this type of strategy is about finishing rounds quickly. If it takes too many rounds, Electrified can be your downfall.

If you haven't played the game yet, you can use my recommendation: Referal link

All images were taken from the game itself: Cards Splinterlands

See you in another post.


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