The total mana cap for this battle was 38, including the summoner's mana cost, as we all know. And the ruleset for this battle is Need for Speed and Explosive weaponry.
Position | Summoner/Monsters | Abilities |
---|
Summoner | Prophet Rosa | +2 Range to 2 units or Shield to 1 unit |
1st Position | Giant Alpine Skink | Shield |
2nd Position | Pallus | Flying, Reach and True Strike |
3rd Position | Gramel the Hunger | Charge and Scattershot |
4th Position | Mar Toren Seeker | Snipe and Dodge |
5th Position | Halfling Refugee | Weary |
___
I created my team by using 38 of my total mana cap!

Let's now look at the Battlefield and how all the cards are positioned!



Round 1🔥

The opponent's summoner did not have any powers and I made my 2 ranged attackers more powerful by using the +2 ranged power of my summoner, after which my team started looking more powerful at first glance and you can say that the effect of that was that one card of the opponent was knocked out in the first round itself. You can guess the reason for this yourself, after getting powers from the summoner, my 2 cards had 4 ranged attack capability.
Round 2🔥

However, due to the opponent cards having strong shields, even my big attacks were not able to harm the opponent's health and meanwhile, in the second round, One of my important cards and the one right next to it got knocked out, here 2 of my cards got knocked out in a single attack by the enemy due to the blast power of the ruleset after which for the first time in this battle, I felt that I might lose this battle. Because out of the remaining 3 cards, the last one was useless until it came to the first position and another card was on the battlefield with very low health.
Round 4🔥

Although after this my team also took advantage of the blast of the ruleset but if we look at the whole battle then it caused me more harm and less benefit. Apart from my current first card, I did not have any powerful card but as soon as the fourth round started, that one card of mine also got knocked out and now the enemy was left with 2 active cards and I had only one card which was inactive till now but now it was expected that it would become active and perform some attacks and it did.
And here the enemy suffered a big loss because his last card was a range attacker, and according to the basic principles of the game, in normal conditions, range attackers cannot perform attacks from the first position, and this was the magical change after which I was able to win the almost lost battle. In simple words, my last card, which was inactive throughout the battle, became active after coming to the first position, and the enemy's last card, which was active throughout the battle, became inactive after coming to the first position.
I am sharing this battle and I would really recommend you to watch this battle because by watching the real action and reaction of every card, not only will you be able to enjoy it, but you will also learn a lot from it.*
If you also want to enjoy this amazing game and you have not yet signed up, then I invite you to Splinterlands, and I will also try my best to guide you in this game. 😎

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Note:
English is not my first language. So sometimes I use 'Google Translate'. Please don't think that anything I have written in this blog has been copied from somewhere or is AI-generated.
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Thanks for showing the step-by-step analysis of the battle and glad to see you are using the newly launched CA cards in battle, like the Gramel the Hunger. As the last enemy card was an archer, it was helpless against your attacks and thus, you scored an awesome win. Keep playing and growing.
Thanks for sharing! - @mango-juice
