RE: Under the Hood ft Keeegs | #4 A Live One

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Well this is interesting! Not sure I entirely understand the format, but I like the concept. If I am understanding the example set up correctly, it feels like there might be a lot of copy/paste teams with such a limited card selection though, no? How do we avoid that?

Thanks for always participating in the conversation, @l4l4l4 !

@keeegs @ducecrypto



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This format is inspired by Ever Legion’s Season Coliseum — players pre-submit multiple teams, all under fixed rules, and all battles (including the Top 4) use those pre-submitted lineups with no changes allowed. In my simple version of addressing copy/paste issue, maybe can do (

3-Team Submission Format (A, B, C)

Players submit:

Team A (main team)

Team B (alternate lineup)

Team C (another alternate lineup)

They can reuse monsters or create variations — up to them.


Usage rules:

Qualification / league rounds:
Only Team A is used for auto-battles
(everyone fights 30 auto rounds using only the A lineup)

OR

Team A,B and C is used for auto-battles
(everyone fights 30 auto rounds using All teams lineup)


Top 4 Finals (Best of 5):
➜ Players may use Team A, B, or C
➜ They choose a team order BEFORE the BO5 starts
➜ All 5 battles still use locked submissions

They CANNOT change teams during the finals — only before the BO5 starts.

How This Helps the Format Even More

Copy-paste becomes MUCH harder

If a player tries to copy someone:

They have to guess Team A

AND also guess Team B

AND guess Team C

That’s 3 lineups instead of 1.

This massively increases strategic depth.

Even if 2 players copy the same “meta concept,” their B and C teams will rarely be identical, which affects the BO5 finals.


IN SHORT: Just like MTG Sealed format, you construct and register your main deck ( example : White/Black ) . All your rnd 1 games have to use the registered decks, but after rnd 1 ( sideboard time ) your deck could changed into pure white/pure black or even 5 colours .

Hopefully you all able to grasp the idea.

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This section is another copy/paste concern which i intreperate differently and needed chatgpt to help. I assume you referring to BoTs .

Delayed / Batched Auto-Battle Tournament Flow

Step 1: Player Submission
┌───────────────────────────┐
│ Players submit Teams A/B/C │
│ via official UI only │
│ Lineups stored server-side│
│ Hidden from API │
└───────────────┬───────────┘

Step 2: Tournament Start
┌───────────────┴───────────┐
│ Server generates matchups │
│ - Swiss / league / bracket │
│ Each match queued in batch │
└───────────────┬───────────┘

Step 3: Auto-Battle Simulation
┌───────────────┴───────────┐
│ Server simulates matches │
│ - Uses hidden RNG seeds │
│ - Positioning, abilities │
│ - Determines winner & points│
│ Battle logs stored internally│
└───────────────┬───────────┘

Step 4: Batch Result Processing
┌───────────────┴───────────┐
│ Update leaderboard in bulk │
│ Public API shows only: │
│ - Player ranks │
│ - Wins/Losses │
│ - Points │
│ Battle details remain hidden│
└───────────────┬───────────┘

Step 5: Post-Batch Reveal (Optional)
┌───────────────┴───────────┐
│ Full battle logs / lineups │
│ released for content │
│ - Replays │
│ - Analysis / highlight │
└───────────────────────────┘

Key Notes

Server-side only: Lineups never visible until after batch completion.

Batched processing: Allows hundreds of auto-battles at once.

Bot-resistant: Bots have zero reactive advantage.

Content-friendly: Reveals can be scheduled for streams or articles.

Flexible: Works with A/B/C pre-submitted teams, fixed rulesets, and Top 4 BO5 finals.

Am not familiar the codes and stuff , just an idea I ask chatgpt to translate it to human language :)

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ANOTHER idea which may be Chaotic and haven't dive into much is CHAOS ASCENSION .

CHAOS ASCENSION: A League-Scaling Auto-Battle Tournament

One team. Four leagues. Pure chaos.

The idea popped up while refining the “fixed-rules autobattle tournament”…
What if your single submitted team didn’t just fight once, but ascended through Splinterlands leagues?

Not by rank grind —
but automatically, round by round.

That’s the concept behind:


CHAOS ASCENSION — Tournament Format v2

Core Concept

Players submit ONE lineup.( Team A)
The lineup fights through multiple rounds.
But each round uses a higher league ruleset, unlocking more:

card levels

abilities

stats

This creates a progressively intensifying tournament, where your TEAM evolves even though your CARDS never change. I forgot whether bronze allows legendary unit to be played or not. Probably will delve more once i have some information.

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