10/18 wins with the new WR system!

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Greetings everyone,

This week was officially the first week of the 18 weekend ranked games instead of 25 and I must say this makes things a lot better especially for people who does not have a lot of time on their hand, as well as the rewards being distributed very well to match the old 25 games reward system.

In the old system for the last couple of weeks I have been getting around 11 to 13 wins in weekend rank which does not get me a legendary and I long have been aiming to get 15+ which equals 10+ wins in the new system and that was my goal for this week.

As i mentioned in my last post I decided to play light for this week seeing that it was the most consistent alongside deception but since I didn't have deception cards I decided to go with light. However, it did not go as planned, I suffered a lot with light in the first couple of games because everyone was countering it so I decided to switch to control magic. And luckily I was able to snatch 10 wins after losing a bunch with light I did very well with magic so I am going to share the deck with you since I made some edits to it. So let us see what the deck is and how it went:

The deck

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I reused my classic control magic deck that I usually use but I made some editing to it according to the current meta and new cards to get some sort of possibility to counter the different strategies used now like a lot of wards or turn 6 kills. So let's talk about each newly added card and see why I did it.

Edits made to the deck

My deck before was a little bit slower at first with Alastrina to make my late game creatures cost less; however I noticed that nowadays it is possible to survive to 1 mana easily with the wide variety of removal options so I decided to go for a more defensive way with new important cards:

Ekrileth, spawn of Pendroleth

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This card is widely used now in many decks, and it served a whole lot this week especially with the capability of stacking cards till the 6 mana spot with the mid range or control decks, which makes her a huge threat that can either bait out enemy spells, deal huge damage or just simply ruin the plan of your enemy for a couple of round. I only wish I have another copy of it to make it meteorite for daily p2e hahah.

Helmna, The Spear of Life

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there was a lot of controversy in my mind as to if I should keep this card or use the Cyclops Defender instead of it for better stats, but in the end I decided to put this one just for the value of those 3 heals to your especially in this meta I was saved a lot of times just because of those 3 extra HP!

Unannounced Arrival

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I have seen this card being used a lot nowadays and I can see why especially with the many wards and protected now it can insanely help to pop enemy wards as well as delving a 4 mana creature which is basically what you spent to use this card. So extra value can't go wrong with that!

Cards I am thinking of adding

Now there are still many cards that I am thinking of adding but I do not know how much or what difference they will make but here is the list of these cards let me know what you think:

Academy apprentice

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I have seen this card used a lot of times as combo with many spells like unannounced arrival, Shaped Blast , Unbound flames. However, I did not feel like I ever need spell boost its very rare for me to noticed that spell boost might save me the game or I just say that because I never tried it.

Unbound Flames

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Even after the nerf this spell is still very good and widely used, however I rarely find myself needing a wide board clear at 7 mana and if I ever need most of the times I have plenty of options for that and that's why I still did not add this card to this moment.

A Second Unannounced

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This spell is very nice but I don't think I need two of it. I prefer having the Stromstress as a second version of it for the use of a good frontline also and a creature that has decent HP as well. I decided to keep only one for the moment but if I ever felt like I needed another one I might have to buy it.

Here is the deck code for anyone interested in trying it:

GU_1_4_CEhCEhKAbKAbIBmCANCANCCyCCyCEkCEkIBBKAnIBrIBrIBnIBnKAmIBoCEvIBsIBsCBmCGFIBpIBSKDqCBjCBjCFl

Conclusion

I always try to follow the meta with my decks and cards as much as possible to get a bigger amount of wins, however I always seem to go back to control magic for the last couple of weeks for some reason. Maybe I just got so used to it that I do not know how to pilot any other deck anymore which is pretty bad if you ask me. Or maybe also because magic has been somewhat consistent in the last period and able to get a good number of wins.

So I don't know if my light deck was pretty bad, or if it was hugely countered or it was just me not knowing how to play it, but I can say I am glad I was able to get those 10 wins and snatch that legendary for the first time weeks and I hope I also am able to get even more rewards in the upcoming weeks and so!

That was it for this post I hope you like this deck go ahead and give it a try and if you do be sure to drop a follow and also let me know in the comments what do you think about the cards I might add and in place of what should I add them. And as always I hope you all had a great weekend event and see you on the next one!

Mad Love, Peace out <3



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8 comments
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Can never go wrong with more Unannounced Arrivals and Unbound Flames. They are pretty much auto-include at the moment. Glad you got that leggy pack!

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Just got thestor in the pack great pull!

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Just a thought, but with so many singletons (1x of cards), have you considered honing in on the cards you rely on the most? Running more pairs might provide more reliable mulligans while focusing the overall strategy of a deck.

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I feel like in other gods running a lot of singeltons can be more of a problem than with magic since in this kind of deck cards almost serve similar purposes for example unannounced arrival and stormstress are almost the same i just like variety maybe thats not serving me well?

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