Good-bye Rising Star - Beating the Habit

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(Edited)

I always knew I had a thing for computer games... or is it them who have a thing for me? In any case, I am aware how easily I can get lost in a game for hours or days, particularly if it is a good city-building strategy game. For this reason I have been careful about exposing myself to them, making a point of not even knowing what new games are out there. When it comes to games like Rising Star on the other hand, it's hard to even make this comparison. It's a game for sure, and you play it on your screen... but that's where the similarities end. Somehow it still managed to grab hold of something in my mind.

Pressing a Button at Regular Intervals

What playing Rising Star essentially boils down to is pressing a button at certain times of the day. Sure, there is a whole little world built around it all, involving aspiring musicians, playing gigs, getting instruments, forming a band, going on tour, etc. But all that is drawn so far apart that you may as well ignore it background noise. Just looking through the posts I've written about playing this game shows that entire weeks (if not months) could pass between two levels. In between there may be a couple of different missions that make sense strategically, but even there the only real difference is the time you have to wait before pressing that same button. I did my best to come up with a cool background story, but after a while even that faded into disinterest. The only thing that remained was that damn button I needed to press...!


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The Threat of the End of the World

Do you remember the series Lost? There was also a button that had to be pressed regularly, keeping its caretaker in the firm belief that by pressing it he was preventing some kind of enormous disaster, possibly nuclear annihilation. Even though he didn't have certain proof of this, the mere possibility made sure he followed this calling with a fanatic dedication, up to the point of convincing others of its essentialness. Well, after a while this is kinda how I felt about Rising Star.


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Feeding Into my Compulsiveness

The mind is a strange thing for sure, and this game just showed me with undeniable clarity how mine seems to be working. Give it some stupidly simple task (such as pressing a button) but at a certain time, keep track of it by dangling some far-away markers in front of it, and I swear I'm going to be constantly occupied by that thought. I may be enjoying a walk in the sun, watching a good show, or just letting my inspiration unfold by writing a Hive post... It doesn't matter what otherwise enjoyable activity I'd be doing, my mind will keep coming back to this dumb button. And if I can't press it when the time comes, it is going to fill me with discomfort. Even now I remember the excitement I felt from seeing this image:

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Cold Cold Turkey

I think I've been a month into playing Rising Star when I first started having my doubts about it. Unlike Splinterlands, or even Drugwars, it was never really fun to play. But when missions started growing much longer, and levels further apart, I noticed that I wasn't actually enjoying it. Still, I kept coming back for more. Half a year later I was still pressing that button, while complaining about it in my posts. At some point however, a brilliant comment in my last Rising Star post just gave me the push I needed: finally I let go of the game, and I didn't even open its link for two months or so. If you're curious, in my six months of playing I got to the middle of level 83.

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The Spoils of the Addiction

Unlike many other games that rob you not only of your time but your money, Rising Star is actually a play-to-earn game. This means, I earned myself quite a bit of Starbits while playing. Great! So how much did I get out of half a year of button pushing? Well, I probably would have gotten a lot more if I hadn't invested most of it into strategic cards, which ensured my progress in the game, as well as my own story-line I created. But anyway, now that I'm past it, I started selling off all my cards. There are still four left, but once they are gone, I'll have around 700,000 Starbits, together with what I had from before. At current rates, that is about 35 HIVE. A week of regular posting will generate that much for me, without any unexpected curation.

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Not the Fault of the Game

In summary I'd like to point out that I'm not ripping on Rising Star here. It certainly has its place, and I guess it offers musicians a venue to spread their fame (and tunes), so it's not a bad thing. Also, it follows the pattern of many play-to-earn games (and in fact pay-to-play games also), of keeping you engaged, coming back for more of the same. However, it's always important to know yourself, and for me the lesson is clear: I need to take it easy with these kinds of games... just like how I have to remind myself occasionally NOT to step on all the cracks on the sidewalk, but also not avoid stepping on any of them. Otherwise I may just get too obsessed.



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9 comments
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Yep, and yep... plus the fact that they kicked me out because i'm on a VPN for many reasons especially the one thing called securtiy. But hey, the more and more "businesses" do kill your line when interested in some privacy, for i must be a bad bad abuser to use these... Hahaha

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(Edited)

Ah man, that suck! And yes, I remember, how attempts at "limiting cheating" or whatever, rubbed me the wrong way too. Interesting, how Splinterlands never had a problem with letting others use your cards or your whole account, if that's what you want. But oh well, it's water under the bridge...
!PIZZA

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They ask for upfront $10 and give you ghost card that do not earn anything. that's why they do not have problem.
They get money for every account created.

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Yes this is exactly the reason. It was very important to me that Rising Star be a free to play game so anyone in the work with an internet connection can play it.
That however brings up the challenge of stopping people abusing the system by multi account and we are constantly trying to improve this process but it's hard to detect multi accounts if you allow people to use a VPN.

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"some unexpected curation"

Glad that I am not the only one who wondered about that monotonic gamplay.

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Well, the monotony was obvious from day one. What I didn't know was how much worse it would get later on. The fact that I still stayed on for this long amazes me though.

Oh and thaks for your unexpected curation!
!PIZZA

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Thank you for your time visiting Buskeria.

We are actually very aware of what you talk about here which is the main reason that we are developing Raves. It is the start of a move into something more interactive and will be the basis for many more interactive features in the future.

We are actually in the final stages of the Raves development and any player can already try it out in test mode by visiting the #raves-testing channel in our Discord server.

If we don't see you around any more thanks again for stopping by and good luck for the future.

Jux.

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Thanks for the nice comment, Jux!
Yes, I understand the whole game is still in Beta, and the final version is likely to be completely different from what I've experienced. So best of luck to all of you, and maybe one day... I might check it out. For now though, I'll leave it up to others.
Chees, and !PIZZA 😃

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