Bellowmancer Review: The Ultimate Wall for Any Team

avatar
(Edited)

Slimey Cover PNG.gif
Bellowmancer is one of the most extreme frontline tanks in the game right now. With 10 armor and 9 health at max level, he’s not just built to take hits. He’s meant to be focused by everyone and still stay standing. He doesn’t do much damage himself, but he creates space for your team to breathe.

Lore

Among the ulund, bellowmancers are warrior-mages who shape sound into strength, channeling magic through their earth-shaking roars. Mokaya Kulwe is one of them. Just… louder.

She doesn’t chant. She doesn’t blow a horn. There’s no polite announcement of war. No “You killed my sire, prepare to die.” She opens her maw impossibly wide and unleashes a raw, deafening roar that sounds like the thunder of a hundred thousand siege engines.

https://splinterlands.com/card-detail/792/regular/14?tab=lore

Stats

Bellowmancer Stats.PNG

Bellowmancer is a pure tank designed to absorb everything thrown at him. With Taunt, Shield, Void Armor, and Reveal, he exposes hidden threats allowing them to be targetted by your team. Bellowmancer also soaks all attacks keeping your team alive. That high health and armor makes him able to take all attacks whether it's melee, range or magic.

Abilities

IconNameDescription
Taunt.pngTauntAll enemy Units target this Unit (if they are able to).
Triage.png is a match because Triage works perfectly with Taunt, healing Bellowmancer from backline support after taking damage from magic and ranged attackers.
fury.png is a counter because If the enemy has Fury, they’ll deal double damage to her because of Taunt, which quickly breaks her defenses.
Shield.pngShieldReduced damage from Melee and Ranged attacks by 50%.
demoralize.png is a match because Demoralize lowers enemy melee damage and when combined with Shield, it makes physical attackers deal barely any damage.
giant killer.png is a counter because At 10 mana, Bellowmancer is a Giant Killer target and Shield doesn’t help when they hit her for double damage. With Giant Killer's double damage and Shield's halving melee and range attacks, Bellowmancer technically takes a full damage.
Reveal.pngRevealEach round applies Revealed to a Camouflaged enemy unit. Revealed units can be targeted by direct attacks.
Opportunity.png is a match because Once Reveal uncovers a backline target, your Opportunity units can jump in and eliminate it faster.
Phase.png is a counter because Even after Reveal works, enemies with Phase are still difficult to hit with magic, reducing follow-up effectiveness.
Void Armor.pngVoid ArmorMagic attacks hit this Unit's armor before its Health.
Repair.png is a match because Repair keeps Bellowmancer’s armor intact, letting Void Armor continue blocking magic damage every turn.
Shatter.png is a counter because One hit from Shatter can destroy all of Bellowmancer’s armor at once making Void Armor instantly useless.

Good Rules to Consider

IconNameReason
Born Again.pngBorn AgainAll units have Rebirth (self-resurrects once per battle with 1 health and 100% of armor; all magic debuffs are removed, and all magic buffs are reapplied; skips turn).
This gives you a secondary unit with taunt because once reborned, Bellowmancer gets full armor which works really well with Void Armor.
Target Practice.pngTarget PracticeAll units with magic and ranged attacks have Snipe (magic and ranged attacks target the first non-melee enemy unit behind the first position).
Taunt pulls all Snipe and ranged/magic focus to him, keeping your backline safe. On the other hand, your units have free Snipe that works properly.
Armored Up.pngArmored UpAll Units have 2 Armor in addition to their normal Armor stat.
Since your Bellowmancer have Void Armor, this works well with this rule. His magic attack also passes through armor which means the rule does not affect Bellowmancer in a negative way.

Bad Rules to Think Twice

IconNameReason
Ferocity.pngFerocityAll units have Fury (deals double damage if the target has Taunt).
Any units with Taunt abilities are bad with Ferocity where it gets two times the damage from any units attacking it. It technically removes the effect of Shield that halves the melee and range attacks.
Noxious Fumes.pngNoxious FumesAll Units start the battle Poisoned.
This rule is bad for Bellowmancer because high armor and high health doesn’t help when you're constantly getting damaged each round by poison, and without Immunity or Heal, he can’t outlast poison.
Unprotected.pngUnprotectedUnits do not have any armor and do not get armor from Abilities or Summoner Buffs.
This rule removes the armor on all units which makes Void Armor unusable. A removal of 10 armor to any unit is a really bad thing especially on a unit where all enemies will be attacking him due to Taunt.

Battle

Bellowmancer Battle.PNG
Link to battle

Since my Bellowmancer absorbed all of the Snipe attacks from my enemies due to his Taunt and high health, I gain an absolute advantage in the back line battles. This is furthermore enhanced with Nidhoggr's Blast ability creating another layer of advantage for me.

In this battle, used a lot of units with magic attack as usual because these units are really strong. I usually have Halfling Refugee as my main tank in these games because of its high health and low mana, then with Bellowmancer for added protection. Chaos Adjutant is good when combined with Blast from Nidhoggr because of its Scattershot. Gramel the Hunger is my main attacker with three different attacks each providing its own Blast attacks and lastly, Ujurak Elder for the added magic attack.

Slimey banner.gif

Images were taken from Splinterlands, made in Canva, drawn in Krita and animated in Photoshop.

Support me by joining Splinterlands using my referral code.



0
0
0.000
3 comments
avatar

Congratulations @slimeyph! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)

You received more than 2250 upvotes.
Your next target is to reach 2500 upvotes.

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

0
0
0.000