A Void Armor in a 5 Mana Unit?!?
You ever had one of those matches where your opponent just refused to go down, no matter how many hits they took? Some units feel like they're built with bricks, man. Lately I been paying more attention to those types, the ones that just sit in front and tank while slowly chewing away at your team. They're not flashy, but they make a big difference. Anyway, I saw one of these tough guys pop off again in my last few battles. They didn’t have a big attack, didn’t even look like much at first. But it just kept taking hits and punching back until the field was clear. So I thought, "Yeah, maybe it's time to talk about this one."
Lore
Unlike most types of leopards, those of the Skyspire Mountains hunt in packs. They stalk their prey for hours, concealed upon the snow-laden slopes by their coats, and wait for the perfect moment to strike. When they do, they attack with savage, coordinated precision.
If you spot one, common sense dictates you should keep your eyes on it. But there’s likely a reason it revealed itself: the others are behind you, and they’re moving in for the kill.
https://splinterlands.com/card-detail/683/regular/13?tab=lore
Stats
Skyspire Leopard is both an offense and defense due to its stats and abilities. With Retaliate, it can punish melee attackers. Void Armor absorbs magic attacks through armor first making this unit good when enemy spams magic attacks.
Abilities
Icon | Name | Description |
---|---|---|
![]() | Retaliate | When hit with a melee attack, Units with retaliate have a 50% chance of immediately attacking their attacker. |
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![]() | Void Armor | Magic attacks hit this Unit's armor before its Health. |
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Good Rules to Consider
Icon | Name | Reason |
---|---|---|
![]() | Super Sneak | All melee units have Sneak (targets the enemy unit in the last position). |
Melee hits from the back trigger Retaliate often when Leopard is positioned last. | ||
![]() | Up Close & Personal | Only Units with Melee attack may be used in battles. |
Only melee units allowed means Retaliate will trigger a lot more. | ||
![]() | Holy Protection | All units have Divine Shield (ignores all damage once, after which the Divine Shield is destroyed). |
Extra survivability from Divine Shield makes Skyspire Leopard tankier and allows Retaliate to be used without taking damage. |
Bad Rules to Think Twice
Icon | Name | Reason |
---|---|---|
![]() | Back to Basics | Units lose all abilities. |
Both abilities are disabled, turning it into just a slow and average-stat melee. | ||
![]() | Earthquake | Non-flying Units take 2 Melee damage at the end of each round. |
No Flying means it takes unavoidable damage every round, a few rounds and Skyspire Leopard dies. | ||
![]() | Explosive Weaponry | All units have Blast (deals an additional 50% damage to units adjacent to the target, rounded up). |
Void Armor may help this unit not get affected but the blast will still damage whoever is behind him. |
Battle
Skyspire Leopard didn't get attacked until the later part of the battle but that also means he was able to focus on being a valuable attacker for the team. Due to the damage my team can dish out, Skyspire Leopard didn't even need to act as a tank for Nimbledook Explorer and just attack consecutively each round.
Images were taken from Splinterlands, made in Canva, drawn in Krita and animated in Photoshop.
Support me by joining Splinterlands using my referral code.
Thanks for sharing! - @clove71

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