New Game is Coming! Game Mechanics of Hyper Rail Blaster

On the vibrant sci-fi stage of Planet LVL‑42, the once‑orderly Arcade Colony now teeters on the brink of chaos. Enter Hyper Rail Blaster, a Web3 arcade shooter from Invennium Corp (a subsidiary of Splinterlands) hosted on the Arcade Colony platform
Players control Herbie, a retired maintenance droid summoned by colony AI PIX‑E to wrangle the runaway Pricklepack Gang—a horde of spiky extraterrestrial troublemakers whose escape threatens to overrun the rail system .
How it works: Each game unfolds in escalating waves of enemies. You begin with a single Pricklepack; each wave adds more, and they grow larger, tougher, and stronger. Every third wave bucks the trend—introducing a boss that dwarfs its predecessors in size and strength.

Your mission? Use the spacebar to shoot enemies before they reach you. But it’s not a one-shot affair: defeated enemies split into two smaller targets, each demanding elimination before the wave fully clears. You have 3 health points, losing one each time an enemy passes, and when they’re all gone, your health hits zero—the run ends .
Collectibles add strategic layers: destroyed foes may drop health boosts, Quarks (in-game currency), or a Time-Stop power-up that freezes enemies for three seconds—offering a sweet breather when under pressure.
A play‑cost mechanic balances free and paid play: your first three games daily are free, but every subsequent match costs increasing Quarks (e.g. first costs 1, then 2, etc.), with daily costs resetting . Quarks can also be purchased using the platform currency SCRIPT (1 SCRIPT = 1,000 Quarks) or found during gameplay .