Adventures with Grum Flameblade

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My adventure with Grum Flameblade

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Hi guys! Today I will be sharing with you my battle using the Legendary card, Grum Flameblade. Grum Flameblade is a monster card that has a lot of potential and is really fun to use in general. It has the capability of sweeping an entire team on it's own with the right setup with it's bloodlust. It can also be a decent tank with it's Void Armor in level 1.

You can check out the game replay here: Click Here

And without further ado, Here is the Battle!

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My Line-up 🔥


Summoner:

Tarsa.jpg

Tarsa

STATS

Melee

+1 melee.png

Health:

+1 health.png


Purpose

A really strong summoner on a all melee onslaught.


Frontline:

Grum-Flameblade.jpg

Grum Flameblade


STATS


Mana:

11 💥


Speed:

1 speed.png

Melee

4 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

5 armor.png


Health:

10 health.png

ABILITY


Blood Lust

ability_bloodlust.png

Every time it defeats an opponent, it gets +1 to all stats
In the Reverse Speed ruleset, -1 to Speed


Void Armor

ability_void-armor.png

Magic attacks hit this Monster's armor before its Health


Purpose

He will serve as the main tank since he has a good Armor and a Outstanding HP.


Secondary Tank:

Junker.png

Junker

STATS


Mana:

11 💥


Speed:

1 speed.png

Melee

2 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

0 armor.png


Health:

7 health.png

ABILITY


Reach

ability_reach.png

Melee attack Monsters with the Reach ability may attack from the second position on the team


Purpose

Junker will be my secondary frontline incase that Grum Flameblade died. With it's good health, decent damage and decent speed, it could dish out some good damage while absorbing the enemy blows in return.


Flank:

Serpentine-Spy.png

Serpentine Spy

STATS


Mana:

11 💥


Speed:

3 speed.png

Melee

2 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

0 armor.png


Health:

1 health.png

ABILITY


opportunity

ability_opportunity.png

Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health


Purpose

Serpentine Spy will serve as a quick and deadly damage dealer. With it's low mana cost, it will be a very helpful addition to my team.


2nd Flank:

Sand-Worm.png

Sand Worm

STATS


Mana:

9 💥


Speed:

1 speed.png

Melee

5 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

0 armor.png


Health:

5 health.png

ABILITY


Sneak

ability_sneak.png

Targets the last Monster on the enemy Team instead of the first Monster


Purpose

Sand Worm is slow cab miss a lot but When it managed to hit something, it will sure bring pain. The health of Sand Worm also helps in the situation where if both of my frontline dies, there will still be a monster to absorb some hits.


3nd Flank:

Tenyii-Striker.jpg

Tenyii Striker

STATS


Mana:

5 💥


Speed:

2 speed.png

Melee

2 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

0 armor.png


Health:

6 health.png

ABILITY


Sneak

ability_sneak.png

Targets the last Monster on the enemy Team instead of the first Monster


Purpose

Tenyii Striker is a good card to have in the back of your team to serve as protection from sneak attacks. The only reason I didn't put him at the very back is because I don't want to lose him quickly since he lacks armor.


4th Flank:

Uraeus.jpg

Uraeus

STATS


Mana:

3 💥


Speed:

2 speed.png

Melee

1 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

1 armor.png


Health:

2 health.png

ABILITY


Sneak

ability_sneak.png

Targets the last Monster on the enemy Team instead of the first Monster


Purpose

Uraeus is a great unit to have in the back since he has an armor and mediocre speed. He could protect the back quite well for his mana cost.


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Ruleset ✔️

Capture.PNG

Explosive Weaponry

explosive-weaponry.png

All Monsters have the Blast ability.

Healed Out

img_combat-rule_healed-out_150.png

All healing abilities are removed from Monsters and Summoners.

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Round 1

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I was quite scared at the sight of my opponent's team. Not only that that he has a strong frontline but we also have a speed tie on our Serpentine Spy. Everything was in the will of the RNG gods!


Round 2

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It is not looking good! I was the first one to lose my Serpentine Spy and most of my unit can be easily picked by the enemy's Opportunity Card.


Round 3

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The flanks managed to secure us the victory! not only did they not missed, They were aslo able to handle the enemy's onslaught.


Result ☠️

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In the end, I managed to win even with the powerful start of the opponent.

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Did your strategy work?

It did! As soon as I saw that the ruleset is Explosive Weaponry, I know that I have to use Grum Flameblade. Not only that He could survive this chaotic fight, he could also grab a kill from the back using blast. This may not happened all according to my plan, It was still a success because Grum Flameblade still managed to live until the end!

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What will you try differently next time?

Maybe I'll try exchanging my Serpentine Spy for a more tankier monster. I'll also rely on the RNG less next time since I picked Sand Worm who is quite a hit or miss unit.

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Did I like this strategy? Why or why not?

I did quite enjoy this strategy since it is too RNG reliant with how slow most of my units are. It added the thrill of gambling into the match which makes it more interesting and fun.

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Join the Game: Click Here


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#splinterlands #play2earn #spt #oneup #proofofbrain



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