Sneak and Strike: Mastering the Super Sneak and Rise of the Commons Rulesets!
Today, we're diving headfirst into a medium to low mana battle, where the Super Sneak and Rise of the Commons rulesets are in play. In this tactical showdown, I've crafted a two-fold strategy that combines the power of "speed kills" and counters sneak attacks. Join me as we explore this multifaceted approach, featuring Diemonshark, Chaos Agent, Kelya Frendul, and a host of nimble and hard-hitting monsters.

RULESET: Super Sneak
Description:
All melee units gain the Sneak ability.

The Strategy
In battles featuring Super Sneak and Rise of the Commons, strategy is everything. The Super Sneak ruleset grants sneak abilities to all monsters. Meanwhile, the Rise of the Commons ruleset guarantees the use of common and rare monsters, which can be surprisingly potent when used strategically.
The Two-Fold Strategy
1. Speed Kills Play
The first element of my strategy revolves around the "speed kills" philosophy. In a Super Sneak battle, the ability to strike swiftly and efficiently is a game-changer. To maximize this advantage, I've handpicked monsters with the highest speed and damage attributes from the common and rare monsters pool. Their nimbleness and raw power make them formidable foes in this ruleset.
2. Countering Sneak Attacks with Diemonshark
Sneak monsters can be a nightmare to deal with, but I've got a solution up my sleeve. Placing Diemonshark in the backline serves as a defensive shield against sneak melee attacks. Diemonshark's formidable defense capabilities make it a tough nut to crack, and it can even retaliate, turning the tables on the enemy when they attempt sneak attacks.
Chaos Agent as the Front Tank
To complete my strategy, I've deployed Chaos Agent, a member of the Chaos Legion set, as my front tank. His role is to take the lead, absorbing enemy blows and hoping to score backfires against the opponent. With the boost from Kelya Frendul, Chaos Agent becomes an even more potent force on the battlefield, capable of returning the enemy's attacks in the form of backfire damage.
The Result: A Well-Balanced Lineup
By blending the speed kills play, the defense of Diemonshark, and the counter-attack potential of Chaos Agent, my lineup is well-rounded and prepared to tackle the challenges of the Super Sneak and Rise of the Commons rulesets. Every monster plays a crucial role in my strategy, whether it's striking swiftly, defending against sneak attacks, or turning the enemy's strength against them.
The Summoner

Kelya Frendul is a rare water summoner from the Chaos Legion Core set. This is one of the best summoners for the Super Sneak ruleset, because she speeds up all units and adds a shield to all of the monsters on the team.
1st Slot - Mini-Tank

Since we have a medium mana battle we don't have room for a big tank upfront. In this case one of my favorite tanks is a Chaos Agent a one mana neutral card from the Chaos Legion Core set. Chaos Agent comes with a base speed of four, four health as well as dodge, phase and backfire abilities. Chaos Agent is great to use in conjunction with Kelya Frendul, because with one more speed the likelihood of the miss against it goes up significantly. Also plus one shield makes sure that when it is hit with melee or ranged attack there is no damage against the health of the tank unless it was hit using the piercing ability.
2nd Slot - Sneak Monster

Pelacor Bandit is a common rewards set member, it is a great card to use at a diamond league or above because it has a very high speed of six, high melee damage of four and five health all for only three mana. It also comes with sneak and flying ability adding to it's evasiveness that is boosted by a plus one speed from Kelya Frendul.
3rd Slot - Oppurtunity Monster

Deeplurker is another member of the Chaos Legion set. It comes with a base speed of four, five melee damage and seven health. It also has important opportunity, poison and demoralize abilities. This is a great monster to use in conjunction with Kelya.
4th Slot - Speed Control Monster

Diemonshark is another member of the Chaos Legion core set. It is usually used as a tank in the first position, however in the super sneak ruleset I like to put it in the last position so that it can score some retaliates when hit with melee attack. This is a great tank as it comes with a base speed of four, four melee damage, six shield and ten health in addition to trample, enrage and retaliate abilities.
THE BATTLE
Here we have a similar lineup with our opponent going for slower but more monsters. Let's see how their strategy performs.
In the first round we lost the shield and two health on our mini-tank. We scored only one retaliate, that was not the best luck...
In the second round we lost our front tank without scoring any backfires, but at least we were able to take out their backline tank, which was a key win. We were also able to land a poison on their secondary backline tank.
In round three their backline secondary tank died from poison
In round four we were able to take out their triage monster and land poison on their last remaining ranged attacker, this is starting to look like a win despite being down to only one health on our Pelacor Bandit.
And in round five we win without opponent being able to fire a single shot. Speed kills:
Conclusion: Strategy and Adaptability
In Splinterlands, battles are won through a combination of strategy and adaptability. Each ruleset offers a new puzzle to solve, and this battle, with Super Sneak and Rise of the Commons active, is no exception. Crafting a team that leverages the strengths of the rulesets while countering their weaknesses is the key to victory.
Thanks for sharing! - @mango-juice
