Reflecting Magic and Range on A Distanced Battle

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Keep Your Distance 2.png

Note:
All battles were played manually and without the use of any Battle Helper.

Introduction


Hello there! @saydie here, playing Splinterlands everyday!

This will be my second entry for this week's Battle Mage Secrets with the featured ruleset Keep Your Distance. This is a ruleset were all Units with melee attacks may not be used in battle.

For this next battle that I'm gonna show, I will be using my @crimepoet account which is my alternate account playing in Diamond League on modern format which I used to participate in the Rise of The Champions: Splinterlands 6 Year Anniversary Tournament that although was not able to grab some prices, was still a lot of fun since all cards from all sets can be used and can show some interesting battle.

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But before I reveal my battle, let us learn more about this ruleset.

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Keep Your Distance


Rule Set Icon
Description
keep-your-distance.png
Keep Your Distance
Monsters with 00-melee.png Melee attack may not be used in battles.

Use Phase, Void, Void Armor, and Magic Reflect to counter magic attacks.

Use Headwinds and Return Fire to counter ranged attacks.

Units with 2 types of attack (which include melee) cannot be used.

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Revealing Battle Conditions and Team Lineup




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Ruleset

Conditions
Description

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6 Year Anniversary
Tournament
26 Mana Cap
Available Elements: 01- fire.png Fire, 5-Life.png Life, 4-Death.png Death, 6-Dragon.png Dragon
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Odd Ones Out
Only Monsters with odd Mana costs may be used in battles.
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Keep Your Distance
Monsters with 00-melee.png Melee attack may not be used in battles.



Opponent's Line- up

Summoner
1st
2nd
3nd
4th



My Team

Summoner
1st
2nd
3nd
4th
5th


This battle comes with a 26 mana cap where the active rulesets were Odd Ones out and the featured ruleset for this week which was Keep Your Distance. With this in consideration, my lineup was consist of:

Summoner: Byzantine Kitty - A dragon summoner that increases the speed of all friendly units by +2 while giving them the True Strike ability which makes attack to not miss their target and has the Tank Heal which allows it to restore the health of the monster on the first position.

  • 1st Position: Almo Cambio - A 7-mana non- damage unit but was very fast and has a huge amount of health which makes it a good tank and with Immunity, it can not be afflicted by any debuffs. Aside from that, it has Phase which allows it to evade magic attacks together with Return Fire which allows it to return range damage towards the attacker and Magic Reflect which allows it to return magic damage towards the attacker.

  • 2nd Position: Divine Healer - This 3- mana magic card does not have much attack but it has Tank Heal which allows it to restore the health of my tank and Slow which reduces the speed of all opponent monsters by -1.

  • 3rd Position: Dwarven Wizard - Another 3- mana magic card which has the Snipe ability that can attack the non- melee monster that is closest to the first position and Stun which prevents them to attack for a turn.

  • 4th Position: Grenadier - A 3- mana range monster which comes with Oppress that doubles the damage on non- damage monsters together with Snare which removes the Flying ability of the target and Blast which allows it to inflict damage to monsters adjacent to the target.

  • 5th Position: Thunderbird - Another 3- mana range card which has the Flying to increase its evasion chance by 25% and also has the Stun ability. When defeated, it will inflict -1 damage on all opponent monsters with Redemption.

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Revealing the Battle


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1-7/17- Pre- battle Phase: Application of ability buffs and de- buffs by both teams.

Round 1:

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8-12/17 Thunderbird removes the armor of Iziar followed by an attack by the rest of my team which inflicts a total of 4 damage on Iziar and removes the armor of Chaos Agent due to Blast.

13/17 Captain Katie deals 5 damage to Divine Healer.

14-15/17 Iziar deals 3 damage to Almo Cambio but magic Reflect returns 1 damage back to Iziar.

10/17 Lava Launcher removes the armor of Chaos Dragon

11/17 Tinderlock deals 2 damage to VOid Dragon.

12/17 Chaos Dragon inflicts 4 damage to Infernal Firestorm.

13/17 The opponent Magi of Chaos deals 4 damage to Chaos Dragon.

14-15/17 Nerissa Tridawn defeats Infernal Firestorm.

16-17/17 Lensmaster deals 1 damage to Almo Cambio which got reflected due to Return Fire, resulting for it to lost its armor.

Round 2:

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1/13 Almo Cambio got its health restored by Byzantine Kitty.

2-7/13 The rest of my team attack Iziar, inflicting a total of 6 damage and afflicted with Stun while the Blast from Grenadier resulted to the defeat of Chaos Agent.

8-11/13 Captain Katie defeats Divine Healer which activates its Bloodlust and got all of its stats increased by +1.

12-13/13 Lensmaster attacked Almo Cambio but missed.

Round 3:

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1/11 Thunderbird inflicts 2 damage to Iziar.

2-4/11 Captain Katie defeats Dwarven Wizard which activates its Bloodlust and increases all its stats by +1.

5-10/11 Grenadier defeats Iziar and disables the Divine Shield on Captain Katie but also activates its Martyr, increasing all the stats of Captain Katie by +1.

11/11 Lensmaster attacked Almo Cambio but missed.

Round 4:

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1-2/7 Captain Katie deals 8 damage to Almo Cambio but Magic Reflect returns 4 damage to her.

3-7/7 Thunderbird inflicts 2 armor damage to Captain Katie and afflicted it with Stun followed by another attack by Grenadier which completely removes its armor as well as defeats Lensmaster with the Blast damage.

Round 5 and 6:


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1/5 Byzantine Kitty restores 5 health of Almo Cambio.

2-5/5 Thunderbird and Grenadier inflicts 5 damage to Captain katie.

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Due to Stun, Captain Katie was only able to attack on Round 6 but with only 1 health remaining, it was defeated when its attack got reflected by Almo Cambio which got its health healed by Byzantine Kitty and with that, the battle has ended with my victory.


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Battle Recap

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Here is a replay of the battle which at you can watch at Splinterlands.

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Did My Strategy Work?


Although I do not win any prize with this tournament, it still was a very enjoyable experience being able to play all cards especially those cards that you cannot play in modern and thanks to that, I was able to play Almo Cambio which got both Magic Reflect and Return Fire which is a good counter to use when Keep Your Distance was an active ruleset, allowing me to grab my victory on this match.

That was it for this post. Thank you and see you at the next one.

Keep Your Distance.png

Previous Battles

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Holy Protection.png
Keep Your Distance.png
To read previous articles, just click on the image of the article that you want to read.

All the image that I edited here belongs to Splinterlands.

Card abilities and rulesets from Splintercards

All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.

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