Devil May Cry Guide – Part 6
Hey Guys, welcome to the sixth part of my Devil May Cry guide. In the previous post, I told you how to reach several corners that hid precious items. I also told you how to skip a boss fight and how to escape faster from a maze-like area. Well get ready, because today I will tell you where more secrets are hidden and some tips to finish more easily with two powerful bosses.

As soon as you start the eleventh mission, go back through the door you came to access a secondary mission. This is the easiest one so far. Suspended in the sky is a blue orb fragment impossible to reach with a double jump. But this is where the scissor-wielding demons come into action, who apart from being troublemakers will become unexpected allies. Jump against the front wall of the building and continue jumping over the heads of these enemies to reach your goal without too much difficulty. When you get it, go back into the building to complete the mission.



A demon with a scythe will welcome you. Make him swallow a few pounds of lead to send him to the other neighborhood and a circular platform will appear with which you can reach a few red orbs. In elevated areas, there is a healing item. You can also access the inside of one of the glazed sides where a blue orb fragment awaits you.




Then jump into the well to fight a lizard demon. Next to the statue to purchase items, there is a deteriorated wall that you must knock down. Several lizard demons are behind it so have your grenade launcher ready, when you finish them off a blue orb fragment will appear out of nowhere. Climb up to pick up a red orb and climb back up to get inside the other side of the glass.










In this room there are a pair of green orbs that I advise you to reserve, and a red orb. In the center of the room is a chalice surrounded by purple energy. You have to place the Sign of Chastity right in front of it so that the energy field disappears and you can access the Chalice. When you have done so, you will be locked in and in and a character that you had not seen for a long time will show up: Nelo Angelo.




This boss is stronger than before. His health bar decreases more slowly and his attacks are the same in terms of execution but more damaging. In addition, the space is smaller, but you can use the green orbs in the room. To defeat him, activate the demonic transformation as soon as it is charged to break his defenses and attack him as I told you to do during the first confrontation. If you purchased Alastor's Stinger, don't hesitate to use it.


After the defeat, the knight in black armor will vanish again. Go up to the top of the room and place the chalice on the bust so that the door below unlocks. Go down and go through it to finish the mission.




In the next mission, bypass the statue to purchase items if you don't want to purchase anything (acquire Stinger if you didn't previously) and go down the stairs. After getting rid of a handful of easy enemies, hit the red orbs generator until they run out. Then jump into the water and try to get used to first-person diving controls. When you're ready, go through the gap in the hull of the boat without forgetting about the pair of red orbs you'll see in the water.




An underwater lizard demon awaits you inside the ship that you can't defend against, so immediately dive upwards to jump into the ship's holds. Go up the stairs to face a couple of lizard demons. Pick up the glowing item because it's a needle gun that only works underwater, and you'll need it later. Go up more stairs and through the door to go out on the deck.




Climb the masts if you want because they are full of both visible and hidden red orbs. Go to the stern and try to open the doorway, which is crossed by two crossed cutlasses. A demon with a scythe will appear and you must defeat it by hitting it in the face with lead as usual. When you try to open the door again, the ghost ship will sail and an old foe will reappear to spoil Dante's party: The giant bird.



This time it is more complicated to get rid of this boss, mostly because you can't skip the fight. In addition to his previous attacks, there are a couple of new ones. Lightning rain and an annoying energy bird that latches onto Dante and lifts him abruptly in the air to attack him with fast attacks.

The priority is to get rid of the energy bug and handguns are the most suitable weapons. Once you regain freedom of movement, you have to focus on the giant bird, something quite complicated due to the camera angles and the structure of the ship. Activate the demonic transformation when you can and shoot him both on the ground and in the air; if you acquire Alastor's Air Raid, it will be very useful. When you pluck the giant bird, you will be able to access the captain's cabin and finish the mission.



And that’s all, thank you very much to those who take the time to read me and especially to those who are supporting me.
Translation to English made with the help of DeepL Translator.
All images in this post are screenshots from my Devil May Cry HD Collection game.
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