Social Media Challenge: If the increase HP is greater than the decrease HP, you will not lose. / ソーシャル メディア チャレンジ: 減るより増える量が多ければ負けない。
[ENGLISH]
I'm trying to make a battle log that looks good to tell you about SHADOWFEY SHEIK's charms as I did last time. but I can't get it to work. I managed to get a battle log with the attack power up to 10, so I guess that's good enough.
If you actually look at the log, you can see that half of the damage inflicted is added to your HP, so the higher your attack power is, the harder it is to be defeated.
On the other hand, one of its weaknesses is that it only has 5 HP to start with, and if you can pile on the damage as fast as you can, you'll fall in no time. 🥲
So the star of the show this time will be SHADOWFEY SHEIK. However, it is not super strong on its own, so you will also need ARACHNE WAVER and SHOCK TROOPER.
SHOCK TROOPER's 4 points are huge. This attack power itself is also quite attractive. ARACHNE WABER and SHADOWFEY SHEIK are also magic attacks, so it is nice to be able to defeat them ignoring Armor.
And if you actually see the battle, we are both using ARACHNE WAVER, which is a more endurance-oriented magic formation. The biggest difference is that I am attacking with SHOCK TROOPER while my opponent is using ABYSSAL ELEMENTAL.
I also use ABYSSAL ELEMENTAL, but it is easy to use the one point of total damage when it is revived. SHOCK TROOPER is easy to use because it only does one damage that occurs each turn.
However, there is a drawback: the damage generated stops at Armor, so if you use WARWALL JUGGERNAUT, the damage of Armored Strike will be reduced. The other thing that bothers me a little is that if you don't get him down when you think he's going to be down, you're going to lose your schedule.
Therefore, I recently think that SHOCK TROOPER is better as a damage generator. As a tank, I think I use it more often as a tank because of its magic attack, high durability, and Armor.
But I digress.
In this battle, the Equolizer rule raises the HP of all units. In this situation, ARACHNE WAVER's recovery is extremely powerful. Although it has a disadvantage that its maximum HP is reduced, its 80% recovery is astonishing.
ABYSSAL ELEMENTAL, which can revive, would also be a very compatible rule. The only thing that Halving can do is to increase the durability of the opponent's attacker.
This is the situation at round 5. At this stage, you have SHADOWFEY SHEIK's attack power at 6. At this point, you can do 6 points of damage every round and increase 3 HP, so you have great durability.
And if you look closely, you will see that the opponent's attack power is 1 across the board. Yes, BARON FYATT's Halving comes into play here.
Even though Corrupted Healing heals 80% of the damage, if the damage is more than the HP to be healed, of course the player will fall. If the opponent's rear guard is in good shape, he will take 8 points of damage each turn and 1 point of damage by Electrified, so it is not so easy to withstand.
However, thanks to Halving, the attack power is reduced to 5 points per turn. It is enough to recover in time.
If it's not Equolizer rules, it's not this effective because of the low HP of each unit.
Still, the combination of SHADOWFEY SHEIK + ARACHNE WAVER + BARON FYATT is excellent. 😉
The images below include the BATTLE URL with a referral link.
If you are thinking of getting started, take a look at the BATTLE before you sign up.
[日本語]
前回に続いて SHADOWFEY SHEIK の魅力をお伝えしようかと思ってよさそうなバトルログを作ろうとしているけど。うまくいかない。何とか攻撃力が10まで上がったバトルログが取れたからkれでいいとしておきましょうかね。
実際にログを見ればわかるけど、与えたダメージの半分が自分のHPに加算されるので攻撃力が上がれば上がるほど倒されにくくなります。
逆に弱点としては最初のHPが5しかなくて、速攻でダメージを重ねられるとあっと言う間に落ちます。🥲
そういうわけで今回の主役は SHADOWFEY SHEIK となります。でも、単体で超強いってわけじゃないので他にも ARACHNE WAVER や SHOCK TROOPER が必要になってきますね。
SHOCK TROOPER の4点は大きいですよね。この攻撃力自体もかなりの魅力です。 ARACHNE WABER と SHADOWFEY SHEIK も魔法攻撃なのでArmorを無視して倒していけるのもいい感じ。
そして実際にバトルを見てもらうとお互いに ARACHNE WAVER を使った耐久寄りの魔法編成です。最大の違いは 私が SHOCK TROOPER で攻めているのに対し、相手は ABYSSAL ELEMENTAL を使っているところですね。
ABYSSAL ELEMENTAL は私も使ったりしますけど、復活時の1点の全体ダメージが使いやすい。 SHOCK TROOPER だと毎ターン発生するダメージが1回だけなので使いやすいんですよね。
でも、欠点もあって、発生するダメージはArmorで止まるので WARWALL JUGGERNAUT を使う場合、Armored Strikeのダメージが下がっちゃうんですよね。あとは思ったタイミングで倒してもらえないと予定が狂うのもちょっと悩ましい。
なので、ダメージ発生役としては SHOCK TROOPER のほうが優秀なんじゃないかと最近は思ってます。タンクとしては魔法攻撃で高耐久でArmorまであるので優秀なのタンクとして使う事のほうが多いかな。
閑話休題
このバトルはEquolizerルールですべてのユニットのHPが上がっています。こうなると ARACHNE WAVER の回復力が帳票力です。最大HPが下がるというデメリットはあるものの80%回復は驚異的です。
復活できる ABYSSAL ELEMENTAL も非常に相性がいいルールになりますね。こちらは代わりに BARON FYATT がいますからね。Halvingで攻撃力を下げることはこちらの耐久力を上げる事ですからね。
ラウンド5にはこんな状態。この段階で SHADOWFEY SHEIK の攻撃力が6になっていますね。ここまでくると毎ラウンド6点ダメージを与えて3HP増やせるので耐久力は抜群です。
そして、よく見て欲しいのは対戦相手の攻撃力が軒並み1になっていること。そうです、BARON FYATT のHalvingがここで効いてくるのです。
Corrupted Healing が80%回復するとはいえ、回復するHP以上のダメージを受ければ当然倒れます。対戦相手の後衛が万全であれば毎ターン8点ダメージを受け、さらにElectrifiedで1ダメージを受けますのでそうそう耐えれるもんじゃないんですよ。
しかし、Halvingで攻撃力を下げているおかげで毎ターン5点までダメージを抑えています。十分回復が間に合うんですよ。
Equolizerルールではない場合は各ユニットのHPが低いのでここまで効果的ではないんですが。
それでも SHADOWFEY SHEIK + ARACHNE WAVER + BARON FYATT の組み合わせは優秀ですね。😉
以下の画像をは紹介リンク付きBATTLE URLを含みます。
これから始めようと思っているなら、バトルを見てから登録してみてね。
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Both the lineups are creating an illusion like a colorful play of blue and violet colors. really liked your lineup strategy. Keep playing and growing.
!pimp !BBH
Thanks, I am still missing a lot of things except Death and Water. I'll try to get a few things together and look for new combos.
Thanks for sharing! - @mango-juice

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