Community Engagement Challenge: You're terrible at adjusting! / コミュニティ エンゲージメント チャレンジ: 調整へたくそか!
[ENGLISH]
This time, I'm just venting. Even if I say this, it may not reach anyone, but I can't help but say it.
Card adjustments after release should not be made unless the performance is extremely strange. Isn't Splinterlands changing card performance too much lately?
Was it necessary to change TASOSHI DRAKAMOTO this time?
Was there any reason why ETERNAL TOFU had to be changed?
I would understand if it were a downward revision, but both were upward revisions. Was this really necessary?
Changing the performance of cards after release undermines trust. You don't want people to think, “They're just going to change it later anyway.” You should adjust it before release at all costs.
Even if a change is necessary, I think it should only be in cases where the card is so powerful that it breaks the balance.
It's like banned cards in MTG. I don't think it's a good idea to allow a card that will inevitably be included in the deck if it's not banned.
I had my doubts about the previous TOFU update. Personally, I thought, “Isn't it too powerful after the change?” but since I didn't hear any major complaints (or maybe I just couldn't find them), I didn't mention it.
I'm sure I won't hear any complaints about this change either, but personally, I think, “Magic Sneak is already powerful enough, so this is too much of an enhancement!”
Long-time players are well aware of how annoying the Goblin Sorcerer is, right? 🤣
Actually, when TASOSHI was released, I was a little concerned. I thought, “Isn't it incredibly powerful because it's a magic Sneak?”
However, I came to the conclusion that it wouldn't be used that much due to its high cost. In the past, Sneak attackers had low costs, but the costs have been steadily increasing, and by the time of Chaos Legion, the costs had increased by 4 to 6 compared to the beta version.
And by the time of Rebellion, the number of Sneak attackers with a cost of 6 or higher increased, and even the few remaining Sneak attackers with a cost of 4 or lower saw a significant drop in performance.
However, in Rebellion, there is only one additional Sneak Attacker with magical attacks. It seems that it is not used very often due to its high mana cost of 8, but CAPTAIN FELLBLADE is similar to TASOSHI.
CAPTAIN FELLBLADE's biggest feature is that he is a dual attacker capable of both magic and melee attacks. I really hate it when he does a double attack from the rear. In fact, sometimes when he hits, he quickly defeats the magic attackers I placed in the rear, causing me to lose. 🥲
TASOSHI is also quite powerful because he can target the rear with magic attacks, but before the update, his mana cost was 8, so I thought he wouldn't be used much.
However.
The mana cost has been changed to 6, and Painforge is way too powerful! 😡
If you strengthen it with HALFSHELL SEER, it could become terrifying. Its attack power gradually increases from 3 points to 4 points. Moreover, since it is a magic attack, it cannot be blocked by armor.
The damage taken can be healed with INEPT HEALER, so there's no problem.
Both TASOSHI and INEPT HEALER are expensive. In particular, INEPT HEALER cannot be used without reaching level 2, so you can't skimp on it.
I don't have the money to buy it from scratch, but it might be super powerful. If you're interested, you might want to try renting it out.
The images below include the BATTLE URL with a referral link.
If you are thinking of getting started, take a look at the BATTLE before you sign up.
以下の画像をは紹介リンク付きBATTLE URLを含みます。
これから始めようと思っているなら、バトルを見てから登録してみてね。
[日本語]
今回は愚痴です。私個人がこんなことを言っても誰かに届くことはないかもしれないけど愚痴です。
発売後のカード調整はよっぽどおかしな性能でないとやっちゃダメでしょう。最近のSplinterlandsはカードの性能を変更しすぎじゃないの?
今回の TASOSHI DRAKAMOTO は変更する必要ありましたか?
以前の ETERNAL TOFU もどうしても変更しなくてはいけない理由なんてありましたか?
これが下方修正だったら分かるんですが、両方とも上方修正。これは本当に必要でしたか?
カードの性能を後から変更するという事は信頼を無くすことなんですよね。どうせ後から変更するんだろ?って思われるようになっちゃダメ。なんとしてもリリース前に調整すべきでしょう。
万が一、変更する必要があったとしてもそれは "強すぎてバランスを崩壊させるような場合" だと私は思ってます。
MTGの禁止カードみたいなもんですね。禁止しないと必ずそのカードを入れる事になるような事態は私も好ましくないと思うのです。
前の TOFU の時点でどうかと思ったんです。「個人的にはあとから変更して強くなりすぎじゃないの?」って思っていたんですが、あまり大きな声が聞こえない(もしくは私が探せてない)為、とくに言及しませんでした。
今回もきっと変更に対して声を探せないとは思いますが、個人的には「ただでさえ魔法Sneakは強いのに強化しすぎだろう!」と思ってます。
昔からプレイしてる人は GOBLIN SORCERER のいやらしさをよく知ってますよね。🤣
実際、 TASOSHI がリリースされたときにちょっと気になったんです。魔法Sneakだからめちゃくちゃ強いのでは?って。
でも、コストの重さ的にそこまで使わないという結論になったんですよね。昔のSneakアタッカーはコストが軽かったんですけど、どんどんコストが上がってきてカオスレギオンの時点でベータのと比べるとコストが4~6が増えました。
そしてリベリオンになるとコスト6以上が増え、わずかに残った4以下のSneakアタッカーも性能はかなりグレードダウンしています。
でも、リベリオンでは魔法攻撃のSneakアタッカーが1体だけ増えました。マナコスト8が響いてそれほど使われていない印象でが、その CAPTAIN FELLBLADE が TASOSHI と似てたんですよね。
CAPTAIN FELLBLADE の最大の特徴は魔法攻撃と近接攻撃のデュアルアタッカーであること。最後尾に2連撃とか超嫌です。実際、たまに当たると後ろに置いた魔法アタッカーとかをサクサク倒されて負けたりするし。🥲
TASOSHI も魔法攻撃で最後尾を狙えるのでかなり強力なんですが、修正前だとマナコストが8という事であんまり使われないだろうな。って思ってました。
しかし。
マナコストが6に変更されて、しかもPainforgeとかあかんやろ!😡
HALFSHELL SEER あたりで強化してやれば恐ろしいことになりそうです。3点、4点と徐々に上がっていく攻撃力。しかも魔法攻撃なのでアーマーで防げない。
受けたダメージは INEPT HEALER で回復してやれば問題ないですし。
TASOSHI も INEPT HEALER も値段は高いです。とくに INEPT HEALER はレベル2にしないと Corrupted Healing が使えないのでケチるわけにもいきません。
私は1から買う資金がないけど、もしかしたら超強いかもしれません。気になる人はレンタルで試してみるといいかも?
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これから始めようと思っているなら、バトルを見てから登録してみてね。
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