Community Engagement Challenge: Legendary Summoner is still strong. / コミュニティ エンゲージメント チャレンジ: レジェサモナーはやっぱり強いよ
[ENGLISH]
Legendary Summoners are really strong, aren't they? A couple of years ago, 7-cost Summoners were powerful but difficult to use due to their high cost, but now that the cost limit has been raised, they've become easier to use, haven't they?
Well, I don't have a single modern, usable legendary summoner, so I can only watch and envy! 🤣
By the way, the first card I bought was CAMILA SUNGAZER.
So, the theme this time is Underdog Victories! Does that mean winning against an opponent who is clearly stronger than you? That's difficult, because basically, it's almost impossible to win against someone who is clearly stronger than you.
Since that's almost impossible, why don't we share some battles where we managed to defeat someone who seemed strong and was using a Legendary Summoner?
The Thorns ability and HP+2 are just too powerful, no matter how many times I see them! Thorns and HP+2 alone are powerful, but being able to choose and add Scavenger and Triage as well is amazing. The atmosphere of the Snare ability is sad.
Furthermore, it seems that their strategy for this match is to have Bera Dallin take all the attacks on the front line and recover with Tank Heal.
She uses Taunt to draw all attacks to herself and reduces damage from melee and ranged attacks by half with her Shield ability. There are two units with Tank Heal and one with Silence.
If we think about it normally, we won't be able to defeat BERA, and my team will be crushed from the front. 🥲
This is how things looked at the start of ROUND 3. The opposing team specializes in recovery, so their attack power isn't that high. With the Thorns ability, melee attacks are painful to counterattack. Our JUGGERNAUT takes 4 damage every turn from counterattacks. It hurts a lot.
However, fortunately, the opponent's formation can only damage the unit at the front of our formation. In other words, ARACHNE's 80% recovery will continue until the end.
By ROUND 5, both tanks have been defeated and only the rear guards remain. The opponent has higher HP and two units with Tank Heal remain, so the situation is unfavorable.
However, we still have ARACHNE, and SHADOWFEY SHEIK is steadily increasing his attack power. He is our lifeline. ARAHCNE's Currapted Healing has a significant disadvantage of reducing maximum HP by 1 in exchange for high recovery power, but he can increase maximum HP with Life Leeach, which cancels out the disadvantage.
ROUND 7 is pretty much a lost cause. 😱 Healer ARACHNE is still around, so we might be able to hang on, but with the unit count at 4 to 2, it doesn't look like we'll win...
It looks that way, doesn't it? 😏
But this is where he really shines. The enhanced SHADOWFEI begins his rampage.
SHADOWFEY You defeat one enemy per round. Furthermore, you can recover half of the damage dealt to your maximum HP, so even HP reduced by Cripple will be restored.
The combo of SHDOWFEY SHEIK + SHOCK TROOPER + ARACHNE WAVER is working perfectly!
This way, you can defeat one opponent per round and achieve a comeback victory! It's powerful! 👍
I think the reason we won this time was because our opponents focused on endurance and couldn't attack our rear guards. So, if you ask me if we should reduce Tank Heal and add attackers instead, I'm not sure.
If you reduce recovery halfway, you won't be able to endure and will collapse, and I feel like you only won because of a coincidence in compatibility. Normally, it seems impossible to defeat such a solid tank.
If we have BARASHKOR, can we win? If we gather units with high magic attack power, we might be able to break through?
I've been seeing TOFU a lot lately, so we might need to think about that...
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If you are thinking of getting started, take a look at the BATTLE before you sign up.
[日本語]
レジェンダリーサモナーってやっぱり強いですよね。昔、2~3年前だと7コストのサモナーはそこそこデメリットも大きかったんですけど今はコスト上限が上がって使いやすくなったんじゃないかな?
まぁ、私はモダンで使えるレジェンダリーサモナーは1枚も持ってないから指をくわえてみるだけなんですけどね!🤣
ちなみに、私が最初に買ったカードは CAMILA SUNGAZER さんです。
さて、今回のテーマは Underdog Victories! という事ですが、明らかに自分より強い相手に対して勝利!って感じなのかな?難しいよね、基本的に明らかな強者に対して勝利することはまずないんからねぇ。
そんなことはまずないので、レジェンダリーサモナーを使ってて強そうな人に勝てたバトルでも共有してみますか。
ThornsアビリティかつHP+2って何回みても強すぎ! Thorns とHP+2だけでも強力なのに、 Scavenger と Triage も選んで付与できるってすごいよね。 Snare アビリティの空気感が悲しい。
さらに今回の対戦相手は最前線に Bera Dallin で攻撃を全て受け止めて Tank Heal で回復していく作戦の様です。
彼女は Taunt ですべての攻撃を自分に集中させて Shield アビリティで近接攻撃、遠距離攻撃のダメージを半減させます。 Tank Heal 持ちのユニットは二人もいるし、 Silence 持ちのユニットもいますね。
普通に考えたら BERA さんを倒せずに、私のチームは先頭からすりつぶされてしまう感じですね。🥲
ROUND3 の開始時点でこんな感じ。相手のチームは回復に特化してるので攻撃力自体は高くないんですよね。 Thorns アビリティがあるので近接攻撃は反撃が痛いです。うちの JUGGERNAUT さんは反撃で毎ターン4点ダメージを受けます。めっちゃ痛い。
しかし、幸いにも相手の編成ではこちらの先頭のユニットにしかダメージを与える事が出来ません。つまり、 ARACHNE さんの80%回復が最後まで続きます。
ROUND5 になるとお互いタンクは倒されて後衛だけになっています。HPは相手のほうが高いし Tank Heal を持ってる2体がまだ残っているので状況的には不利です。
しかし、こちらにはまだ ARACHNE が残っているし、 SHADOWFEY SHEIK が順調に攻撃力を伸ばしています。彼が生命線ですね。 ARAHCNE の Currapted Healing は高い回復力と引き換えに最大HPを-1するという大きなデメリットがありますが、彼なら Life Leeach 最大HPを上げれるからデメリットを打ち消せるからね。
ROUND7 になるともうだめだー😱 って感じですね。ヒーラーの ARACHNE さんが残っているので何とか粘れそうだけど、ユニット数が4対2になっちゃったし勝てなさそう...
そう見えるでしょう?😏
しかしここからが本領発揮です。強化された SHADOWFEI 君が無双を始めます。
SHADOWFEY 君が毎ラウンド1体ずつ倒していきます。しかも、HP上限を与えたダメージの半分回復出来るので Cripple で下げられたHPも元に戻ります。
完全に SHDOWFEY SHEIK + SHOCK TROOPER + ARACHNE WAVER のコンボがハマっています!
このように、毎ラウンド1体倒して逆転勝利!強い!👍
今回の勝因は相手が耐久に振り切っていて後衛を攻撃できなかったことかな。じゃぁ逆に Tank Heal を減らしてアタッカーを入れればいいのかと言われるとどうなんだろう?
中途半端に回復を減らすと耐久出来ずに崩れてしまうことになるわけだし、たまたま相性の問題で勝てただけって気もするね。普通に考えたらあんなガッチガチのタンクを削り切れなさそうだし。
BARASHKOR がいれば勝てるのかな?高い魔法攻撃力のユニットを揃えれば突破できるかもしれない?
最近は TOFU をよく見るから考えておかないといけないかもしれない...
以下の画像をは紹介リンク付きBATTLE URLを含みます。
これから始めようと思っているなら、バトルを見てから登録してみてね。
Thanks for sharing! - @yonilkar
