Crumble
(Edited)
Hello Everyone,
Here is another simulation I did in Houdini. This is a rigid body simulation done in Houdini and rendered in Blender Cycles. I hope everyone like this.
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Yeah! Amazing crumble!!
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Cool!
Export in ABC for Blender? Or is there a direct bridge plugin, maybe?
Almost like golden coins in Smaug Mountain Cave from Hobbit:)
it may seem simple but it is not. I also experimented a lot with this type of 3D animations, they were experiments with liquid material, the difficult thing is to make everything real and convincing. For me you did it, the choice of colors is also excellent, the gold color makes everything more elegant.