Vampiric Blossom 3D // Splinterlands Art Contest Week 189!
Hello Hivers! 😀✌️
This morning looking at things on Twitter I found a couple of cards that haven't come out yet, and I really liked the design of this carnivorous plant, so I decided it would be great to recreate it in 3D for the weekly contest, and I really liked the Outcome. I understand that this card will be one of the new reward cards.
Hola hivers! 😀✌️
Hoy en la mañana viendo cosas en Twitter me encontré con un par de cartas que aun no han salido, y me gusto mucho el diseño de esta planta carnívora, entonces decidí que seria genial recrearla en 3D para el concurso semanal, y me gusto bastante el resultado. Esta tarjeta tengo entendido que será de las nuevas reward.
I started the model from a sphere, which I rotated 90 degrees because the shape of the mouth is perfect like that, then I cut the sphere in half to work with the mirror modifier, I shaped the lips and the part inside from the mouth
El modelo lo inicie a partir de una esfera, la cual giré 90 grados porque la forma de la boca queda perfecta así, después corte a la mitad la esfera para trabajar con el modificador de espejo, fui dándole forma a los labios y la parte dentro de la boca.
Following this, I started extruding some polygons inside the mouth to give it that icky shape it has lol.
Seguido de esto, comencé a extruir algunos polígonos dentro de la boca para darle esa forma repulsiva que tiene jajaja.
Then I finished shaping the mouth, I made the leaves with a plane to give it the base shape and then I extruded it to give it a little thickness, and then make the roots from curves, which was the most practical, after that I converted them to mesh and joined them.
Luego le termine de dar forma a la boca, hice las hojas con un plano para darle la forma base y después lo extruí para darle un poco de espesor, para después hacer las raíces a partir de curvas que era los mas practico, luego de eso las convertí en malla y los uní.
Finally prepare the scene to give a nice environment, and for the texture I used some simple nodes, with a ramp color connected to a noise texture and I moved the values to taste.
Por ultimo prepare la escena para dar un entorno agradable, y para la textura utilice unos nodos simples, con un color ramp conectado a una textura noise y moví los valores a gusto.
Well friends, that's all for now, I hope you liked this model, here at the end I leave you with other renders. Thank you very much for the support 😉
Bueno amigos, es todo por el momento, espero que les haya gustado este modelo, por aquí al final les dejo otros render. Muchas gracias por el apoyo 😉
https://twitter.com/Sterleep/status/1526725058852540417
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Ooh I like how this one turned out! The plant looks great :D
Though the scene you made out looks kind of like something out of Yugioh or the online version of MTG, guess if Splinterlands was animated it could look like this too XD
At first I wanted to do it as a hologram, but then some details would be lost, I guess the idea came from Yugiho unconsciously hehe.
Sometimes sacrifices like incredible details have to be made for the overall art XD
said as someone who likes details to the point where I will often do them so that they're done even though logically I know that the viewer/camera will never see them x_x
It happened to me with a tank that I made recently, a lot of detail in the part of the wheels, and you can't see it XD
This one is looking awesome. 😍
I would love to see some wireframe - it would enable me/us to see your topologies. 😁
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It's nothing spectacular, the parts are loose, they're just inside the same object hahaha.
I liked doing this character, it didn't take me many hours to do it like others, and I quite liked the result.
The result is really nice.
That is why I am interested in your wireframe, specially on the mouth. :)
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