When RnG Makes My Underdog Team Win The Game | Splinterlands Community Engagement Challenge
Preview
RnG on Splinterlands
RnG is Random Number Generator, which referring to the unpredictable, luck based elements of the game. This RnG will works for the % chance that applied of the game, like when you got missed attack. This RnG can cause a players frustate or very happy depend on which side it's stand, and this is what makes the game more interesting.
Weary Ability
Now let's talk about weary ability. Why suddenly talk about this ability ? This is because on the match that I will share, both team are having this ability, and how RnG heavily changed the result of the battle.
So, here is the description that I cited on https://support.splinterlands.com/hc/en-us/articles/12821703483156-List-of-Splinterlands-Abilities-and-Debilitations
At the beginning of round 1, Weary units have a 10% chance to become Exhausted. This chance increases by 10% every round, up to a maximum of 80%. Exhausted units skip their turn and cannot Retaliate.
So, the unit with weary ability will have a chance to loss a turn to do action, and it will increased by 10% after every round with maximum at 80%.
My Battle of Underdog Winning the Match
Okay, now let's see the battle. You can watch the full reply at https://splinterlands.com/battle/sl_3ad78ef12d7efcb193f12f8a59e0f88a , but I will also share it here.
Here is the formation of both team. For summoner, we got both 8th level, but my enemy is using rare summoner, so he can summon max level cards, while my common summoner still limit some monsters. We got only 12 mana cap, so it's very tight battle with very limited combination can be made, plus the no neutral ruleset which makes no neutral unit available and the reflect magic that makes magic monster have big disadvantage, so it would likely to be a battle for melee and range monster.
I decided to put only 2 monster on my side, because the mana limitation. Halfing Refugee with it's regen as tanker, and Pallus as the hitter at the back. Meanwhile, my enemy got full level of halfing refugee with more damage and health point, and backed with a the taye lore swift with it's inspire and another hitter with range damage.
If we see the formation, my side would clearly lose, because the damage combination can eliminate my tanker in 1 turn, especially after the inspire effect which makes my enemy damage combination could be 10 in 1 turn !
Looks so scary, but never lose hope, because in Splinterlands, when there is RnG which makes every chance can be counted !
How the Battle Goes
At first round, all of enemy team is having the early turn because they have higher level summoner and monsters even with the same speed. My halfing refugee get 2 hit from the backline and could've eliminated if enemy halfing refugee play it's attack. But lucky for my team ! He got the 10% of exhausted chance ! Meanwhile, my halfing refugee still managed to regen and giving damage.
At second round, once again, my team have all of their monster got first turn, and once again his having refugee got exhausted again ! That is just 20% chance ! Meanwhile, my halving refugee managed to avoid the 20% of exhausted and eliminate enemy tank while doing regen. Now it's 2-2 situation , time for turn the tables !
At 3rd round, both tanker are eliminated after my enemy play they turn and I counter with my Pallus. Now it's 1-1 situation
My team finally win, thanks for the RnG and the weavery ability ! I feel so lucky at this match, because I win it by the 10% and 20% chance that cause my enemy lost his very important turn ! Sometimes I got frustated by the RnG, but this time, it's time for me to laugh ! 🤣
Conclussion
Never lose a hope in Splinterlands, because every chance is counted and can cause huge different on the battlefield. RnG can makes you frustated but sometimes can make you laugh as well. Don't skip the battle and enjoy every moment with the RnG !
Final Words
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