Battle Mage Secrets_Ruleset Healed Out

Hi There
Some people believe that it's better to be late than never. Here I am this week thinking I wouldn't be able to meet up with this week's battle mage secrets. Perhaps, my passion for it wouldn't let me miss it. Anyway, to my active readers, I present to you another successful battle using the healed-out ruleset. In this post, I will share my strategy that led to the win but before I get properly into that, I'd love to invite you, interested fellows, to join the spl game, and get the experience of playing one of the best P2E games in the world and also share with us your own fought battles. To participate in this week's battle mage secrets, please visit the announcement post and equip yourself with the knowledge of how things are being done. This link to the post is provided here
Healed Out Ruleset

The healed-out ruleset is an anti-healing ruleset that disables all healing abilities in monsters be it heal, tank heal, or triage. Using monsters with such ability in a battle in this ruleset will be to explore other uses of the monster but definitely not the healing. In the area of choosing a strategy, I personally do not think there are many things to do other than keep in mind that healing doesn't work. I will take to straight to the strategy used in the presented battle.
My Strategy for the Healed_Out Ruleset
For the strategy I used, Melee damage enhancement, Poison ability was a major priority. My first thought of winning the game was to use a melee-enhancing summoner. This gave the three melee monsters in the battle extra damage. Secondly, Three monsters with the poison ability were deployed so as to fasten the removal of the targeted enemy's health by poisoning them on hit. The cripple and snipe ability from the two-back monsters also gave a good contribution to the strategy of the battle.
| Battle Details | |
|---|---|
| Ruleset | Rise of the Commons, Healed Out & Little League |
| Mana Cap | 58 |
| Available Elements | Death & Dragon |
| Battling Elements | Dragon Vs Death |

Team Selection
SUMMONER: DARIA DRAGONSCALE
RARITY/ELEMENT: EPIC/Dragon
STAT: +1 Melee Damage

The intent of the game was to involve more melee monsters in the team, however, using a supporting summoner was the ideal thing to do. Dragonscale was a perfect match for the summoner selection. The mana cap was more than enough to select any monster. The summoner's stat was beneficial to three melee monsters in the team.
ANIMATED CORPSE

Deploying the service of this monster was the first blow given to the enemy. The monster having the void-ability made it difficult for the enemy's magic monsters that had only one magic damage. The monster also fought with four melee damage enough to take down the enemy's front-row monster in just two hit
VENARI BONESMITH

With the heal-out ruleset in play, using a monster with life leech ability is a plus. Venari deployed at level 4 had the life leech ability and also the poison ability. These two abilities gave it an advantage over the enemy's monsters. For every strike this monster made, it got a life added to its own.
HAUNTED SPIDER

Hunted Spider was the first ranged attack monster used in the lineup. Considering the benefits of using this monster, the poison ability and the two ranged damage it provided was a great contributor to the success of the battle. While the sneak melee monster infected the enemy's team from behind, Both Venari and Hunted Spider infected them from the front row.
SKELETON ASSASSIN

Another melee monster was used for the battle and this time around it came with the sneak ability which enabled it to focus its attack on the enemy's back-line. This monster also had the poison ability. Since there was no healing brought about by the ruleset, these poisons helped eliminate the opposition lineup faster and in a reduced round.
DHAMPIR INFILTRATOR

Another melee and sneak monster placed directly at the back of its kind came onboard with a more sophisticated which is a double strike and cripple. These two abilities made it even tougher for the enemy because it hardly gave them the chance to make a strike.
TWISTED JESTER

This ranged monster placed last came in with three ranged damage, snipe, and a dodge ability. These three abilities also added more trouble to the enemy.
The lineup proved to be perfect because the battle ended with all my monsters still ready for battles.
That will be all for this week. I hope you enjoyed the read. Please join me next week for another battle mage secrets challenge same place. Leave a comment on how the strategy can be better or any other of your choice.
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Good battle and good strategy with Healed out ruleset