Battle Mage Secrets_Little League Ruleset
Hello There
It's another wonderful opportunity to discuss with you all my gameplay for the week. In this game biz, there's no room for boredness so I appeal you sit tight and enjoy every bit of this discussion. The theme of this week's battle mage secrets focuses on the little monsters thereby known as the little league ruleset. Before I proceed, will love to do my normal ritual by extending an invitation to all spl lovers who may wish to join this weekly battle presentation but don't know how. It's quite an easy process, simply own an spl account, play a battle using the given theme and share your battle. For the guidelines of this weekly challenge, visit the announcement post by following this link.
Now, speaking of the little league, What are they?

Little League Ruleset
The Little league ruleset is one which allow only the use of monsters with four mana or less in a battle. This four mana cap includes summoners which means that any summoner above four mana is not eligible for use. Most times the little league ruleset is perceived as a test of skill because it requires one to be successful in the battle unlike other battles that permits the use of all monsters where the owner of the best cards may emerge successful. Just as one will choose a strategy in every other ruleset, the little leagues is not exempted. The coolest strategy always win in this ruleset. Quickly slide below to see the strategy for the presented battle.
Battle Strategy
In the strategy of this battle, the first weapon that was deployed against the enemy came from the summoner. Having in mind that the enemy might make use of magic monsters, countering their attack by using a summoner that gives all its friends a magic reflect ability.
Aside the summoner's given stat, more than average of the damage came from ranged monsters. The monsters that was deployed are those specially with abilities. Void, stun, protect, poison, cripple, and snip were all used in this battle. The all abilities played their role perfectly that led to the success of the battle. In addition, all monster type was represented in the battle.
The Battle
Battle Details | |
---|---|
Ruleset | Little League: Only Monsters and Summoners with four mana or less may be used in the battles. & Taking Sides: Neutral Monsters may not be used in battle |
Mana Cap | 47 |
Available Element | Death |
Battling Element | Death Vs Death |

Team Selection
Summoner: OWSTER ROTWELL
Rarity/Element: Rare/Death
Stats: Counterspell✔️
The summoner Owster Rotwell gave its counterspell stat to all friendly monsters . This magic reflect ability received by the monsters made sure to repel the life leech ability of the only magic monster on the enemy's side.
ANIMATED CORPSE
Using Corpse as a defender was due to its possession of void ability. As observed in the battle, the magic monster on the enemy's side didn't have a direct effect on it, although the monster got poisoned by same magic monster ability. However, from all the monsters on the battlefield, Corpse was the most suitable for that defense position.
REVEALER
Revealer as the only magic monster on my team came in a stun ability. Although its magic damage wasn't much, the ability was able to displace target enemy's monster of their turn.
RAVENHOOD WARDEN
To get the team some level of protection, Warden was used. Its protection ability gave two armor to all friendly monsters. Also, its ranged damage of two was able to take down targeted enemy monsters. Another notable thing was the positioning of this particular monster, it was placed in a position that kept it on the battlefield till the end thereby providing the armor protection to its remaining teammates.
HAUNTED SPIDER
Haunted Spider is another ranged monster used for its poison ability. Aside from it two ranged damaged contribution, the poison ability it possess fastened the removal of targeted enemy monster. Its speed and health are not also too bad for a little monster league.
DARK FERRYMAN
In the continuation of ranged monster line up, Dark Ferryman was introduced. Again, it arrival brought in yet another ability known as cripple. Ferryman, crippled targeted monster from the use of their ability, at the same time took away one health from then aside from the damage it possess.
TWISTED JESTER
A snip ranged monster took the backline position reason being that its health is better than the monsters placed in the middle. With this health, I anticipated two to three hit from the enemy monster before it can it eliminated from the battlefield. Also, its speed gave it an edge over many monsters on the opponent's team.
That will be all for this week. I hope you enjoyed the read. Please join me next week for another battle mage secrets challenge same place. Leave a comment on how the strategy can be better or any other of your choice.
Thanks For Stopping By
Thanks for sharing! - @marianaemilia

I love your strategy, keep it up!