Splinterlands Unsung Heroes - The Scavenger Synergy

This week we’re turning the spotlight on Splinterlands’ unsung heroes! We glorify the cards that don’t always make the highlight reels, but quietly win battles behind the scenes.

These are the hidden gems... the underestimated champions... the ones that slip past most players’ radar — until they flip the script and turn what looked like certain defeat into an unforgettable victory.

So... what’s your underrated powerhouse? Which card have you seen perform miracles when everyone else doubted it? Tell us your story and show us how this overlooked legend turns the tide of battle!

Explain why it’s underrated, and let’s give some love to the forgotten warriors of Splinterlands. Sometimes the smartest play isn’t the obvious one ... it’s the card nobody saw coming.

My Endless Ape is not that mundane at level three… oh no, this beast shows up with an extra health point and an extra armor point like it just had a protein shake before the match. The funny thing is... people don’t see it coming.

Every time something dies... the Ape grows stronger. Every time it revives... it gets another chance to keep stacking. Left unchecked... it can balloon into absurd levels of health as the battle goes on!

Tips for using Endless Ape effectively?

  • Hide it in the 2nd position so it avoids early damage but comes online fast.
  • Pair it with revive mechanics (like Born Again) to double-dip on Scavenger stacking.
  • Support it with healing and armor repair—the longer it survives... the scarier it gets.
  • Best in grindy matches with attrition rulesets (Earthquake... Noxious Fumes... etc.) where everything else is dying around it.

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You might roll your eyes and think, “Eight mana? That’s too much, I could’ve built a whole small army with that!” But that’s where you’d be wrong. The Scavenger ability doesn’t just make this ape strong... it makes it unstoppable.

Every time something dies, this hairy giant gets bigger, angrier, and harder to deal with. It’s like watching King Kong level up mid-battle, except instead of fighting airplanes on the Empire State Building, he’s casually bench-pressing your opponent’s entire lineup.

They look at Endless Ape, shrug, and move on like it’s just some oversized banana enthusiast. Then halfway through the battle, the ape is still standing, still growing, and suddenly looks like it’s auditioning for a “Planet of the Apes” reboot where the apes don’t just rise… they completely stomp the meta.

Eight mana may sound expensive, but when your “mundane” monkey turns into a raging monster that eats through tanks and laughs at sneak attacks! This is Splinterlands’ version of King Kong unleashed.

The apes of the Endless Valley in Praetoria’s Great Lowlands are renowned for their raw strength and fiercely territorial nature. Under the command of the awakened gorilla Lobb Lowland, these primal warriors have perfected the brutal art of bare‑knuckled combat.

Though they lack the power of speech, their fists speak volumes. Feared and respected in equal measure, the apes of the Endless Valley rule their jungles through sheer, undeniable dominance.

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The odds were stacked against me thanks to a brutal trio of battle rules that completely changed the game. Fog of War cut off all sneak, snipe, and opportunity attacks, forcing every fighter into a straight-up brawl with no clever backline picks.

Then came Born Again, giving every monster an extra life and dragging the fights out longer than usual. Just when you thought it couldn’t get worse, Earthquake joined the party, hammering every non-flying unit with damage at the end of each round.

No cheap tricks and no shortcuts today.... just a grueling war of attrition where only the most durable or airborne could hope to survive. The tactic had to make a difference!

Summoner: +1 Ranged Attack & Flying to all + boosts

Grimbardun Fighter: Melee with Shield & Corrosive Ward

Endless Ape: Melee with Scavenger

Gramel The Hunger: Triple Attack with Charge and Scattershot

Rune Arcanist: Caster with Weaken

Satha Toledo: Ranged with Heal

Meriput Mossmender: Caster with Dodge and Repair

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Gramel the Hunger was boosted with Taunt and Redemption by the summoner, taking some pressure off the tank! The enemy went for the Endless Ape as well, but I hid my one in the second position... a tactic that changed the course of the battle!

The repair and heal kept the Grimbardun Fighter fit for the battle, but Gramel wasn't so fortunate! However... dying twice triggered the redemption at double power... hitting all the opponents with two true damage!

All my units were flying, being safe from the earthquake! When the earth trembled... it hit hard on the enemies! The Archon Bolter got revived but my Endless Ape was adding health with each fallen warrior!

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It was a test of endurance... for them! My tank was kept unharmed by the Meriput armor repair and Satha's heal! One puny harpy couldn't do much against my army! See the full battle here!

The Endless Ape reached a max health of 25, something that I rarely seen in Splinterlands! The Born Again battle rule helped me on this, but the fight wasn't that challanging! Didn't lose a health point!

Not every card gets the spotlight... but sometimes it’s the “underrated” ones that quietly hold the power to completely flip a battle on its head. While the flashy legendaries and meta picks often steal the show... it’s those overlooked workhorses that can become the true game-changers when the ruleset gets tricky.

This battle was all about surviving a brutal combo of Fog of War, Born Again, and Earthquake. I fielded a full flying squad to dodge Earthquake damage, with Grimbardun Fighter tanking, Gramel the Hunger drawing fire with Taunt, and Meriput and Satha keeping the front line healed and repaired.

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