RE: REVIEW: Cave Story+ (2017): The difficulty spike is insane at moments

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I was trying to explain to my son how big a game changer Wolfenstein and Quake were way back in the day. It is hard to image for him having not lived through it.



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These were the big ones no doubt.

Maybe rhythm games and the re-introduction of virtual reality might be similar equivalents in a modern context. Microtransactions and pay to win are one of the many things that turn me off in modern gaming.

I used to think mobile gaming had some legs in the early days and that's mostly a wasteland now.

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