RE: Develop Market tools for SPLINTERLANDS RENTALS

avatar

You are viewing a single comment's thread:

The only one I encountered so far behind a wall and it rubs me the wrong way is making cards available or not available for survival mode. Now it gives that message which at least gives alternatives and is more especific but it used to be something like "you used other services to buy cards so you can't use this". It said nothing else.

But, like I said, this isn't the only issue I have with the proposal. It is a lot of money and there's nothing in the proposal explaining why you need that much. When you ask so much money from the DAO, I expect a detailed budget.

There's also the relist fee exception which I would want the proposal to say it wasn't an exception for this service but it would work for players, regardless where they tried to relist (once per 24 hours).

Finally as Azircon mentioned in another comment, this would be much better if it was integrated into the main site instead of peakmonsters.



0
0
0.000
2 comments
avatar

Do you have a good example of a proposal for development with a good detailed budget you appreciate?

As for the idea of the marketplace...
One way of looking at it is that we are in fact usually the very top marketplace in splinterlands that is used for buying cards, renting (and usually just a close 2nd for non card asset purchases). We are the only place you can do a whole lot of things and often many things are requests by the splinterlands team. One primary motivator of this particular proposal was someone on the team that petitioned us... one argument is that us developing a lot of these things has saved splinterlands team a lot of funds.

0
0
0.000
avatar

Not many but they should. Also, how many proposals ask for $14k or more? Not that many and I voted against all of them except the ones that came from the team and Clayboyn's second contract. Let me ask you this: if you were trying to raise money for a project either from the government or from privite investors, wouldn't you provide a detailed budget? Often it feels like people just vote yes regardless the cost.

I understand that you are. But it would still be better to keep things in the main site. The team can't develop everything. While it's true that you have developed a lot of useful features, you also have made significant money while doing so. I understand that's how it has been done in the past but that doesn't mean we shouldn't aim for something even better for the future. Having to go to a third party site is not intuitive for many players.

0
0
0.000