RE: What's the best option for Soul Keep SPS rewards?

avatar

You are viewing a single comment's thread:

I kinda like your first idea and think maybe something could be done there. As much as 50% of each league's rewards get shared evenly between everyone who beats the first map. The remaining rewards are then payed out as currently is setup by total score. This I think would encourage more players to at least do the daily free shot.

I kinda disagree with your 2nd point though. I have 1 yes and it can make a huge difference yes, but it is not an I win button. I've stupidly placed it more than once and watched it get blitzed. I've also replayed some days 3-4 times and scored higher in later matches when the hero was on cooldown.



0
0
0.000
4 comments
avatar

I don't own the hero and never used it, so I'm kind of going off the assumption that it makes a huge difference also seeing the price it goes for. It might not be as bad as I think, but the fact remains that new players have the same reaction. I guess in a way it's similar to the Quad Killer for those who don't own it.

I wouldn't mind the pay2win aspect if the rewards weren't so top-heavy and if there was something like a guaranteed reward for being able to complete a tournament.

0
0
0.000
avatar

It has less hit points than an equal level Slime Trooper while doing slightly more damage at range than the trooper does up close. Up close the hero does about 1/3 as much damage per swing. If more than 1 mob gets on her she can go down fast. Some mobs can 1v1 her.

I think the game could use at least another hero maybe 2 or 3. It has that big hero slot in the center and everyone should get to use it. We have a legendary now maybe a common, rare and epic. A decent tank hero might be good, a ton of hp and defense but almost no damage output. Something to stand at a chokepoint so towers can do their thing. Some other ideas could be floated. If everyone could play some kind of hero I don't think the current one would be such a big deal.

0
0
0.000