Opportunity in Collapse: A Call to Bring More Web3 Communities to Splinterlands


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The recent announcement that Ember Sword—a once highly anticipated Web3 game—will be shutting down was both surprising and disappointing. The project had raised over $200 million and managed to attract a strong community during its development phase. Seeing it fall despite that momentum is a sobering reminder of just how fragile the Web3 gaming space remains, even with massive funding and early excitement.

But as unfortunate as this is for the Ember Sword team and its supporters, it also presents a unique opportunity for games and ecosystems that are still standing—and evolving. And in my eyes, Splinterlands has a rare chance to become a safe haven for displaced Web3 gamers and investors looking for a new home.

A Bridge Between Web3 Communities

Lately, I’ve been seriously considering how we can bring more of these Web3 communities into Splinterlands. The game has already proven it can survive cycles, adapt to change, and build a strong community-driven economy. Why not open the door to others now finding themselves without a digital home?

One idea that keeps coming to mind is the creation of an exchange or burn program facilitated by the DAO. Imagine if players from shuttered Web3 projects could burn or swap their now-defunct NFTs in return for Splinterlands assets—perhaps packs held in reserve by the DAO or even special event rewards. It could be a fresh onboarding strategy that benefits everyone involved:

  • Former players get immediate value and a new path forward.
  • Splinterlands gains engaged players who already understand digital asset economies.
  • The DAO leverages unused inventory to grow the ecosystem.

Thoughtful Requirements and Onboarding

To avoid misuse and ensure quality participation, I’d propose some requirements for eligibility:

  • Spellbook purchase (as always, a key first step in onboarding).
  • Participation in community efforts like the upcoming campaign feature.
  • Perhaps linking the program to ranked play or daily activity to encourage real engagement.

This would not only protect the ecosystem from being gamed but also foster long-term retention.

Collaborating With Web3 Developers

Another, more ambitious idea? Reaching out to legacy developers of these Web3 games to explore crossover mechanics. Could elements of Splinterlands—cards, assets, or even lore—be integrated into small side games or experiments built on the ashes of their former platforms?

Sure, it's a long shot and highly speculative. But in a space where interoperability and innovation are supposed to be core values, this might just be the kind of creative thinking that distinguishes Splinterlands from the pack.

From Setback to Strategy

It's never fun to see promising projects go under. But in Web3, where community is everything, there’s no reason their demise should also mean the end of their players’ journeys. If Splinterlands can find ways to absorb and energize these communities, the entire ecosystem stands to benefit.

I’m hopeful this conversation gains traction within the DAO. It could very well be the next evolution of growth for Splinterlands—not just in users, but in purpose. This might be our moment to lead through resilience.

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Disclosure: Please note that for the creation of these blog posts, I have utilized the assistance of ChatGPT, an AI language model developed by OpenAI. While I provide the initial idea and concept, the draft generated by ChatGPT serves as a foundation that I then refine to match my writing style and ensure that the content reflects my own opinions and perspectives. The use of ChatGPT has been instrumental in streamlining the content creation process, while maintaining the authenticity and originality of my voice.

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It’s really sad to see projects like Ember Sword fall apart, even with huge funding and strong community support.

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Agree but it is the current trend! Luckily, Splinterlands had a similar story during a previous cycle that helped them bounce back although it was just to survive and not thrive...

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