RE: Proof-of-Work Inspired Ranked Play Incentives for Splinterlands

You are viewing a single comment's thread:

The biggest problem is receiving nothing for playing and losing. So just play to mine "Ranked Play" as a human player, i.e. modern ranked play only. Losses don't matter, just matching the difficulty in your battle ID, so losing doesn't feel as bad, there's still a chance of getting a reward from playing.



0
0
0.000
4 comments
avatar

Won't that just inspire more botting, though? Winning should be the main focus of the game, rather than just making sure you never leave your energy on full.

0
0
0.000
avatar

Winning being the main focus of the game is one of the reasons there is botting.

0
0
0.000
avatar

well this would be against modern ranked play ToS

0
0
0.000
avatar

winning is the focus as rewards are always there for a win, but for a loss there is a chance, depending on difficulty that you still get a reward. So this lessens the sting of having to compete against much more established players, thereby improving the NPE

0
0
0.000