Battle Mage Secrets: AIM TRUE

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(Edited)

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This week's challenge is all about one of the battle rules called 'AIM TRUE.' To demonstrate how this rule is used, I have chosen one of my battles. Please see the link for the complete video.

BATTLE ROUND SUMMARY...

Round 1
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Round 2
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Round 3
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Line up and battle rules
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BATTLE ANALYSIS

My battle is a 3 rule set with 27 mana requirement. Available elements are death, dragon, earth and neutral. The 3 rules are AIM TRUE, KEEP YOUR DISTANCE and BACK TO BASICS.

How this rules works...?

Back to Basics...
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Keep your Distance...
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Aim True...
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With this kind of rule, where melee is not allowed and all monsters lose their abilities, most people would use magic instead of ranged attacks and choose monsters with high health or high armor. The problem with using ranged attacks or archers is that if the opponent has a monster with high armor, it would take a long time to eliminate them.

Both of us used the same summoner, and this makes magic and health reduction a good choice for these three battle rules. My advantage is that my summoner has a higher level; therefore, the level of my monster would also be higher, which may result in added health, armor, and damage. Putting a monster with high health in front would also be an advantage, as it would absorb damage from the opponent. It should be noted that this follows a back-to-basics rule, meaning that the elimination of your lineup will be in systematic order, starting from the front going to the rear position. Positioning a monster with high damage at the rear position would be great, as illustrated in my battle. Position 4 has three magic attacks, and the last position has good ranged damage of four. Another win for me is that my opponent has fewer monsters to do damage, as they used another monster with no damage at the second position.

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